X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_ragdoll.h;h=0e48f0ce060b8d7ce06be14596ce61ffa4c57cec;hb=2a238d32da833812e837cf38e16a7685c98db5c3;hp=be7506407561c4573469ef3afa196bc908abf8aa;hpb=b9dedb4dd2a1e94ae76a3986716ee3c57e568213;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_ragdoll.h b/player_ragdoll.h index be75064..0e48f0c 100644 --- a/player_ragdoll.h +++ b/player_ragdoll.h @@ -3,15 +3,103 @@ #include "player.h" -static float k_ragdoll_floatyiness = 40.0f, - k_ragdoll_floatydrag = 1.0f; +VG_STATIC float k_ragdoll_floatyiness = 20.0f, + k_ragdoll_floatydrag = 1.0f, + k_ragdoll_limit_scale = 1.0f; + +VG_STATIC int k_ragdoll_div = 1, + ragdoll_frame = 0, + k_ragdoll_debug_collider = 1, + k_ragdoll_debug_constraints = 0; + +VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, + struct ragdoll_part *rp ) +{ + m4x3_identity( rp->collider_mtx ); + + if( bone->flags & k_bone_flag_collider_box ) + { + v3f delta; + v3_sub( bone->hitbox[1], bone->hitbox[0], delta ); + v3_muls( delta, 0.5f, delta ); + v3_add( bone->hitbox[0], delta, rp->collider_mtx[3] ); + + v3_copy( delta, rp->rb.bbx[1] ); + v3_muls( delta, -1.0f, rp->rb.bbx[0] ); + + q_identity( rp->rb.q ); + rp->rb.type = k_rb_shape_box; + rp->colour = 0xffcccccc; + } + else if( bone->flags & k_bone_flag_collider_capsule ) + { + v3f v0, v1, tx, ty; + v3_sub( bone->hitbox[1], bone->hitbox[0], v0 ); + + int major_axis = 0; + float largest = -1.0f; + + for( int i=0; i<3; i ++ ) + { + if( fabsf( v0[i] ) > largest ) + { + largest = fabsf( v0[i] ); + major_axis = i; + } + } + + v3_zero( v1 ); + v1[ major_axis ] = 1.0f; + rb_tangent_basis( v1, tx, ty ); + + float r = (fabsf(v3_dot(tx,v0)) + fabsf(v3_dot(ty,v0))) * 0.25f, + l = fabsf(v0[ major_axis ]); + + /* orientation */ + v3_muls( tx, -1.0f, rp->collider_mtx[0] ); + v3_muls( v1, -1.0f, rp->collider_mtx[1] ); + v3_muls( ty, -1.0f, rp->collider_mtx[2] ); + v3_add( bone->hitbox[0], bone->hitbox[1], rp->collider_mtx[3] ); + v3_muls( rp->collider_mtx[3], 0.5f, rp->collider_mtx[3] ); + + rp->rb.type = k_rb_shape_capsule; + rp->rb.inf.capsule.height = l; + rp->rb.inf.capsule.radius = r; + + rp->colour = 0xff000000 | (0xff << (major_axis*8)); + } + else + vg_fatal_exit_loop( "Invalid bone collider type" ); + + m4x3_invert_affine( rp->collider_mtx, rp->inv_collider_mtx ); + + /* Position collider into rest */ + m3x3_q( rp->collider_mtx, rp->rb.q ); + v3_add( rp->collider_mtx[3], bone->co, rp->rb.co ); + rp->rb.is_world = 0; + rb_init( &rp->rb ); +} + +/* + * Get parent index in the ragdoll + */ +VG_STATIC u32 ragdoll_bone_parent( struct player_model *mdl, u32 bone_id ) +{ + for( u32 j=0; jragdoll_count; j++ ) + if( mdl->ragdoll[ j ].bone_id == bone_id ) + return j; + + vg_fatal_exit_loop( "Referenced parent bone does not have a rigidbody" ); + return 0; +} /* * Setup ragdoll colliders */ -static void player_init_ragdoll( mdl_header *src ) +VG_STATIC void player_init_ragdoll(void) { struct player_model *mdl = &player.mdl; + mdl_context *src = &mdl->meta; if( !mdl->sk.collider_count ) { @@ -19,53 +107,83 @@ static void player_init_ragdoll( mdl_header *src ) return; } - mdl->ragdoll = vg_alloc(sizeof(struct ragdoll_part)*mdl->sk.collider_count); mdl->ragdoll_count = 0; + mdl->position_constraints_count = 0; + mdl->cone_constraints_count = 0; for( u32 i=0; isk.bone_count; i ++ ) { struct skeleton_bone *bone = &mdl->sk.bones[i]; - - if( bone->collider ) - { - struct ragdoll_part *rp = &mdl->ragdoll[ mdl->ragdoll_count ++ ]; - rp->bone_id = i; - - v3f delta; - v3_sub( bone->hitbox[1], bone->hitbox[0], delta ); - v3_muls( delta, 0.5f, delta ); - v3_add( bone->hitbox[0], delta, rp->offset ); + /* + * Bones with colliders + */ + if( !