X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_remote.c;h=2234c6dc994aa3f50b8fdc0cf217603762dd551a;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=7a85910d2781edd3a03c45bddd0ccaf26aa557e0;hpb=4fa9aa9a1e09940e91cc30e171e3de0606515ef3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c index 7a85910..2234c6d 100644 --- a/player_remote.c +++ b/player_remote.c @@ -5,6 +5,8 @@ #include "addon.h" #include "font.h" #include "gui.h" +#include "ent_miniworld.h" +#include "ent_region.h" static i32 k_show_own_name = 0; @@ -175,7 +177,24 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ .buffer_len = datasize, .bytes = 0, }; - + + /* animation + * -------------------------------------------------------------*/ + + dest->timestamp = frame->timestamp; + dest->boundary_hash = frame->boundary_hash; + + struct network_player *player = &netplayers.list[ frame->client ]; + struct player_subsystem_interface *sys = + player_subsystems[ frame->subsystem ]; + + if( sys->network_animator_exchange ){ + memset( &dest->data, 0, sys->animator_size ); + sys->network_animator_exchange( &ctx, &dest->data ); + } + else { + bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); + } /* sfx * -------------------------------------------------------------*/ @@ -209,24 +228,6 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ dst->subframe = remaining; } } - - /* animation - * -------------------------------------------------------------*/ - - dest->timestamp = frame->timestamp; - dest->boundary_hash = frame->boundary_hash; - - struct network_player *player = &netplayers.list[ frame->client ]; - struct player_subsystem_interface *sys = - player_subsystems[ frame->subsystem ]; - - if( sys->network_animator_exchange ){ - memset( &dest->data, 0, sys->animator_size ); - sys->network_animator_exchange( &ctx, &dest->data ); - } - else { - bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); - } player->subsystem = frame->subsystem; player->down_bytes += msg->m_cbSize; @@ -276,6 +277,29 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ relink_remote_player_worlds( item->client ); } } + else if( tmp->inetmsg_id == k_inetmsg_chat ){ + netmsg_chat *chat = msg->m_pData; + + struct network_player *player = &netplayers.list[ chat->client ]; + network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat), + player->chat, NETWORK_MAX_CHAT ); + player->chat_time = vg.time_real; + vg_info( "[%d]: %s\n", chat->client, player->chat ); + } + else if( tmp->inetmsg_id == k_inetmsg_region ){ + netmsg_region *region = msg->m_pData; + struct network_player *player = &netplayers.list[ region->client ]; + + u32 l = network_msgstring( + region->loc, msg->m_cbSize, sizeof(netmsg_region), + player->region, NETWORK_REGION_MAX ); + player->region_flags = region->flags; + + if( l ) + player->region_flags |= k_ent_region_flag_hasname; + + player->effect_data.spark.colour = region_spark_colour(region->flags); + } } /* @@ -305,13 +329,6 @@ static void remote_player_send_playerframe(void){ .bytes = 0 }; - /* sfx - * ---------------------------------------------*/ - - frame->sound_effects = localplayer.sfx_buffer_count; - for( u32 i=0; ianimator_size, sys->animator_data ); + /* sfx + * ---------------------------------------------*/ + + frame->sound_effects = localplayer.sfx_buffer_count; + for( u32 i=0; isubsystem], *sys1 = NULL; + struct player_board *board = + addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot ); + player_pose pose0, pose1, posed; sys0->pose( &f0->data, &pose0 ); @@ -462,15 +508,28 @@ static void pose_remote_player( u32 index, } instance_id = f1->instance_id; - lerp_player_pose( &pose0, &pose1, t, &posed ); + effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta ); + apply_full_skeleton_pose( sk, &posed, final_mtx ); + + if( t < 0.5f ){ + if( sys0->effects ) + sys0->effects( &f0->data, final_mtx, board, &player->effect_data ); + } + else{ + if( sys1->effects ) + sys1->effects( &f1->data, final_mtx, board, &player->effect_data ); + } + memcpy( board_pose, &posed.board, sizeof(*board_pose) ); } else { instance_id = f0->instance_id; - + effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta ); apply_full_skeleton_pose( sk, &pose0, final_mtx ); + if( sys0->effects ) + sys0->effects( &f0->data, final_mtx, board, &player->effect_data ); memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); } @@ -517,7 +576,8 @@ static void animate_remote_player( u32 index ){ } struct network_player *player = &netplayers.list[ index ]; - player->active_world = NULL; + if( player->active != 2 ) + player->active_world = NULL; if( minframe && maxframe ){ pose_remote_player( index, minframe, maxframe ); @@ -556,6 +616,8 @@ static void render_remote_players( world_instance *world, camera *cam ){ struct network_player *player = &netplayers.list[i]; if( !player->active || player->isblocked ) continue; if( player->active_world != world ) continue; + if( !player->isfriend && + (world-world_static.instances == k_world_purpose_hub)) continue; m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ]; @@ -580,12 +642,17 @@ static int remote_players_randomize( int argc, const char *argv[] ){ for( int i=0; iactive = vg_randu32() & 0x1; + player->active = (vg_randu32() & 0x1)? 