X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=8cbbed6eed8cab2983f47c48c940b37dd93205e9;hb=4f3f29420a3ae0253a195b9ca9a8ca7db67f0a7c;hp=f81cdf50ec3259a256a655a61aa24a3f9e68febf;hpb=d00cf977616e5d238c49fd42a1fc8c87200a8672;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index f81cdf5..8cbbed6 100644 --- a/player_remote.c +++ b/player_remote.c @@ -4,18 +4,56 @@ #include "network_common.h" #include "addon.h" -static void player_remote_unwatch( struct network_player *player ){ +static void player_remote_clear( struct network_player *player ){ addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); -} -static void player_remote_clear( struct network_player *player ){ - player_remote_unwatch( player ); memset( player, 0, sizeof(*player) ); strcpy( player->username, "unknown" ); player->subsystem = k_player_subsystem_invalid; } +/* + * re-attatches addon_reg pointers on the remote client if we have the same + * world loaded. + */ +static void relink_remote_player_worlds( u32 client_id ){ + struct network_player *player = &netplayers.list[client_id]; + + player->hub_match = 0; + player->client_match = 0; + + addon_alias q0,q1; + addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 ); + addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 ); + + /* + * currently in 10.23, the hub world will always be the same. + * this might but probably wont change in the future + */ + if( world_static.addon_hub ) + if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) ) + player->hub_match = 1; + + if( world_static.addon_client ) + if( addon_alias_eq( &q1, &world_static.addon_client->alias ) ) + player->client_match = 1; +} + +/* + * re-attatches addon_reg pointers on the remote client if we have the mod + * installed locally. + * + * Run if local worlds change + */ +static void relink_all_remote_player_worlds(void){ + for( u32 i=0; iactive ) + relink_remote_player_worlds(i); + } +} + static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ netmsg_blank *tmp = msg->m_pData; @@ -31,13 +69,6 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ /* TODO: interpret the uids */ player->board_view_slot = 0; player->playermodel_view_slot = 0; -#if 0 - addon_cache_create_viewer_from_uid( k_addon_type_board, - playerjoin->board_uid ); - player->playermodel_view_slot = - addon_cache_create_viewer_from_uid( k_addon_type_player, - playerjoin->playermodel_uid ); -#endif struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index]; buf->t = -99999999.9; @@ -57,7 +88,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ if( playerleave->index < vg_list_size(netplayers.list) ){ struct network_player *player = &netplayers.list[ playerleave->index ]; - player_remote_unwatch( player ); + player_remote_clear( player ); player->active = 0; vg_info( "player leave (%d)\n", playerleave->index ); } @@ -120,11 +151,68 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ } dest->active = 1; - dest->timestamp = frame->timestamp; dest->subsystem = frame->subsystem; + dest->instance_id = frame->instance_id; + + bitpack_ctx ctx = { + .mode = k_bitpack_decompress, + .buffer = frame->animdata, + .buffer_len = datasize, + .bytes = 0, + }; + + + /* sfx + * -------------------------------------------------------------*/ + + for( u32 i=0; isound_effects; i ++ ){ + struct net_sfx sfx; + net_sfx_exchange( &ctx, &sfx ); + + f64 t = (frame->timestamp - NETWORK_FRAMERATE) + + (sfx.subframe*NETWORK_FRAMERATE); + + f32 remaining = t - ib->t; + + if( remaining <= 0.0f ) + net_sfx_play( &sfx ); + else{ + struct net_sfx *dst = NULL; + + for( u32 j=0; jsystem == k_player_subsystem_invalid ){ + dst = sj; + break; + } + + if( sj->priority < sfx.priority ) + dst = sj; + } + + *dst = sfx; + dst->subframe = remaining; + } + } + + /* animation + * -------------------------------------------------------------*/ + + dest->timestamp = frame->timestamp; + dest->boundary_hash = frame->boundary_hash; struct network_player *player = &netplayers.list[ frame->client ]; - memcpy( &dest->data, frame->animdata, datasize ); + struct player_subsystem_interface *sys = + player_subsystems[ frame->subsystem ]; + + if( sys->network_animator_exchange ){ + memset( &dest->data, 0, sys->animator_size ); + sys->network_animator_exchange( &ctx, &dest->data ); + } + else { + bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); + } + player->subsystem = frame->subsystem; player->down_bytes += msg->m_cbSize; } @@ -132,26 +220,46 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ netmsg_playeritem *item = msg->m_pData; if( !packet_minsize( msg, sizeof(*item)+1 )) return; - vg_info( "Client #%u equiped: [%u] %s\n", - item->client, item->type, item->uid ); + if( item->client >= vg_list_size(netplayers.list) ){ + vg_error( "inetmsg_playerframe: player index out of range\n" ); + return; + } + + if( item->type_index >= k_netmsg_playeritem_max ){ + vg_warn( "Client #%d invalid equip type %u\n", + (i32)item->client, (u32)item->type_index ); + return; + } + + vg_info( "Client #%d equiped: [%s] %s\n", + item->client, + (const char *[]){[k_netmsg_playeritem_board]="board", + [k_netmsg_playeritem_player]="player", + [k_netmsg_playeritem_world0]="world0", + [k_netmsg_playeritem_world1]="world1" + }[item->type_index], item->uid ); struct network_player *player = &netplayers.list[ item->client ]; + char *uid = player->items[ item->type_index ]; - char uid[ ADDON_UID_MAX ]; network_msgstring( item->uid, msg->m_cbSize, sizeof(*item), uid, ADDON_UID_MAX ); - if( item->type == k_addon_type_board ){ + if( item->type_index == k_netmsg_playeritem_board ){ addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); player->board_view_slot = addon_cache_create_viewer_from_uid( k_addon_type_board, uid ); } - else if( item->type == k_addon_type_player ){ + else if( item->type_index == k_netmsg_playeritem_player ){ addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); player->playermodel_view_slot = addon_cache_create_viewer_from_uid( k_addon_type_player, uid ); } + else if( (item->type_index == k_netmsg_playeritem_world0) || + (item->type_index == k_netmsg_playeritem_world1) ){ + relink_remote_player_worlds( item->client ); + } } } @@ -165,19 +273,46 @@ static void remote_player_send_playerframe(void){ struct player_subsystem_interface *sys = player_subsystems[sysid]; if( sys->animator_size ){ - u32 size = sizeof(netmsg_playerframe)+sys->animator_size; - netmsg_playerframe *frame = alloca(size); + u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer), + base_size = sizeof(struct netmsg_playerframe), + max_packet = base_size + max_buf_size; + + netmsg_playerframe *frame = alloca( max_packet ); frame->inetmsg_id = k_inetmsg_playerframe; - frame->client = 0; + frame->client = 0xff; frame->subsystem = localplayer.subsystem; + frame->instance_id = world_static.active_instance; + + bitpack_ctx ctx = { + .mode = k_bitpack_compress, + .buffer = frame->animdata, + .buffer_len = max_buf_size, + .bytes = 0 + }; + + /* sfx + * ---------------------------------------------*/ + + frame->sound_effects = localplayer.sfx_buffer_count; + for( u32 i=0; itimestamp = vg.time_real; - memcpy( frame->animdata, sys->animator_data, sys->animator_size ); + frame->boundary_hash = localplayer.boundary_hash; + if( sys->network_animator_exchange ) + sys->network_animator_exchange( &ctx, sys->animator_data ); + else + bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); - netplayers.up_bytes += size; + u32 wire_size = base_size + ctx.bytes; + netplayers.up_bytes += wire_size; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, network_client.remote, - frame, size, + frame, wire_size, k_nSteamNetworkingSend_Unreliable, NULL ); } } @@ -205,6 +340,31 @@ static void remote_player_debug_update(void){ } } +static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){ + vg_ui.font = &vg_ui_font_big; + v4f wpos; + v3_copy( co, wpos ); + wpos[1] += 2.0f; + wpos[3] = 1.0f; + + m4x4_mulv( pv, wpos, wpos ); + + if( wpos[3] > 0.0f ){ + v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); + v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); + + ui_rect wr; + wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150; + wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, + -32000.0f,32000.0f); + wr[2] = 300; + wr[3] = 32; + ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); + ui_text( wr, name, 1, k_ui_align_middle_center, 0 ); + } + vg_ui.font = &vg_ui_font_small; +} + /* * Debugging information */ @@ -249,7 +409,7 @@ static void remote_player_network_imgui( m4x4f pv ){ if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){ ui_info( panel, "#-1: