X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=43c56079cd436123f39f638e8f4706aa7e6581f4;hb=HEAD;hp=c816a26d48ade3b307de9b94c1480f3992a085f9;hpb=01154bc01a470dc1ccfe8c05fe6b56857a08cca9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index c816a26..43c5607 100644 --- a/player_remote.c +++ b/player_remote.c @@ -1,14 +1,22 @@ #include "player_remote.h" #include "skeleton.h" #include "player_render.h" +#include "player_api.h" #include "network_common.h" #include "addon.h" #include "font.h" #include "gui.h" +#include "ent_miniworld.h" +#include "ent_region.h" +#include "shaders/model_entity.h" +#include "vg/vg_steam_friends.h" + +struct global_netplayers netplayers; static i32 k_show_own_name = 0; -static void player_remote_clear( struct network_player *player ){ +static void player_remote_clear( struct network_player *player ) +{ addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); @@ -50,7 +58,8 @@ static void relink_remote_player_worlds( u32 client_id ){ * * Run if local worlds change */ -static void relink_all_remote_player_worlds(void){ +void relink_all_remote_player_worlds(void) +{ for( u32 i=0; iactive ) @@ -58,7 +67,8 @@ static void relink_all_remote_player_worlds(void){ } } -static void player_remote_update_friendflags( struct network_player *remote ){ +void player_remote_update_friendflags( struct network_player *remote ) +{ ISteamFriends *hSteamFriends = SteamAPI_SteamFriends(); remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends, remote->steamid, k_EFriendFlagImmediate ); @@ -66,7 +76,8 @@ static void player_remote_update_friendflags( struct network_player *remote ){ remote->steamid, k_EFriendFlagBlocked ); } -static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ +void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ) +{ netmsg_blank *tmp = msg->m_pData; if( tmp->inetmsg_id == k_inetmsg_playerjoin ){ @@ -137,6 +148,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ } netmsg_playerframe *frame = msg->m_pData; + if( frame->client >= vg_list_size(netplayers.list) ){ vg_error( "inetmsg_playerframe: player index out of range\n" ); return; @@ -167,7 +179,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ dest->active = 1; dest->subsystem = frame->subsystem; - dest->instance_id = frame->instance_id; + dest->flags = frame->flags; bitpack_ctx ctx = { .mode = k_bitpack_decompress, @@ -175,7 +187,22 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ .buffer_len = datasize, .bytes = 0, }; - + + /* animation + * -------------------------------------------------------------*/ + + dest->timestamp = frame->timestamp; + dest->boundary_hash = frame->boundary_hash; + + struct network_player *player = &netplayers.list[ frame->client ]; + struct player_subsystem_interface *sys = + player_subsystems[ frame->subsystem ]; + + memset( &dest->data, 0, sys->animator_size ); + if( sys->network_animator_exchange ) + sys->network_animator_exchange( &ctx, &dest->data ); + else + bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); /* sfx * -------------------------------------------------------------*/ @@ -209,23 +236,14 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ dst->subframe = remaining; } } - - /* animation - * -------------------------------------------------------------*/ - dest->timestamp = frame->timestamp; - dest->boundary_hash = frame->boundary_hash; - - struct network_player *player = &netplayers.list[ frame->client ]; - struct player_subsystem_interface *sys = - player_subsystems[ frame->subsystem ]; + /* glider + * -------------------------------------------------------------*/ - if( sys->network_animator_exchange ){ - memset( &dest->data, 0, sys->animator_size ); - sys->network_animator_exchange( &ctx, &dest->data ); - } - else { - bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); + memset( &dest->data_glider, 0, sizeof(struct remote_glider_animator) ); + if( dest->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER| + NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){ + player_glide_remote_animator_exchange( &ctx, &dest->data_glider ); } player->subsystem = frame->subsystem; @@ -276,12 +294,36 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ relink_remote_player_worlds( item->client ); } } + else if( tmp->inetmsg_id == k_inetmsg_chat ){ + netmsg_chat *chat = msg->m_pData; + + struct network_player *player = &netplayers.list[ chat->client ]; + network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat), + player->chat, NETWORK_MAX_CHAT ); + player->chat_time = vg.time_real; + vg_info( "[%d]: %s\n", chat->client, player->chat ); + } + else if( tmp->inetmsg_id == k_inetmsg_region ){ + netmsg_region *region = msg->m_pData; + struct network_player *player = &netplayers.list[ region->client ]; + + u32 l = network_msgstring( + region->loc, msg->m_cbSize, sizeof(netmsg_region), + player->region, NETWORK_REGION_MAX ); + player->region_flags = region->flags; + + if( l ) + player->region_flags |= k_ent_region_flag_hasname; + + player->effect_data.spark.colour = region_spark_colour(region->flags); + } } /* * Write localplayer pose to network */ -static void remote_player_send_playerframe(void){ +void remote_player_send_playerframe(void) +{ u8 sysid = localplayer.subsystem; if( sysid >= k_player_subsystem_max ) return; @@ -296,7 +338,7 @@ static void remote_player_send_playerframe(void){ frame->inetmsg_id = k_inetmsg_playerframe; frame->client = 0xff; frame->subsystem = localplayer.subsystem; - frame->instance_id = world_static.active_instance; + frame->flags = world_static.active_instance; bitpack_ctx ctx = { .mode = k_bitpack_compress, @@ -305,13 +347,6 @@ static void remote_player_send_playerframe(void){ .bytes = 0 }; - /* sfx - * ---------------------------------------------*/ - - frame->sound_effects = localplayer.sfx_buffer_count; - for( u32 i=0; ianimator_size, sys->animator_data ); + /* sfx + * ---------------------------------------------*/ + + frame->sound_effects = localplayer.sfx_buffer_count; + for( u32 i=0; iflags |= NETMSG_PLAYERFRAME_HAVE_GLIDER; + } + + if( localplayer.glider_orphan ) + frame->flags |= NETMSG_PLAYERFRAME_GLIDER_ORPHAN; + + if( frame->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER| + NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){ + player_glide_remote_animator_exchange( &ctx, + &player_glide.remote_animator ); + } + + /* ------- */ + u32 wire_size = base_size + ctx.bytes; netplayers.up_bytes += wire_size; @@ -335,7 +396,8 @@ static void remote_player_send_playerframe(void){ /* * Updates network traffic stats */ -static void remote_player_debug_update(void){ +void remote_player_debug_update(void) +{ if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){ netplayers.last_data_measurement = vg.time_real; u32 total_down = 0; @@ -358,13 +420,34 @@ static void remote_player_debug_update(void){ /* * Debugging information */ -static void remote_player_network_imgui( m4x4f pv ){ +void remote_player_network_imgui( m4x4f pv ) +{ + if( network_client.user_intent == k_server_intent_online ){ + if( !(steam_ready && + (network_client.state == k_ESteamNetworkingConnectionState_Connected))) + { + char buf[128]; + vg_str str; + vg_strnull( &str, buf, sizeof(buf) ); + u32 fg = 0; + network_status_string( &str, &fg ); + ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1, + k_ui_align_middle_center, fg ); + } + } + if( !network_client.network_info ) return; ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 }; ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); + ui_font_face( &vgf_default_title ); + ui_info( panel, "Network" ); + ui_font_face( &vgf_default_large ); + ui_info( panel, "Status" ); + ui_font_face( &vgf_default_small ); + char buf[512]; const char *netstatus = "PROGRAMMING ERROR"; @@ -422,6 +505,11 @@ static void remote_player_network_imgui( m4x4f pv ){ } } +static void remote_player_effect( struct network_player *player, + player_pose *final_pose ){ + /* effects */ +} + /* * write the remote players final_mtx */ @@ -439,14 +527,19 @@ static void pose_remote_player( u32 index, struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem], *sys1 = NULL; + struct player_board *board = + addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot ); + player_pose pose0, pose1, posed; sys0->pose( &f0->data, &pose0 ); u8 instance_id = 0; + f32 t = 0.0f; + if( f1 ){ - f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp); - t = vg_clampf( t, 0.0f, 1.0f ); + t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp); + t = vg_clampf( t, 0.0f, 1.0f ); sys1 = player_subsystems[f1->subsystem]; sys1->pose( &f1->data, &pose1 ); @@ -461,19 +554,59 @@ static void pose_remote_player( u32 index, t = 1.0f; } - instance_id = f1->instance_id; - + instance_id = f1->flags & NETMSG_PLAYERFRAME_INSTANCE_ID; lerp_player_pose( &pose0, &pose1, t, &posed ); + effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta ); + apply_full_skeleton_pose( sk, &posed, final_mtx ); + + if( t < 