X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_ragdoll.h;h=101d8f9c5850f488a5d7fe06162dfd7dca5b97db;hb=610907ae753bdda202236d52a6fcf77d14d63193;hp=3fd552471001449920d1fe49d589f5add73352d9;hpb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_ragdoll.h b/player_ragdoll.h index 3fd5524..101d8f9 100644 --- a/player_ragdoll.h +++ b/player_ragdoll.h @@ -7,11 +7,10 @@ #include "rigidbody.h" #include "player_model.h" #include "world.h" +#include "audio.h" -struct player_ragdoll -{ - struct ragdoll_part - { +struct player_ragdoll{ + struct ragdoll_part{ u32 bone_id; /* Collider transform relative to bone */ @@ -21,7 +20,7 @@ struct player_ragdoll u32 use_limits; v3f limits[2]; - rigidbody rb; + rb_object obj; u32 parent; u32 colour; } @@ -48,11 +47,11 @@ VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, v3_muls( delta, 0.5f, delta ); v3_add( bone->hitbox[0], delta, rp->collider_mtx[3] ); - v3_copy( delta, rp->rb.bbx[1] ); - v3_muls( delta, -1.0f, rp->rb.bbx[0] ); + v3_copy( delta, rp->obj.rb.bbx[1] ); + v3_muls( delta, -1.0f, rp->obj.rb.bbx[0] ); - q_identity( rp->rb.q ); - rp->rb.type = k_rb_shape_box; + q_identity( rp->obj.rb.q ); + rp->obj.type = k_rb_shape_box; rp->colour = 0xffcccccc; } else if( bone->collider == k_bone_collider_capsule ){ @@ -83,22 +82,25 @@ VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, v3_add( bone->hitbox[0], bone->hitbox[1], rp->collider_mtx[3] ); v3_muls( rp->collider_mtx[3], 0.5f, rp->collider_mtx[3] ); - rp->rb.type = k_rb_shape_capsule; - rp->rb.inf.capsule.height = l; - rp->rb.inf.capsule.radius = r; + rp->obj.type = k_rb_shape_capsule; + rp->obj.inf.capsule.height = l; + rp->obj.inf.capsule.radius = r; rp->colour = 0xff000000 | (0xff << (major_axis*8)); } - else + else{ + vg_warn( "type: %u\n", bone->collider ); vg_fatal_exit_loop( "Invalid bone collider type" ); + } m4x3_invert_affine( rp->collider_mtx, rp->inv_collider_mtx ); /* Position collider into rest */ - m3x3_q( rp->collider_mtx, rp->rb.q ); - v3_add( rp->collider_mtx[3], bone->co, rp->rb.co ); - rp->rb.is_world = 0; - rb_init( &rp->rb ); + m3x3_q( rp->collider_mtx, rp->obj.rb.q ); + v3_add( rp->collider_mtx[3], bone->co, rp->obj.rb.co ); + v3_zero( rp->obj.rb.v ); + v3_zero( rp->obj.rb.w ); + rb_init_object( &rp->obj ); } /* @@ -129,7 +131,7 @@ VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, rd->position_constraints_count = 0; rd->cone_constraints_count = 0; - for( u32 i=0; isk.bone_count; i ++ ){ + for( u32 i=1; isk.bone_count; i ++ ){ struct skeleton_bone *bone = &av->sk.bones[i]; /* @@ -165,8 +167,8 @@ VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, struct skeleton_bone *bp = &av->sk.bones[pp->bone_id]; /* Convention: rba -- parent, rbb -- child */ - c->rba = &pp->rb; - c->rbb = &rp->rb; + c->rba = &pp->obj.rb; + c->rbb = &rp->obj.rb; v3f delta; v3_sub( bj->co, bp->co, delta ); @@ -179,8 +181,8 @@ VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, struct rb_constr_swingtwist *a = &rd->cone_constraints[ rd->cone_constraints_count ++ ]; - a->rba = &pp->rb; - a->rbb = &rp->rb; + a->rba = &pp->obj.rb; + a->rbb = &rp->obj.rb; a->conet = cosf( inf->conet )-0.0001f; /* Store constraint in local space vectors */ @@ -215,10 +217,26 @@ VG_STATIC void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd, struct ragdoll_part *part = &rd->parts[i]; m4x3f offset; m3x3_identity(offset); - m4x3_mul( part->rb.to_world, part->inv_collider_mtx, + m4x3_mul( part->obj.rb.to_world, part->inv_collider_mtx, av->sk.final_mtx[part->bone_id] ); } + for( u32 i=1; isk.bone_count; i++ ){ + struct skeleton_bone *sb = &av->sk.bones[i]; + + if( sb->parent && !sb->collider ){ + v3f delta; + v3_sub( av->sk.bones[i].co, av->sk.bones[sb->parent].co, delta ); + + m4x3f posemtx; + m3x3_identity( posemtx ); + v3_copy( delta, posemtx[3] ); + + /* final matrix */ + m4x3_mul( av->sk.final_mtx[sb->parent], posemtx, av->sk.final_mtx[i] ); + } + } + skeleton_apply_inverses( &av->sk ); } @@ -237,16 +255,16 @@ VG_STATIC void copy_avatar_pose_to_ragdoll( struct player_avatar *av, m4x3_mulv( av->sk.final_mtx[bone], av->sk.bones[bone].co, pos ); m3x3_mulv( av->sk.final_mtx[bone], part->collider_mtx[3], offset ); - v3_add( pos, offset, part->rb.co ); + v3_add( pos, offset, part->obj.rb.co ); m3x3f