localplayer" ); - snprintf( buf, 512, "U%.1f/D%.1fkbs", + snprintf( buf, 512, "U%.3f/D%.3fkbs", netplayers.up_kbs, netplayers.down_kbs ); ui_info( panel, buf ); @@ -265,30 +425,23 @@ static void remote_player_network_imgui( m4x4f pv ){ i, player->username, sysname, player->down_kbs ); ui_info( panel, buf ); - v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f }; struct player_avatar *av = localplayer.playeravatar; - m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos ); - m4x4_mulv( pv, wpos, wpos ); - - if( wpos[3] > 0.0f ){ - v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); - v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); - - ui_rect wr; - wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150; - wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, - -32000.0f,32000.0f); - wr[2] = 300; - wr[3] = 17; - ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); - ui_text( wr, buf, 1, k_ui_align_middle_center, 0 ); - } + remote_player_nametag( + pv, + netplayers.final_mtx[av->sk.bone_count*i][3], + player->username ); } } } else { ui_info( panel, "offline" ); } + + struct player_avatar *av = localplayer.playeravatar; + remote_player_nametag( + pv, + localplayer.final_mtx[0][3], + "Localplayer" ); } /* @@ -298,18 +451,21 @@ static void pose_remote_player( u32 index, struct interp_frame *f0, struct interp_frame *f1 ){ + struct network_player *player = &netplayers.list[ index ]; + struct interp_buffer *buf = &netplayers.interp_data[ index ]; struct player_avatar *av = localplayer.playeravatar; - struct skeleton *sk = &localplayer.playeravatar->sk; m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ]; + struct player_board_pose *board_pose = &netplayers.board_poses[index]; struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem], *sys1 = NULL; player_pose pose0, pose1, posed; - sys0->pose( &f0->data, &pose0 ); + u8 instance_id = 0; + if( f1 ){ f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp); t = vg_clampf( t, 0.0f, 1.0f ); @@ -317,11 +473,38 @@ static void pose_remote_player( u32 index, sys1 = player_subsystems[f1->subsystem]; sys1->pose( &f1->data, &pose1 ); + u16 bounds = f0->boundary_hash^f1->boundary_hash; + + if( bounds & NETMSG_BOUNDARY_BIT ) + t = 1.0f; + + if( bounds & NETMSG_GATE_BOUNDARY_BIT ){ + /* TODO: Extra work retransforming the root_co, instance_id.. etc */ + t = 1.0f; + } + + instance_id = f1->instance_id; + lerp_player_pose( &pose0, &pose1, t, &posed ); apply_full_skeleton_pose( &av->sk, &posed, final_mtx ); + memcpy( board_pose, &posed.board, sizeof(*board_pose) ); } else { + instance_id = f0->instance_id; + apply_full_skeleton_pose( &av->sk, &pose0, final_mtx ); + memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); + } + + if( instance_id ){ + if( player->client_match ){ + player->active_world = &world_static.instances[ instance_id ]; + } + } + else{ + if( player->hub_match ){ + player->active_world = &world_static.instances[ instance_id ]; + } } } @@ -361,7 +544,10 @@ static void animate_remote_player( u32 index ){ abs_max_frame = ifr; } } - } + } + + struct network_player *player = &netplayers.list[ index ]; + player->active_world = NULL; if( minframe && maxframe ){ pose_remote_player( index, minframe, maxframe ); @@ -396,9 +582,10 @@ static void render_remote_players( world_instance *world, camera *cam ){ SDL_AtomicLock( &addon_system.sl_cache_using_resources ); - for( u32 i=0; iactive ) continue; + if( player->active_world != world ) continue; struct player_avatar *av = localplayer.playeravatar; m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ]; @@ -413,15 +600,31 @@ static void render_remote_players( world_instance *world, camera *cam ){ struct player_board *board = addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot ); - - /* TODO: Board pose */ -#if 0 render_board( cam, world, board, final_mtx[localplayer.playeravatar->id_board], - &localplayer.pose.board, + &netplayers.board_poses[ i ], k_board_shader_player ); -#endif } SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); } + +static void remote_players_init(void){ + for( u32 i=0; isystem != k_player_subsystem_invalid ){ + si->subframe -= vg.time_frame_delta; + if( si->subframe <= 0.0f ){ + net_sfx_play( si ); + si->system = k_player_subsystem_invalid; + } + } + } +}