2: 0; player->isfriend = vg_randu32() & vg_randu32() & 0x1; player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1; player->world_match[ 0 ] = vg_randu32() & 0x1; player->world_match[ 1 ] = 0; + if( player->world_match[0] ) + player->active_world = &world_static.instances[0]; + else + player->active_world = NULL; + for( int i=0; iusername)-1; i ++ ){ player->username[i] = 'a' + (vg_randu32() % 30); player->username[i+1] = '\0'; @@ -601,8 +668,8 @@ static int remote_players_randomize( int argc, const char *argv[] ){ v3f pos; vg_rand_sphere( pos ); - v3_muls( pos, 100.0f, - netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] ); + v3_muladds( localplayer.rb.co, pos, 100.0f, + netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] ); } return 0; @@ -631,21 +698,27 @@ static void remote_sfx_pre_update(void){ } } +/* + * animator->root_co of remote player + */ +static void remote_player_position( int id, v3f out_co ){ + struct skeleton *sk = &localplayer.skeleton; + m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ]; + v3_copy( final_mtx[0][3], out_co ); +} + enum remote_player_gui_type { k_remote_player_gui_type_stranger, k_remote_player_gui_type_friend, k_remote_player_gui_type_you, }; -/* TODO: - * line of sight / distance culling +/* + * Given players' root_co, get the screen point where we should draw tag info. */ -static void remote_player_nametag( m4x4f pv, v3f co, const char *name, - enum remote_player_gui_type type, - u32 medals[3] ){ - vg_ui.font = &vg_ui_font_big; +static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){ v4f wpos; - v3_copy( co, wpos ); + v3_copy( root_co, wpos ); wpos[1] += 2.0f; wpos[3] = 1.0f; @@ -654,54 +727,100 @@ static void remote_player_nametag( m4x4f pv, v3f co, const char *name, if( wpos[3] > 0.0f ){ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); + + float k_max = 32000.0f; - vg_ui.font = &vg_ui_font_big; - ui_rect wr; - wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8; - wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2); - wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f ); - wr[3] = 32; - - ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) ); - ui_text( wr, name, 1, k_ui_align_middle_center, 0 ); - - vg_ui.font = &vg_ui_font_small; - - /* medals */ - int cols = 0; - if( medals ){ - for( int i=0; i<3; i ++ ) - if( medals[i] ) - cols ++; - - char buf[32]; - vg_str str; + out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max ); + out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max ); + return 1; + } + else + return 0; +} - if( cols ){ - f32 w = (f32)wr[2] / (f32)cols; - cols = 0; +/* + * Draw chat box relative to the root tag position on the screen + */ +static void chat_box( ui_point tag_root, f64 time, const char *message ){ + if( (vg.time_real - time) > 15.0 ) + return; - for( int i=0; i<3; i ++ ){ - if( medals[i] ){ - ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, - vg_ui.font->glyph_height }; + ui_rect wr; + wr[2] = ui_text_line_width( message ) + 8; + wr[3] = vg_ui.font->glyph_height + 2; + wr[0] = tag_root[0]-(wr[2]/2); + wr[1] = tag_root[1] - wr[3] - 8; - vg_strnull( &str, buf, 32 ); - vg_strcatch( &str, (char)k_SRglyph_ps4_circle ); - vg_strcati32( &str, medals[i] ); + ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) ); + ui_text( wr, message, 1, k_ui_align_middle_center, 0 ); +} - ui_text( col, buf, 1, k_ui_align_middle_center, - ui_colour( (enum ui_scheme_colour[]){ - k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) ); - - cols ++; - } - } +/* + * Draw full imgui for remote player + */ +static void remote_player_nametag( ui_point tag_root, + struct network_player *player ){ + vg_ui.font = &vg_ui_font_big; + + ui_rect wr; + wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8; + wr[3] = 32; + wr[0] = tag_root[0]-(wr[2]/2); + wr[1] = tag_root[1]-(wr[3]/2); + + ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) ); + ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 ); + + vg_ui.font = &vg_ui_font_small; + + /* medals */ + int cols = 0; + for( int i=0; i<3; i ++ ) + if( player->medals[i] ) + cols ++; + + char buf[32]; + vg_str str; + + if( cols ){ + f32 w = (f32)wr[2] / (f32)cols; + cols = 0; + + for( int i=0; i<3; i ++ ){ + if( player->medals[i] ){ + ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, + vg_ui.font->glyph_height }; + + vg_strnull( &str, buf, 32 ); + vg_strcatch( &str, (char)k_SRglyph_vg_circle ); + vg_strcati32( &str, player->medals[i] ); + + ui_text( col, buf, 1, k_ui_align_middle_center, + ui_colour( (enum ui_scheme_colour[]){ + k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) ); + + cols ++; } } + } +} +static