X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=8ab15e0a382de43d5c4b820c04d3b232da0441d2;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=cfad5e9018d236280207831ffc020eeeaa03095f;hpb=5388f705086600105358d9880e8895673ac0e247;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index cfad5e9..8ab15e0 100644 --- a/player_remote.c +++ b/player_remote.c @@ -3,6 +3,10 @@ #include "player_render.h" #include "network_common.h" #include "addon.h" +#include "font.h" +#include "gui.h" + +static i32 k_show_own_name = 0; static void player_remote_clear( struct network_player *player ){ addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); @@ -20,24 +24,24 @@ static void player_remote_clear( struct network_player *player ){ static void relink_remote_player_worlds( u32 client_id ){ struct network_player *player = &netplayers.list[client_id]; - player->hub_match = 0; - player->client_match = 0; - - addon_alias q0,q1; - addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 ); - addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 ); + addon_alias q[2]; + addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] ); + addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] ); /* * currently in 10.23, the hub world will always be the same. * this might but probably wont change in the future */ - if( world_static.addon_hub ) - if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) ) - player->hub_match = 1; + for( u32 i=0; iworld_match[i] = 0; - if( world_static.addon_client ) - if( addon_alias_eq( &q1, &world_static.addon_client->alias ) ) - player->client_match = 1; + if( reg ){ + if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) ) + player->world_match[i] = 1; + } + } } /* @@ -151,29 +155,66 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ } dest->active = 1; - dest->timestamp = frame->timestamp; dest->subsystem = frame->subsystem; dest->instance_id = frame->instance_id; + + bitpack_ctx ctx = { + .mode = k_bitpack_decompress, + .buffer = frame->animdata, + .buffer_len = datasize, + .bytes = 0, + }; + + + /* sfx + * -------------------------------------------------------------*/ + + for( u32 i=0; isound_effects; i ++ ){ + struct net_sfx sfx; + net_sfx_exchange( &ctx, &sfx ); + + f64 t = (frame->timestamp - NETWORK_FRAMERATE) + + (sfx.subframe*NETWORK_FRAMERATE); + + f32 remaining = t - ib->t; + + if( remaining <= 0.0f ) + net_sfx_play( &sfx ); + else{ + struct net_sfx *dst = NULL; + + for( u32 j=0; jsystem == k_player_subsystem_invalid ){ + dst = sj; + break; + } + + if( sj->priority < sfx.priority ) + dst = sj; + } + + *dst = sfx; + dst->subframe = remaining; + } + } + + /* animation + * -------------------------------------------------------------*/ + + dest->timestamp = frame->timestamp; dest->boundary_hash = frame->boundary_hash; struct network_player *player = &netplayers.list[ frame->client ]; - struct player_subsystem_interface *sys = player_subsystems[ frame->subsystem ]; if( sys->network_animator_exchange ){ - bitpack_ctx ctx = { - .mode = k_bitpack_decompress, - .buffer = frame->animdata, - .buffer_len = datasize, - .bytes = 0, - }; - memset( &dest->data, 0, sys->animator_size ); sys->network_animator_exchange( &ctx, &dest->data ); } else { - memcpy( &dest->data, frame->animdata, datasize ); + bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); } player->subsystem = frame->subsystem; @@ -236,35 +277,46 @@ static void remote_player_send_playerframe(void){ struct player_subsystem_interface *sys = player_subsystems[sysid]; if( sys->animator_size ){ - u32 size = sizeof(netmsg_playerframe)+sys->animator_size; - netmsg_playerframe *frame = alloca(size); + u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer), + base_size = sizeof(struct netmsg_playerframe), + max_packet = base_size + max_buf_size; + + netmsg_playerframe *frame = alloca( max_packet ); frame->inetmsg_id = k_inetmsg_playerframe; frame->client = 0xff; frame->subsystem = localplayer.subsystem; - frame->timestamp = vg.time_real; - frame->boundary_hash = localplayer.boundary_hash; frame->instance_id = world_static.active_instance; - if( sys->network_animator_exchange ){ - bitpack_ctx ctx = { - .mode = k_bitpack_compress, - .buffer = frame->animdata, - .buffer_len = size, - .bytes = 0, - }; - + bitpack_ctx ctx = { + .mode = k_bitpack_compress, + .buffer = frame->animdata, + .buffer_len = max_buf_size, + .bytes = 0 + }; + + /* sfx + * ---------------------------------------------*/ + + frame->sound_effects = localplayer.sfx_buffer_count; + for( u32 i=0; itimestamp = vg.time_real; + frame->boundary_hash = localplayer.boundary_hash; + if( sys->network_animator_exchange ) sys->network_animator_exchange( &ctx, sys->animator_data ); - size = ctx.bytes; - } - else{ - memcpy( frame->animdata, sys->animator_data, sys->animator_size ); - } + else + bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); - netplayers.up_bytes += size; + u32 wire_size = base_size + ctx.bytes; + netplayers.up_bytes += wire_size; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, network_client.remote, - frame, size, + frame, wire_size, k_nSteamNetworkingSend_Unreliable, NULL ); } } @@ -292,6 +344,32 @@ static void remote_player_debug_update(void){ } } +static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){ + return; + vg_ui.font = &vg_ui_font_big; + v4f wpos; + v3_copy( co, wpos ); + wpos[1] += 2.0f; + wpos[3] = 1.0f; + + m4x4_mulv( pv, wpos, wpos ); + + if( wpos[3] > 0.0f ){ + v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); + v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); + + ui_rect wr; + wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150; + wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, + -32000.0f,32000.0f); + wr[2] = 300; + wr[3] = 32; + ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); + ui_text( wr, name, 1, k_ui_align_middle_center, 0 ); + } + vg_ui.font = &vg_ui_font_small; +} + /* * Debugging information */ @@ -336,7 +414,7 @@ static void remote_player_network_imgui( m4x4f pv ){ if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){ ui_info( panel, "#-1: localplayer" ); - snprintf( buf, 512, "U%.1f/D%.1fkbs", + snprintf( buf, 512, "U%.3f/D%.3fkbs", netplayers.up_kbs, netplayers.down_kbs ); ui_info( panel, buf ); @@ -352,30 +430,23 @@ static void remote_player_network_imgui( m4x4f pv ){ i, player->username, sysname, player->down_kbs ); ui_info( panel, buf ); - v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f }; struct player_avatar *av = localplayer.playeravatar; - m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos ); - m4x4_mulv( pv, wpos, wpos ); - - if( wpos[3] > 0.0f ){ - v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); - v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); - - ui_rect wr; - wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150; - wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, - -32000.0f,32000.0f); - wr[2] = 300; - wr[3] = 17; - ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); - ui_text( wr, buf, 1, k_ui_align_middle_center, 0 ); - } + remote_player_nametag( + pv, + netplayers.final_mtx[av->sk.bone_count*i][3], + player->username ); } } } else { ui_info( panel, "offline" ); } + + struct player_avatar *av = localplayer.playeravatar; + remote_player_nametag( + pv, + localplayer.final_mtx[0][3], + "Localplayer" ); } /* @@ -430,16 +501,8 @@ static void pose_remote_player( u32 index, memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); } - if( instance_id ){ - if( player->client_match ){ - player->active_world = &world_static.instances[ instance_id ]; - } - } - else{ - if( player->hub_match ){ - player->active_world = &world_static.instances[ instance_id ]; - } - } + if( player->world_match[ instance_id ] ) + player->active_world = &world_static.instances[ instance_id ]; } /* @@ -513,7 +576,6 @@ static void animate_remote_players(void){ * Draw remote players */ static void render_remote_players( world_instance *world, camera *cam ){ - SDL_AtomicLock( &addon_system.sl_cache_using_resources ); for( u32 i=0; iactive ) continue; + if( player->active_world != world ) continue; + + struct player_avatar *av = localplayer.playeravatar; + render_remote_player_nametag( + netplayers.final_mtx[av->sk.bone_count*i][3], + player->username ); + } + + glDisable(GL_BLEND); +} + +static void remote_players_init(void){ + vg_console_reg_var( "k_show_own_name", &k_show_own_name, + k_var_dtype_i32, 0 ); + for( u32 i=0; isystem != k_player_subsystem_invalid ){ + si->subframe -= vg.time_frame_delta; + if( si->subframe <= 0.0f ){ + net_sfx_play( si ); + si->system = k_player_subsystem_invalid; + } + } + } +}