X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=888393b2ddc0763fa22fc5d9c9cd3b64b5220093;hb=25bf60849a782d43d886ed182c0c85b87cf87ab9;hp=abf946b631429aa97bf5870c3200538c9ac9ba91;hpb=c0541ab106f72f9d48237c78dc0be5c75b601955;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index abf946b..888393b 100644 --- a/player_remote.c +++ b/player_remote.c @@ -1,17 +1,59 @@ #include "player_remote.h" +#include "skeleton.h" +#include "player_render.h" +#include "network_common.h" +#include "addon.h" -static void player_remote_unwatch( struct network_player *player ){ +static void player_remote_clear( struct network_player *player ){ addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); -} -static void player_remote_clear( struct network_player *player ){ - player_remote_unwatch( player ); memset( player, 0, sizeof(*player) ); strcpy( player->username, "unknown" ); player->subsystem = k_player_subsystem_invalid; } +/* + * re-attatches addon_reg pointers on the remote client if we have the same + * world loaded. + */ +static void relink_remote_player_worlds( u32 client_id ){ + struct network_player *player = &netplayers.list[client_id]; + + player->hub_match = 0; + player->client_match = 0; + + addon_alias q0,q1; + addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 ); + addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 ); + + /* + * currently in 10.23, the hub world will always be the same. + * this might but probably wont change in the future + */ + if( world_static.addon_hub ) + if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) ) + player->hub_match = 1; + + if( world_static.addon_client ) + if( addon_alias_eq( &q1, &world_static.addon_client->alias ) ) + player->client_match = 1; +} + +/* + * re-attatches addon_reg pointers on the remote client if we have the mod + * installed locally. + * + * Run if local worlds change + */ +static void relink_all_remote_player_worlds(void){ + for( u32 i=0; iactive ) + relink_remote_player_worlds(i); + } +} + static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ netmsg_blank *tmp = msg->m_pData; @@ -28,11 +70,13 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ player->board_view_slot = 0; player->playermodel_view_slot = 0; - vg_strncpy( playerjoin->username, player->username, - sizeof(player->username), k_strncpy_always_add_null ); + struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index]; + buf->t = -99999999.9; + for( u32 i=0; iframes); i ++ ){ + buf->frames[i].active = 0; + } - vg_info( "#%u joined with name: %s\n", - playerjoin->index, player->username ); + vg_info( "#%u joined\n", playerjoin->index ); } else { vg_error( "inetmsg_playerjoin: player index out of range\n" ); @@ -44,7 +88,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ if( playerleave->index < vg_list_size(netplayers.list) ){ struct network_player *player = &netplayers.list[ playerleave->index ]; - player_remote_unwatch( player ); + player_remote_clear( player ); player->active = 0; vg_info( "player leave (%d)\n", playerleave->index ); } @@ -58,10 +102,12 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ if( update->index < vg_list_size(netplayers.list) ){ struct network_player *player = &netplayers.list[ update->index ]; - vg_strncpy( update->username, player->username, - sizeof(player->username), k_strncpy_always_add_null ); - vg_info( "#%u changed username: %s\n", player->username ); + network_msgstring( update->name, msg->m_cbSize, sizeof(*update), + player->username, sizeof(player->username) ); + + vg_info( "#%u changed username to: %s\n", + update->index, player->username ); } else { vg_error( "inetmsg_playerleave: player index out of range\n" ); @@ -70,7 +116,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ else if( tmp->inetmsg_id == k_inetmsg_playerframe ){ u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe); - if( datasize > sizeof(netplayers.list[0].animdata) ){ + if( datasize > sizeof(union interp_animdata) ){ vg_error( "Player frame data exceeds animdata size\n" ); return; } @@ -86,13 +132,77 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ return; } + struct interp_buffer *ib = &netplayers.interp_data[ frame->client ]; + struct interp_frame *dest = NULL; + + f64 min_time = INFINITY; + for( u32 i=0; iframes); i++ ){ + struct interp_frame *ifr = &ib->frames[i]; + + if( !ifr->active ){ + dest = ifr; + break; + } + + if( ifr->timestamp < min_time ){ + min_time = ifr->timestamp; + dest = ifr; + } + } + + dest->active = 1; + dest->timestamp = frame->timestamp; + dest->subsystem = frame->subsystem; + dest->instance_id = frame->instance_id; + dest->boundary_hash = frame->boundary_hash; + struct network_player *player = &netplayers.list[ frame->client ]; - memcpy( &player->animdata, frame->animdata, datasize ); + memcpy( &dest->data, frame->animdata, datasize ); player->subsystem = frame->subsystem; player->down_bytes += msg->m_cbSize; } + else if( tmp->inetmsg_id == k_inetmsg_playeritem ){ + netmsg_playeritem *item = msg->m_pData; + if( !packet_minsize( msg, sizeof(*item)+1 )) return; + + if( item->client >= vg_list_size(netplayers.list) ){ + vg_error( "inetmsg_playerframe: player index out of range\n" ); + return; + } + + if( item->type_index >= k_netmsg_playeritem_max ){ + vg_warn( "Client #%d invalid equip type %u\n", + (i32)item->client, (u32)item->type_index ); + return; + } + + struct network_player *player = &netplayers.list[ item->client ]; + char *uid = player->items[ item->type_index ]; + + network_msgstring( item->uid, msg->m_cbSize, sizeof(*item), + uid, ADDON_UID_MAX ); + + if( item->type_index == k_netmsg_playeritem_board ){ + addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); + player->board_view_slot = + addon_cache_create_viewer_from_uid( k_addon_type_board, uid ); + } + else if( item->type_index == k_netmsg_playeritem_player ){ + addon_cache_unwatch( k_addon_type_player, + player->playermodel_view_slot ); + player->playermodel_view_slot = + addon_cache_create_viewer_from_uid( k_addon_type_player, uid ); + } + else if( (item->type_index == k_netmsg_playeritem_world0) || + (item->type_index == k_netmsg_playeritem_world1) ){ + relink_remote_player_worlds( item->client ); + } + } } +/* + * Write localplayer pose to network + */ static void remote_player_send_playerframe(void){ u8 sysid = localplayer.subsystem; if( sysid >= k_player_subsystem_max ) return; @@ -103,8 +213,12 @@ static void remote_player_send_playerframe(void){ u32 size = sizeof(netmsg_playerframe)+sys->animator_size; netmsg_playerframe *frame = alloca(size); frame->inetmsg_id = k_inetmsg_playerframe; - frame->client = 0; + frame->client = 0xff; frame->subsystem = localplayer.subsystem; + frame->timestamp = vg.time_real; + frame->boundary_hash = localplayer.boundary_hash; + frame->instance_id = world_static.active_instance; + memcpy( frame->animdata, sys->animator_data, sys->animator_size ); netplayers.up_bytes += size; @@ -116,6 +230,9 @@ static void remote_player_send_playerframe(void){ } } +/* + * Updates network traffic stats + */ static void remote_player_debug_update(void){ if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){ netplayers.last_data_measurement = vg.time_real; @@ -136,7 +253,10 @@ static void remote_player_debug_update(void){ } } -static void remote_player_network_imgui(void){ +/* + * Debugging information + */ +static void remote_player_network_imgui( m4x4f pv ){ if( !network_client.network_info ) return; @@ -192,6 +312,25 @@ static void remote_player_network_imgui(void){ snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", i, player->username, sysname, player->down_kbs ); ui_info( panel, buf ); + + v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f }; + struct player_avatar *av = localplayer.playeravatar; + m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos ); + m4x4_mulv( pv, wpos, wpos ); + + if( wpos[3] > 0.0f ){ + v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); + v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); + + ui_rect wr; + wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150; + wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, + -32000.0f,32000.0f); + wr[2] = 300; + wr[3] = 17; + ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); + ui_text( wr, buf, 1, k_ui_align_middle_center, 0 ); + } } } } @@ -199,3 +338,172 @@ static void remote_player_network_imgui(void){ ui_info( panel, "offline" ); } } + +/* + * write the remote players final_mtx + */ +static void pose_remote_player( u32 index, + struct interp_frame *f0, + struct interp_frame *f1 ){ + + struct network_player *player = &netplayers.list[ index ]; + + struct interp_buffer *buf = &netplayers.interp_data[ index ]; + struct player_avatar *av = localplayer.playeravatar; + m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ]; + struct player_board_pose *board_pose = &netplayers.board_poses[index]; + + struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem], + *sys1 = NULL; + + player_pose pose0, pose1, posed; + sys0->pose( &f0->data, &pose0 ); + + u8 instance_id = 0; + + if( f1 ){ + f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp); + t = vg_clampf( t, 0.0f, 1.0f ); + + sys1 = player_subsystems[f1->subsystem]; + sys1->pose( &f1->data, &pose1 ); + + u16 bounds = f0->boundary_hash^f1->boundary_hash; + + if( bounds & NETMSG_BOUNDARY_BIT ) + t = 1.0f; + + if( bounds & NETMSG_GATE_BOUNDARY_BIT ){ + /* TODO: Extra work retransforming the root_co, instance_id.. etc */ + t = 1.0f; + } + + instance_id = f1->instance_id; + + lerp_player_pose( &pose0, &pose1, t, &posed ); + apply_full_skeleton_pose( &av->sk, &posed, final_mtx ); + memcpy( board_pose, &posed.board, sizeof(*board_pose) ); + } + else { + instance_id = f0->instance_id; + + apply_full_skeleton_pose( &av->sk, &pose0, final_mtx ); + memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); + } + + if( instance_id ){ + if( player->client_match ){ + player->active_world = &world_static.instances[ instance_id ]; + } + } + else{ + if( player->hub_match ){ + player->active_world = &world_static.instances[ instance_id ]; + } + } +} + +/* + * animate remote player and store in final_mtx + */ +static void animate_remote_player( u32 index ){ + + /* + * Trys to keep the cursor inside the buffer + */ + f64 min_time = -999999999.9, + max_time = 999999999.9, + abs_max_time = -999999999.9; + + struct interp_frame *minframe = NULL, + *maxframe = NULL, + *abs_max_frame = NULL; + + struct interp_buffer *buf = &netplayers.interp_data[index]; + for( u32 i=0; iframes); i ++ ){ + struct interp_frame *ifr = &buf->frames[i]; + + if( ifr->active ){ + if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){ + min_time = ifr->timestamp; + minframe = ifr; + } + + if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){ + max_time = ifr->timestamp; + maxframe = ifr; + } + + if( ifr->timestamp > abs_max_time ){ + abs_max_time = ifr->timestamp; + abs_max_frame = ifr; + } + } + } + + struct network_player *player = &netplayers.list[ index ]; + player->active_world = NULL; + + if( minframe && maxframe ){ + pose_remote_player( index, minframe, maxframe ); + buf->t += vg.time_frame_delta; + } + else { + buf->t = abs_max_time - 0.25; + + if( abs_max_frame ) + pose_remote_player( index, abs_max_frame, NULL ); + else + return; + } +} + +/* + * Update full final_mtx for all remote players + */ +static void animate_remote_players(void){ + for( u32 i=0; iactive ) continue; + + animate_remote_player( i ); + } +} + +/* + * Draw remote players + */ +static void render_remote_players( world_instance *world, camera *cam ){ + + SDL_AtomicLock( &addon_system.sl_cache_using_resources ); + + for( u32 i=0; iactive ) continue; + if( player->active_world != world ) continue; + + struct player_avatar *av = localplayer.playeravatar; + m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ]; + + struct player_model *model = + addon_cache_item_if_loaded( k_addon_type_player, + player->playermodel_view_slot ); + + if( !model ) model = &localplayer.fallback_model; + render_playermodel( cam, world, 0, model, &av->sk, final_mtx ); + + struct player_board *board = + addon_cache_item_if_loaded( k_addon_type_board, + player->board_view_slot ); + render_board( cam, world, board, + final_mtx[localplayer.playeravatar->id_board], + &netplayers.board_poses[ i ], + k_board_shader_player ); + } + + SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); +} + +/* TODO: Which world is the player in + * nametags with occlusion + */