r; m3x3_mul( av->sk.final_mtx[bone], part->collider_mtx, r ); - m3x3_q( r, part->rb.q ); + m3x3_q( r, part->obj.rb.q ); - v3_copy( velocity, part->rb.v ); - v3_zero( part->rb.w ); + v3_copy( velocity, part->obj.rb.v ); + v3_zero( part->obj.rb.w ); - rb_update_transform( &part->rb ); + rb_update_transform( &part->obj.rb ); } } @@ -273,27 +291,30 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd ) } rb_solver_reset(); + + float contact_velocities[256]; + for( int i=0; ipart_count; i ++ ){ if( rb_global_has_space() ){ rb_ct *buf = rb_global_buffer(); int l; - if( rd->parts[i].rb.type == k_rb_shape_capsule ){ - l = rb_capsule__scene( rd->parts[i].rb.to_world, - &rd->parts[i].rb.inf.capsule, + if( rd->parts[i].obj.type == k_rb_shape_capsule ){ + l = rb_capsule__scene( rd->parts[i].obj.rb.to_world, + &rd->parts[i].obj.inf.capsule, NULL, &world->rb_geo.inf.scene, buf ); } - else if( rd->parts[i].rb.type == k_rb_shape_box ){ - l = rb_box__scene( rd->parts[i].rb.to_world, - rd->parts[i].rb.bbx, + else if( rd->parts[i].obj.type == k_rb_shape_box ){ + l = rb_box__scene( rd->parts[i].obj.rb.to_world, + rd->parts[i].obj.rb.bbx, NULL, &world->rb_geo.inf.scene, buf ); } else continue; for( int j=0; jparts[i].rb; - buf[j].rbb = &world->rb_geo; + buf[j].rba = &rd->parts[i].obj.rb; + buf[j].rbb = &world->rb_geo.rb; } rb_contact_count += l; @@ -309,23 +330,23 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd ) if( !rb_global_has_space() ) break; - if( rd->parts[j].rb.type != k_rb_shape_capsule ) + if( rd->parts[j].obj.type != k_rb_shape_capsule ) continue; - if( rd->parts[i].rb.type != k_rb_shape_capsule ) + if( rd->parts[i].obj.type != k_rb_shape_capsule ) continue; rb_ct *buf = rb_global_buffer(); - int l = rb_capsule__capsule( rd->parts[i].rb.to_world, - &rd->parts[i].rb.inf.capsule, - rd->parts[j].rb.to_world, - &rd->parts[j].rb.inf.capsule, + int l = rb_capsule__capsule( rd->parts[i].obj.rb.to_world, + &rd->parts[i].obj.inf.capsule, + rd->parts[j].obj.rb.to_world, + &rd->parts[j].obj.inf.capsule, buf ); for( int k=0; kparts[i].rb; - buf[k].rbb = &rd->parts[j].rb; + buf[k].rba = &rd->parts[i].obj.rb; + buf[k].rbb = &rd->parts[j].obj.rb; } rb_contact_count += l; @@ -338,14 +359,27 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd ) if( run_sim ){ v4f plane = {0.0f,1.0f,0.0f,0.0f}; - rb_effect_simple_bouyency( &pj->rb, plane, k_ragdoll_floatyiness, - k_ragdoll_floatydrag ); + rb_effect_simple_bouyency( &pj->obj.rb, plane, + k_ragdoll_floatyiness, + k_ragdoll_floatydrag ); } } /* * PRESOLVE */ + for( u32 i=0; ico, ct->rba->co, ra ); + v3_sub( ct->co, ct->rbb->co, rb ); + rb_rcv( ct->rba, ct->rbb, ra, rb, rv ); + float vn = v3_dot( rv, ct->n ); + + contact_velocities[i] = vn; + } + rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); rb_presolve_swingtwist_constraints( rd->cone_constraints, rd->cone_constraints_count ); @@ -355,7 +389,7 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd ) */ if( k_ragdoll_debug_collider ){ for( u32 i=0; ipart_count; i ++ ) - rb_debug( &rd->parts[i].rb, rd->parts[i].colour ); + rb_object_debug( &rd->parts[i].obj, rd->parts[i].colour ); } if( k_ragdoll_debug_constraints ){ @@ -379,10 +413,10 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd ) } for( int i=0; ipart_count; i++ ) - rb_iter( &rd->parts[i].rb ); + rb_iter( &rd->parts[i].obj.rb ); for( int i=0; ipart_count; i++ ) - rb_update_transform( &rd->parts[i].rb ); + rb_update_transform( &rd->parts[i].obj.rb ); rb_correct_swingtwist_constraints( rd->cone_constraints, rd->cone_constraints_count, 0.25f ); @@ -391,6 +425,38 @@ VG_STATIC void player_ragdoll_iter( struct player_ragdoll *rd ) rd->position_constraints_count, 0.5f ); } + rb_ct *stress = NULL; + float max_stress = 1.0f; + + for( u32 i=0; ico, ct->rba->co, ra ); + v3_sub( ct->co, ct->rbb->co, rb ); + rb_rcv( ct->rba, ct->rbb, ra, rb, rv ); + float vn = v3_dot( rv, ct->n ); + + float s = fabsf(vn - contact_velocities[i]); + if( s > max_stress ){ + stress = ct; + max_stress = s; + } + } + + static u32 temp_filter = 0; + + if( temp_filter ){ + temp_filter --; + return; + } + + if( stress ){ + temp_filter = 20; + audio_lock(); + audio_oneshot_3d( &audio_hits[rand()%5], stress->co, 20.0f, 1.0f ); + audio_unlock(); + } } #endif /* PLAYER_RAGDOLL_H */