X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=62eed5a3c62b9cd115c9486a6a5d88ad913e9f08;hb=074fa69f479724f9800849430bad5caf730b01ef;hp=dc133b25f0454e34deabf12fc019d8671c73eae6;hpb=5ecddf16ae658b5f526d8d370a63223cf141a592;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index dc133b2..62eed5a 100644 --- a/player_remote.c +++ b/player_remote.c @@ -1,6 +1,8 @@ #include "player_remote.h" #include "skeleton.h" #include "player_render.h" +#include "network_common.h" +#include "addon.h" static void player_remote_unwatch( struct network_player *player ){ addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); @@ -14,11 +16,44 @@ static void player_remote_clear( struct network_player *player ){ player->subsystem = k_player_subsystem_invalid; } -static void player_remote_clear_interp( u32 index ){ - struct interp_buffer *buf = &netplayers.interp_data[ index ]; - buf->t = -99999999.9; - for( u32 i=0; iframes); i ++ ){ - buf->frames[i].active = 0; +/* + * re-attatches addon_reg pointers on the remote client if we have the same + * world loaded. + */ +static void relink_remote_player_worlds( u32 client_id ){ + struct network_player *player = &netplayers.list[client_id]; + + player->hub_match = 0; + player->client_match = 0; + + addon_alias q0,q1; + addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 ); + addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 ); + + /* + * currently in 10.23, the hub world will always be the same. + * this might but probably wont change in the future + */ + if( world_static.addon_hub ) + if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) ) + player->hub_match = 1; + + if( world_static.addon_client ) + if( addon_alias_eq( &q1, &world_static.addon_client->alias ) ) + player->client_match = 1; +} + +/* + * re-attatches addon_reg pointers on the remote client if we have the mod + * installed locally. + * + * Run if local worlds change + */ +static void relink_all_remote_player_worlds(void){ + for( u32 i=0; iactive ) + relink_remote_player_worlds(i); } } @@ -37,13 +72,14 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ /* TODO: interpret the uids */ player->board_view_slot = 0; player->playermodel_view_slot = 0; - player_remote_clear_interp( playerjoin->index ); - vg_strncpy( playerjoin->username, player->username, - sizeof(player->username), k_strncpy_always_add_null ); + struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index]; + buf->t = -99999999.9; + for( u32 i=0; iframes); i ++ ){ + buf->frames[i].active = 0; + } - vg_info( "#%u joined with name: %s\n", - playerjoin->index, player->username ); + vg_info( "#%u joined\n", playerjoin->index ); } else { vg_error( "inetmsg_playerjoin: player index out of range\n" ); @@ -69,10 +105,12 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ if( update->index < vg_list_size(netplayers.list) ){ struct network_player *player = &netplayers.list[ update->index ]; - vg_strncpy( update->username, player->username, - sizeof(player->username), k_strncpy_always_add_null ); - vg_info( "#%u changed username: %s\n", player->username ); + network_msgstring( update->name, msg->m_cbSize, sizeof(*update), + player->username, sizeof(player->username) ); + + vg_info( "#%u changed username to: %s\n", + update->index, player->username ); } else { vg_error( "inetmsg_playerleave: player index out of range\n" ); @@ -118,14 +156,56 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ dest->active = 1; dest->timestamp = frame->timestamp; dest->subsystem = frame->subsystem; + dest->instance_id = frame->instance_id; + dest->boundary_hash = frame->boundary_hash; struct network_player *player = &netplayers.list[ frame->client ]; memcpy( &dest->data, frame->animdata, datasize ); player->subsystem = frame->subsystem; player->down_bytes += msg->m_cbSize; } + else if( tmp->inetmsg_id == k_inetmsg_playeritem ){ + netmsg_playeritem *item = msg->m_pData; + if( !packet_minsize( msg, sizeof(*item)+1 )) return; + + if( item->client >= vg_list_size(netplayers.list) ){ + vg_error( "inetmsg_playerframe: player index out of range\n" ); + return; + } + + if( item->type_index >= k_netmsg_playeritem_max ){ + vg_warn( "Client #%d invalid equip type %u\n", + (i32)item->client, (u32)item->type_index ); + return; + } + + struct network_player *player = &netplayers.list[ item->client ]; + char *uid = player->items[ item->type_index ]; + + network_msgstring( item->uid, msg->m_cbSize, sizeof(*item), + uid, ADDON_UID_MAX ); + + if( item->type_index == k_netmsg_playeritem_board ){ + addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); + player->board_view_slot = + addon_cache_create_viewer_from_uid( k_addon_type_board, uid ); + } + else if( item->type_index == k_netmsg_playeritem_player ){ + addon_cache_unwatch( k_addon_type_player, + player->playermodel_view_slot ); + player->playermodel_view_slot = + addon_cache_create_viewer_from_uid( k_addon_type_player, uid ); + } + else if( (item->type_index == k_netmsg_playeritem_world0) || + (item->type_index == k_netmsg_playeritem_world1) ){ + relink_remote_player_worlds( item->client ); + } + } } +/* + * Write localplayer pose to network + */ static void remote_player_send_playerframe(void){ u8 sysid = localplayer.subsystem; if( sysid >= k_player_subsystem_max ) return; @@ -136,9 +216,12 @@ static void remote_player_send_playerframe(void){ u32 size = sizeof(netmsg_playerframe)+sys->animator_size; netmsg_playerframe *frame = alloca(size); frame->inetmsg_id = k_inetmsg_playerframe; - frame->client = 0; + frame->client = 0xff; frame->subsystem = localplayer.subsystem; frame->timestamp = vg.time_real; + frame->boundary_hash = localplayer.boundary_hash; + frame->instance_id = world_static.active_instance; + memcpy( frame->animdata, sys->animator_data, sys->animator_size ); netplayers.up_bytes += size; @@ -150,6 +233,9 @@ static void remote_player_send_playerframe(void){ } } +/* + * Updates network traffic stats + */ static void remote_player_debug_update(void){ if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){ netplayers.last_data_measurement = vg.time_real; @@ -170,6 +256,9 @@ static void remote_player_debug_update(void){ } } +/* + * Debugging information + */ static void remote_player_network_imgui( m4x4f pv ){ if( !network_client.network_info ) return; @@ -253,22 +342,28 @@ static void remote_player_network_imgui( m4x4f pv ){ } } +/* + * write the remote players final_mtx + */ static void pose_remote_player( u32 index, struct interp_frame *f0, struct interp_frame *f1 ){ + struct network_player *player = &netplayers.list[ index ]; + struct interp_buffer *buf = &netplayers.interp_data[ index ]; struct player_avatar *av = localplayer.playeravatar; - struct skeleton *sk = &localplayer.playeravatar->sk; m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ]; + struct player_board_pose *board_pose = &netplayers.board_poses[index]; struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem], *sys1 = NULL; player_pose pose0, pose1, posed; - sys0->pose( &f0->data, &pose0 ); + u8 instance_id = 0; + if( f1 ){ f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp); t = vg_clampf( t, 0.0f, 1.0f ); @@ -276,29 +371,49 @@ static void pose_remote_player( u32 index, sys1 = player_subsystems[f1->subsystem]; sys1->pose( &f1->data, &pose1 ); - if( pose0.type != pose1.type ){ - /* it would be nice to apply IK pass in-keyframes. TOO BAD! */ - skeleton_copy_pose( sk, pose0.keyframes, posed.keyframes ); - } - else { - skeleton_lerp_pose( sk, pose0.keyframes, pose1.keyframes, t, - posed.keyframes ); + u16 bounds = f0->boundary_hash^f1->boundary_hash; + + if( bounds & NETMSG_BOUNDARY_BIT ) + t = 1.0f; + + if( bounds & NETMSG_GATE_BOUNDARY_BIT ){ + /* TODO: Extra work retransforming the root_co, instance_id.. etc */ + t = 1.0f; } - v3_lerp( pose0.root_co, pose1.root_co, t, posed.root_co ); - q_nlerp( pose0.root_q, pose1.root_q, t, posed.root_q ); - posed.type = pose0.type; - posed.board.lean = vg_lerpf( pose0.board.lean, pose1.board.lean, t ); + instance_id = f1->instance_id; + lerp_player_pose( &pose0, &pose1, t, &posed ); apply_full_skeleton_pose( &av->sk, &posed, final_mtx ); + memcpy( board_pose, &posed.board, sizeof(*board_pose) ); } else { + instance_id = f0->instance_id; + apply_full_skeleton_pose( &av->sk, &pose0, final_mtx ); + memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); + } + + if( instance_id ){ + if( player->client_match ){ + player->active_world = &world_static.instances[ instance_id ]; + } + } + else{ + if( player->hub_match ){ + player->active_world = &world_static.instances[ instance_id ]; + } } } +/* + * animate remote player and store in final_mtx + */ static void animate_remote_player( u32 index ){ + /* + * Trys to keep the cursor inside the buffer + */ f64 min_time = -999999999.9, max_time = 999999999.9, abs_max_time = -999999999.9; @@ -327,7 +442,10 @@ static void animate_remote_player( u32 index ){ abs_max_frame = ifr; } } - } + } + + struct network_player *player = &netplayers.list[ index ]; + player->active_world = NULL; if( minframe && maxframe ){ pose_remote_player( index, minframe, maxframe ); @@ -342,3 +460,53 @@ static void animate_remote_player( u32 index ){ return; } } + +/* + * Update full final_mtx for all remote players + */ +static void animate_remote_players(void){ + for( u32 i=0; iactive ) continue; + + animate_remote_player( i ); + } +} + +/* + * Draw remote players + */ +static void render_remote_players( world_instance *world, camera *cam ){ + + SDL_AtomicLock( &addon_system.sl_cache_using_resources ); + + for( u32 i=0; iactive ) continue; + if( player->active_world != world ) continue; + + struct player_avatar *av = localplayer.playeravatar; + m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ]; + + struct player_model *model = + addon_cache_item_if_loaded( k_addon_type_player, + player->playermodel_view_slot ); + + if( !model ) model = &localplayer.fallback_model; + render_playermodel( cam, world, 0, model, &av->sk, final_mtx ); + + struct player_board *board = + addon_cache_item_if_loaded( k_addon_type_board, + player->board_view_slot ); + render_board( cam, world, board, + final_mtx[localplayer.playeravatar->id_board], + &netplayers.board_poses[ i ], + k_board_shader_player ); + } + + SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); +} + +/* TODO: Which world is the player in + * nametags with occlusion + */