X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=493bc513b1dc1f12b25a8c3a7ea2d9c6d35114e1;hb=b35ac7383d4aba1d0b8a74be7bf1695996ff57f4;hp=6358daa94afe2df6fa3c992a6571a714c6d531bb;hpb=2179a91415c4d0726fd134ad942acfc0515844eb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index 6358daa..493bc51 100644 --- a/player_remote.c +++ b/player_remote.c @@ -356,7 +356,6 @@ static void remote_player_debug_update(void){ } static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){ - return; vg_ui.font = &vg_ui_font_big; v4f wpos; v3_copy( co, wpos ); @@ -373,10 +372,16 @@ static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150; wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f,32000.0f); - wr[2] = 300; + + vg_ui.font = &vg_ui_font_big; + wr[2] = ui_text_line_width( name ); wr[3] = 32; - ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); + + ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) ); ui_text( wr, name, 1, k_ui_align_middle_center, 0 ); + + vg_ui.font = &vg_ui_font_small; + } vg_ui.font = &vg_ui_font_small; } @@ -440,24 +445,12 @@ static void remote_player_network_imgui( m4x4f pv ){ snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", i, player->username, sysname, player->down_kbs ); ui_info( panel, buf ); - - struct player_avatar *av = localplayer.playeravatar; - remote_player_nametag( - pv, - netplayers.final_mtx[av->sk.bone_count*i][3], - player->username ); } } } else { ui_info( panel, "offline" ); } - - struct player_avatar *av = localplayer.playeravatar; - remote_player_nametag( - pv, - localplayer.final_mtx[0][3], - "Localplayer" ); } /* @@ -470,8 +463,8 @@ static void pose_remote_player( u32 index, struct network_player *player = &netplayers.list[ index ]; struct interp_buffer *buf = &netplayers.interp_data[ index ]; - struct player_avatar *av = localplayer.playeravatar; - m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ]; + struct skeleton *sk = &localplayer.skeleton; + m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ]; struct player_board_pose *board_pose = &netplayers.board_poses[index]; struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem], @@ -502,13 +495,13 @@ static void pose_remote_player( u32 index, instance_id = f1->instance_id; lerp_player_pose( &pose0, &pose1, t, &posed ); - apply_full_skeleton_pose( &av->sk, &posed, final_mtx ); + apply_full_skeleton_pose( sk, &posed, final_mtx ); memcpy( board_pose, &posed.board, sizeof(*board_pose) ); } else { instance_id = f0->instance_id; - apply_full_skeleton_pose( &av->sk, &pose0, final_mtx ); + apply_full_skeleton_pose( sk, &pose0, final_mtx ); memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); } @@ -588,29 +581,27 @@ static void animate_remote_players(void){ */ static void render_remote_players( world_instance *world, camera *cam ){ SDL_AtomicLock( &addon_system.sl_cache_using_resources ); + struct skeleton *sk = &localplayer.skeleton; for( u32 i=0; iactive || player->isblocked ) continue; if( player->active_world != world ) continue; - struct player_avatar *av = localplayer.playeravatar; - m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ]; + m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ]; struct player_model *model = addon_cache_item_if_loaded( k_addon_type_player, player->playermodel_view_slot ); if( !model ) model = &localplayer.fallback_model; - render_playermodel( cam, world, 0, model, &av->sk, final_mtx ); + render_playermodel( cam, world, 0, model, sk, final_mtx ); struct player_board *board = addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot ); - render_board( cam, world, board, - final_mtx[localplayer.playeravatar->id_board], - &netplayers.board_poses[ i ], - k_board_shader_player ); + render_board( cam, world, board, final_mtx[localplayer.id_board], + &netplayers.board_poses[ i ], k_board_shader_player ); } SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); @@ -652,16 +643,38 @@ static void render_remote_players_tags( world_instance *world, camera *cam ){ if( !player->active || player->isblocked ) continue; if( player->active_world != world ) continue; - struct player_avatar *av = localplayer.playeravatar; render_remote_player_nametag( - netplayers.final_mtx[av->sk.bone_count*i][3], + netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], player->username ); } glDisable(GL_BLEND); } +static int remote_players_randomize( int argc, const char *argv[] ){ + for( int i=0; iactive = vg_randu32() & 0x1; + player->isfriend = vg_randu32() & vg_randu32() & 0x1; + player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1; + player->world_match[ 0 ] = vg_randu32() & 0x1; + player->world_match[ 1 ] = 0; + + for( int i=0; iusername)-1; i ++ ){ + player->username[i] = 'a' + (vg_randu32() % 30); + player->username[i+1] = '\0'; + + if( (vg_randu32() % 8) == 3 ) + break; + } + } + + return 0; +} + static void remote_players_init(void){ + vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL ); vg_console_reg_var( "k_show_own_name", &k_show_own_name, k_var_dtype_i32, 0 ); for( u32 i=0; iactive || !player->isfriend ) continue; + if( !player->active || player->isblocked ) continue; ui_rect box = { x, y, width, height }; - remote_player_gui_info( box, player->username, "", 0, 0 ); + remote_player_gui_info( + box, player->username, "", + player->isfriend, + player->world_match[ world_static.active_instance ] ); y += height + gap; } } + +static void remote_players_imgui_world( world_instance *world, m4x4f pv, + f32 max_dist ){ + for( u32 i=0; iactive ){ + remote_player_nametag( + pv, + netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], + player->username ); + } + } +}