void remote_player_world_gui( m4x4f pv, v3f root_co, + struct network_player *player ){ + ui_point tag_root; + if( !player_tag_position( pv, root_co, tag_root ) ) + return; + + if( player ){ + remote_player_nametag( tag_root, player ); + chat_box( tag_root, player->chat_time, player->chat ); + } + else { + if( netplayers.chatting ) + chat_box( tag_root, vg.time_real, netplayers.chat_buffer ); + else + chat_box( tag_root, netplayers.chat_time, netplayers.chat_message ); } - vg_ui.font = &vg_ui_font_small; } static void remote_player_gui_info( ui_rect box, @@ -723,7 +842,12 @@ static void remote_player_gui_info( ui_rect box, ui_rect top, bottom; ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom ); - u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 ); + u32 fg; + + if( type == k_remote_player_gui_type_friend ) + fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) ); + else + fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 ); vg_ui.font = &vg_ui_font_big; ui_text( top, username, 1, k_ui_align_middle_center, fg ); @@ -733,15 +857,20 @@ static void remote_player_gui_info( ui_rect box, } static void remote_players_imgui_lobby(void){ - /* - * TODO: send location string over the network */ + if( network_client.user_intent == k_server_intent_online ){ + if( !(steam_ready && + (network_client.state == k_ESteamNetworkingConnectionState_Connected))) + { + return; + } + } ui_px y = 50, width = 200, height = 42, gap = 2, x = vg.window_x - width; vg_ui.font = &vg_ui_font_big; ui_text( (ui_rect){ x, 0, width, height }, - "Online Players", 1, k_ui_align_middle_center, 0 ); + "In World", 1, k_ui_align_middle_center, 0 ); vg_ui.font = &vg_ui_font_small; @@ -754,25 +883,121 @@ static void remote_players_imgui_lobby(void){ for( u32 i=0; iactive || player->isblocked ) continue; + + int in_same_world = player->active_world == world_current_instance(); + if( !player->isfriend && !in_same_world ) + continue; + + const char *location = in_same_world? "": "another world"; + if( player->region_flags & k_ent_region_flag_hasname ){ + location = player->region; + } ui_rect box = { x, y, width, height }; - remote_player_gui_info( - box, player->username, "", - player->isfriend, - player->world_match[ world_static.active_instance ] ); + remote_player_gui_info( box, player->username, location, + player->isfriend, in_same_world ); y += height + gap; } } static void remote_players_imgui_world( world_instance *world, m4x4f pv, - f32 max_dist ){ + f32 max_dist, int geo_cull ){ + ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y ); + for( u32 i=0; iactive ){ - remote_player_nametag( - pv, - netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], - player->username, player->isfriend, player->medals ); + v3f co; + remote_player_position( i, co ); + + if( !player->active_world ) + continue; + if( !player->isfriend && + (world-world_static.instances == k_world_purpose_hub)) continue; + + /* their in our active subworld */ + if( player->active_world != world ){ + m4x3_mulv( global_miniworld.mmdl, co, co ); + co[1] -= 2.0f; /* HACK lol */ + } + + f32 d2 = v3_dist2( co, localplayer.rb.co ); + + if( d2 > (max_dist*max_dist) ) + continue; + + f32 dist = sqrtf(d2); + f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist)); + + if( geo_cull ){ + ray_hit hit; + hit.dist = dist; + + v3f dir; + v3_sub( co, skaterift.cam.pos, dir ); + v3_normalize( dir ); + + if( ray_world( world, skaterift.cam.pos, dir, &hit, + k_material_flag_ghosts ) ){ + opacity *= 0.5f; + } + } + + player->opacity = vg_lerpf( player->opacity, opacity, + vg.time_frame_delta * 2.0f ); + + remote_player_world_gui( pv, co, player ); + + vg_ui.colour[3] = player->opacity; + ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y ); + } + } + + vg_ui.colour[3] = 1.0f; + + remote_player_world_gui( pv, localplayer.rb.co, NULL ); + ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y ); +} + +static void chat_escape(void){ + netplayers.chatting = -1; +} + +static void chat_enter( char *buf, u32 len ){ + vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT, + k_strncpy_always_add_null ); + netplayers.chatting = -1; + netplayers.chat_time = vg.time_real; + chat_send_message( buf ); +} + +static void remote_players_chat_imgui(void){ + if( netplayers.chatting == 1 ){ + ui_rect box = { 0, 0, 400, 40 }, + window = { 0, 0, vg.window_x, vg.window_y }; + ui_rect_center( window, box ); + + struct ui_textbox_callbacks callbacks = { + .enter = chat_enter, + .escape = chat_escape + }; + + ui_textbox( box, NULL, + netplayers.chat_buffer, NETWORK_MAX_CHAT, 1, + UI_TEXTBOX_AUTOFOCUS, &callbacks ); + } + else { + if( netplayers.chatting == -1 ){ + netplayers.chatting = 0; + srinput.state = k_input_state_resume; + } + else { + if( (skaterift.activity == k_skaterift_default) && + button_down( k_srbind_chat ) ){ + netplayers.chatting = 1; + netplayers.chat_buffer[0] = '\0'; + srinput.state = k_input_state_pause; + } } } }