0.5f ){ + if( sys0->effects ) + sys0->effects( &f0->data, final_mtx, board, &player->effect_data ); + } + else{ + if( sys1->effects ) + sys1->effects( &f1->data, final_mtx, board, &player->effect_data ); + } + memcpy( board_pose, &posed.board, sizeof(*board_pose) ); } else { - instance_id = f0->instance_id; - + instance_id = f0->flags & NETMSG_PLAYERFRAME_INSTANCE_ID; + effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta ); apply_full_skeleton_pose( sk, &pose0, final_mtx ); + if( sys0->effects ) + sys0->effects( &f0->data, final_mtx, board, &player->effect_data ); memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); } + if( f0->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER| + NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){ + player->render_glider = 1; + + v3f co; + v4f q; + f32 s; + + if( f1 ){ + v3_lerp( f0->data_glider.root_co, f1->data_glider.root_co, t, co ); + q_nlerp( f0->data_glider.root_q, f1->data_glider.root_q, t, q ); + s = vg_lerpf( f0->data_glider.s, f1->data_glider.s, t ); + } + else { + v3_copy( f0->data_glider.root_co, co ); + v4_copy( f0->data_glider.root_q, q ); + s = f0->data_glider.s; + } + + v3f *mtx = netplayers.glider_mtx[ index ]; + q_m3x3( q, mtx ); + m3x3_scalef( mtx, s ); + v3_copy( co, mtx[3] ); + } + else + player->render_glider = 0; + if( player->world_match[ instance_id ] ) player->active_world = &world_static.instances[ instance_id ]; } @@ -481,8 +614,8 @@ static void pose_remote_player( u32 index, /* * animate remote player and store in final_mtx */ -static void animate_remote_player( u32 index ){ - +void animate_remote_player( u32 index ) +{ /* * Trys to keep the cursor inside the buffer */ @@ -537,7 +670,8 @@ static void animate_remote_player( u32 index ){ /* * Update full final_mtx for all remote players */ -static void animate_remote_players(void){ +void animate_remote_players(void) +{ for( u32 i=0; iactive ) continue; @@ -549,16 +683,37 @@ static void animate_remote_players(void){ /* * Draw remote players */ -static void render_remote_players( world_instance *world, camera *cam ){ - SDL_AtomicLock( &addon_system.sl_cache_using_resources ); - struct skeleton *sk = &localplayer.skeleton; +void render_remote_players( world_instance *world, vg_camera *cam ) +{ + u32 draw_list[ NETWORK_MAX_PLAYERS ], + draw_list_count = 0, + gliders = 0; for( u32 i=0; iactive || player->isblocked ) continue; if( player->active_world != world ) continue; - - m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ]; + +#if 0 + if( !player->isfriend && + (world-world_static.instances == k_world_purpose_hub)) continue; +#endif + + draw_list[draw_list_count ++] = i; + + if( player->render_glider ) + gliders ++; + } + + struct skeleton *sk = &localplayer.skeleton; + + SDL_AtomicLock( &addon_system.sl_cache_using_resources ); + + for( u32 j=0; jbone_count*index ]; struct player_model *model = addon_cache_item_if_loaded( k_addon_type_player, @@ -571,20 +726,48 @@ static void render_remote_players( world_instance *world, camera *cam ){ addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot ); render_board( cam, world, board, final_mtx[localplayer.id_board], - &netplayers.board_poses[ i ], k_board_shader_player ); + &netplayers.board_poses[ index ], k_board_shader_player ); } SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); + + if( !gliders ) + return; + + /* TODO: we really, really only need to do all this once. at some point + * PLEASE figure out a good place to do this once per frame! + */ + + shader_model_entity_use(); + shader_model_entity_uTexMain( 0 ); + shader_model_entity_uCamera( cam->transform[3] ); + shader_model_entity_uPv( cam->mtx.pv ); + + WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_entity ); + + for( u32 j=0; jrender_glider ) continue; + + if( player->render_glider ){ + v3f *glider_mtx = netplayers.glider_mtx[ index ]; + render_glider_model( cam, world, glider_mtx, k_board_shader_entity ); + } + } } static int remote_players_randomize( int argc, const char *argv[] ){ for( int i=0; iactive = (vg_randu32() & 0x1)? 2: 0; - player->isfriend = vg_randu32() & vg_randu32() & 0x1; - player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1; - player->world_match[ 0 ] = vg_randu32() & 0x1; + player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0; + player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1; + player->isblocked = vg_randu32(&vg.rand) & + vg_randu32(&vg.rand) & + vg_randu32(&vg.rand) & 0x1; + player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1; player->world_match[ 1 ] = 0; if( player->world_match[0] ) @@ -593,20 +776,20 @@ static int remote_players_randomize( int argc, const char *argv[] ){ player->active_world = NULL; for( int i=0; iusername)-1; i ++ ){ - player->username[i] = 'a' + (vg_randu32() % 30); + player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30); player->username[i+1] = '\0'; - if( (vg_randu32() % 8) == 3 ) + if( (vg_randu32(&vg.rand) % 8) == 3 ) break; } for( int i=0; i<3; i ++ ){ - player->medals[i] = vg_randu32() % 3; + player->medals[i] = vg_randu32(&vg.rand) % 3; } v3f pos; - vg_rand_sphere( pos ); + vg_rand_sphere( &vg.rand, pos ); v3_muladds( localplayer.rb.co, pos, 100.0f, netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] ); } @@ -614,7 +797,8 @@ static int remote_players_randomize( int argc, const char *argv[] ){ return 0; } -static void remote_players_init(void){ +void remote_players_init(void) +{ vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL ); vg_console_reg_var( "k_show_own_name", &k_show_own_name, k_var_dtype_i32, 0 ); @@ -623,7 +807,8 @@ static void remote_players_init(void){ } } -static void remote_sfx_pre_update(void){ +void remote_sfx_pre_update(void) +{ for( u32 i=0; i 0.0f ){ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); + + float k_max = 32000.0f; - vg_ui.font = &vg_ui_font_big; - ui_rect wr; - wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8; - wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2); - wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f ); - wr[3] = 32; - - ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) ); - ui_text( wr, name, 1, k_ui_align_middle_center, 0 ); - - vg_ui.font = &vg_ui_font_small; - - /* medals */ - int cols = 0; - if( medals ){ - for( int i=0; i<3; i ++ ) - if( medals[i] ) - cols ++; - - char buf[32]; - vg_str str; + out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max ); + out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max ); + return 1; + } + else + return 0; +} - if( cols ){ - f32 w = (f32)wr[2] / (f32)cols; - cols = 0; +/* + * Draw chat box relative to the root tag position on the screen + */ +static void chat_box( ui_point tag_root, f64 time, const char *message ) +{ + if( (vg.time_real - time) > 15.0 ) + return; - for( int i=0; i<3; i ++ ){ - if( medals[i] ){ - ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, - vg_ui.font->glyph_height }; + ui_rect wr; + wr[2] = ui_text_line_width( message ) + 8; + wr[3] = vg_ui.font->ch + 2; + wr[0] = tag_root[0]-(wr[2]/2); + wr[1] = tag_root[1] - wr[3] - 8; - vg_strnull( &str, buf, 32 ); - vg_strcatch( &str, (char)k_SRglyph_vg_circle ); - vg_strcati32( &str, medals[i] ); + ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) ); + ui_text( wr, message, 1, k_ui_align_middle_center, 0 ); +} - ui_text( col, buf, 1, k_ui_align_middle_center, - ui_colour( (enum ui_scheme_colour[]){ - k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) ); - - cols ++; - } - } +/* + * Draw full imgui for remote player + */ +static void remote_player_nametag( ui_point tag_root, + struct network_player *player ) +{ + ui_font_face( &vgf_default_large ); + + ui_rect wr; + wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8; + wr[3] = 32; + wr[0] = tag_root[0]-(wr[2]/2); + wr[1] = tag_root[1]-(wr[3]/2); + + ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) ); + ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 ); + + ui_font_face( &vgf_default_small ); + + /* medals */ + int cols = 0; + for( int i=0; i<3; i ++ ) + if( player->medals[i] ) + cols ++; + + char buf[32]; + vg_str str; + + if( cols ){ + f32 w = (f32)wr[2] / (f32)cols; + cols = 0; + + for( int i=0; i<3; i ++ ){ + if( player->medals[i] ){ + ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, + vg_ui.font->ch }; + + vg_strnull( &str, buf, 32 ); +#if 0 + vg_strcatch( &str, (char)k_SRglyph_vg_circle ); +#endif + vg_strcati32( &str, player->medals[i] ); + + ui_text( col, buf, 1, k_ui_align_middle_center, + ui_colour( (enum ui_scheme_colour[]){ + k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) ); + + cols ++; } } + } +} +static void remote_player_world_gui( m4x4f pv, v3f root_co, + struct network_player *player ){ + ui_point tag_root; + if( !player_tag_position( pv, root_co, tag_root ) ) + return; + + if( player ){ + remote_player_nametag( tag_root, player ); + chat_box( tag_root, player->chat_time, player->chat ); + } + else { + if( netplayers.chatting ) + chat_box( tag_root, vg.time_real, netplayers.chat_buffer ); + else + chat_box( tag_root, netplayers.chat_time, netplayers.chat_message ); } - vg_ui.font = &vg_ui_font_small; } static void remote_player_gui_info( ui_rect box, @@ -745,24 +977,30 @@ static void remote_player_gui_info( ui_rect box, else fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 ); - vg_ui.font = &vg_ui_font_big; + ui_font_face( &vgf_default_large ); ui_text( top, username, 1, k_ui_align_middle_center, fg ); - vg_ui.font = &vg_ui_font_small; + ui_font_face( &vgf_default_small ); ui_text( bottom, activity, 1, k_ui_align_middle_center, fg ); } -static void remote_players_imgui_lobby(void){ - /* - * TODO: send location string over the network */ +void remote_players_imgui_lobby(void) +{ + if( network_client.user_intent == k_server_intent_online ){ + if( !(steam_ready && + (network_client.state == k_ESteamNetworkingConnectionState_Connected))) + { + return; + } + } ui_px y = 50, width = 200, height = 42, gap = 2, x = vg.window_x - width; - vg_ui.font = &vg_ui_font_big; + ui_font_face( &vgf_default_large ); ui_text( (ui_rect){ x, 0, width, height }, - "Online Players", 1, k_ui_align_middle_center, 0 ); - vg_ui.font = &vg_ui_font_small; + "In World", 1, k_ui_align_middle_center, 0 ); + ui_font_face( &vgf_default_small ); ui_rect us = { x, y, width, height }; @@ -775,21 +1013,26 @@ static void remote_players_imgui_lobby(void){ struct network_player *player = &netplayers.list[i]; if( !player->active || player->isblocked ) continue; - int in_same_world = player->active_world != world_current_instance(); - + int in_same_world = player->active_world == world_current_instance(); if( !player->isfriend && !in_same_world ) continue; + + const char *location = in_same_world? "": "another world"; + if( player->region_flags & k_ent_region_flag_hasname ){ + location = player->region; + } ui_rect box = { x, y, width, height }; - remote_player_gui_info( box, player->username, "", + remote_player_gui_info( box, player->username, location, player->isfriend, in_same_world ); y += height + gap; } } -static void remote_players_imgui_world( world_instance *world, m4x4f pv, - f32 max_dist, int geo_cull ){ - ui_flush( k_ui_shader_colour ); +void remote_players_imgui_world( world_instance *world, m4x4f pv, + f32 max_dist, int geo_cull ) +{ + ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y ); for( u32 i=0; iactive_world != world ){ + if( !player->active_world ) continue; + if( !player->isfriend && + (world-world_static.instances == k_world_purpose_hub)) continue; + + /* their in our active subworld */ + if( player->active_world != world ){ + m4x3_mulv( global_miniworld.mmdl, co, co ); + co[1] -= 2.0f; /* HACK lol */ } f32 d2 = v3_dist2( co, localplayer.rb.co ); @@ -825,16 +1075,60 @@ static void remote_players_imgui_world( world_instance *world, m4x4f pv, player->opacity = vg_lerpf( player->opacity, opacity, vg.time_frame_delta * 2.0f ); - - remote_player_nametag( - pv, - netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], - player->username, player->isfriend, player->medals ); + + remote_player_world_gui( pv, co, player ); vg_ui.colour[3] = player->opacity; - ui_flush( k_ui_shader_colour ); + ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y ); } } vg_ui.colour[3] = 1.0f; + + remote_player_world_gui( pv, localplayer.rb.co, NULL ); + ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y ); +} + +static void chat_escape(void){ + netplayers.chatting = -1; +} + +static void chat_enter( char *buf, u32 len ){ + vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT, + k_strncpy_always_add_null ); + netplayers.chatting = -1; + netplayers.chat_time = vg.time_real; + chat_send_message( buf ); +} + +void remote_players_chat_imgui(void) +{ + if( netplayers.chatting == 1 ){ + ui_rect box = { 0, 0, 400, 40 }, + window = { 0, 0, vg.window_x, vg.window_y }; + ui_rect_center( window, box ); + + struct ui_textbox_callbacks callbacks = { + .enter = chat_enter, + .escape = chat_escape + }; + + ui_textbox( box, NULL, + netplayers.chat_buffer, NETWORK_MAX_CHAT, 1, + UI_TEXTBOX_AUTOFOCUS, &callbacks ); + } + else { + if( netplayers.chatting == -1 ){ + netplayers.chatting = 0; + srinput.state = k_input_state_resume; + } + else { + if( (skaterift.activity == k_skaterift_default) && + button_down( k_srbind_chat ) ){ + netplayers.chatting = 1; + netplayers.chat_buffer[0] = '\0'; + srinput.state = k_input_state_pause; + } + } + } }