(bone->flags & k_bone_flag_collider_any) ) + continue; - v3_copy( delta, rp->rb.bbx[1] ); - v3_muls( delta, -1.0f, rp->rb.bbx[0] ); + if( mdl->ragdoll_count > vg_list_size(player.mdl.ragdoll) ) + vg_fatal_exit_loop( "Playermodel has too many colliders" ); - q_identity( rp->rb.q ); - v3_add( bone->co, rp->offset, rp->rb.co ); - rp->rb.type = k_rb_shape_box; - rp->rb.is_world = 0; - rp->parent = 0xffffffff; + struct ragdoll_part *rp = &mdl->ragdoll[ mdl->ragdoll_count ++ ]; + rp->bone_id = i; + rp->parent = 0xffffffff; - if( bone->parent ) - { - for( u32 j=0; jragdoll_count; j++ ) - { - if( mdl->ragdoll[ j ].bone_id == bone->parent ) - { - rp->parent = j; - break; - } - } - } + player_init_ragdoll_bone_collider( bone, rp ); + + struct mdl_node *pnode = mdl_node_from_id( src, bone->orig_node ); + struct classtype_bone *inf = mdl_get_entdata( src, pnode ); + + /* + * Bones with collider and parent + */ + if( !bone->parent ) + continue; + + rp->parent = ragdoll_bone_parent( mdl, bone->parent ); + + /* Always assign a point-to-point constraint */ + struct rb_constr_pos *c = + &mdl->position_constraints[ mdl->position_constraints_count ++ ]; + + struct skeleton_bone *bj = &mdl->sk.bones[rp->bone_id]; + struct ragdoll_part *pp = &mdl->ragdoll[rp->parent]; + struct skeleton_bone *bp = &mdl->sk.bones[pp->bone_id]; + + /* Convention: rba -- parent, rbb -- child */ + c->rba = &pp->rb; + c->rbb = &rp->rb; + + v3f delta; + v3_sub( bj->co, bp->co, delta ); + m4x3_mulv( rp->inv_collider_mtx, (v3f){0.0f,0.0f,0.0f}, c->lcb ); + m4x3_mulv( pp->inv_collider_mtx, delta, c->lca ); + + if( inf->flags & k_bone_flag_cone_constraint ) + { + struct rb_constr_swingtwist *a = + &mdl->cone_constraints[ mdl->cone_constraints_count ++ ]; + a->rba = &pp->rb; + a->rbb = &rp->rb; + a->conet = cosf( inf->conet )-0.0001f; - struct mdl_node *pnode = mdl_node_from_id( src, bone->orig_node ); - struct classtype_bone *bone_inf = mdl_get_entdata( src, pnode ); + /* Store constraint in local space vectors */ + m3x3_mulv( c->rba->to_local, inf->conevx, a->conevx ); + m3x3_mulv( c->rba->to_local, inf->conevy, a->conevy ); + m3x3_mulv( c->rbb->to_local, inf->coneva, a->coneva ); + v3_copy( c->lca, a->view_offset ); + + v3_cross( inf->coneva, inf->conevy, a->conevxb ); + m3x3_mulv( c->rbb->to_local, a->conevxb, a->conevxb ); + + v3_normalize( a->conevxb ); + v3_normalize( a->conevx ); + v3_normalize( a->conevy ); + v3_normalize( a->coneva ); - rp->use_limits = bone_inf->use_limits; - v3_copy( bone_inf->angle_limits[0], rp->limits[0] ); - v3_copy( bone_inf->angle_limits[1], rp->limits[1] ); + a->conevx[3] = v3_length( inf->conevx ); + a->conevy[3] = v3_length( inf->conevy ); - rb_init( &rp->rb ); + rp->use_limits = 1; } } } @@ -73,7 +191,7 @@ static void player_init_ragdoll( mdl_header *src ) /* * Make the player model copy the ragdoll */ -static void player_model_copy_ragdoll(void) +VG_STATIC void player_model_copy_ragdoll(void) { struct player_model *mdl = &player.mdl; @@ -82,8 +200,8 @@ static void player_model_copy_ragdoll(void) struct ragdoll_part *part = &mdl->ragdoll[i]; m4x3f offset; m3x3_identity(offset); - v3_negate( part->offset, offset[3] ); - m4x3_mul( part->rb.to_world, offset, mdl->sk.final_mtx[part->bone_id] ); + m4x3_mul( part->rb.to_world, part->inv_collider_mtx, + mdl->sk.final_mtx[part->bone_id] ); } skeleton_apply_inverses( &mdl->sk ); @@ -92,7 +210,7 @@ static void player_model_copy_ragdoll(void) /* * Make the ragdoll copy the player model */ -static void player_ragdoll_copy_model( v3f v ) +VG_STATIC void player_ragdoll_copy_model( v3f v ) { struct player_model *mdl = &player.mdl; @@ -102,11 +220,15 @@ static void player_ragdoll_copy_model( v3f v ) v3f pos, offset; u32 bone = part->bone_id; - + m4x3_mulv( mdl->sk.final_mtx[bone], mdl->sk.bones[bone].co, pos ); - m3x3_mulv( mdl->sk.final_mtx[bone], part->offset, offset ); + m3x3_mulv( mdl->sk.final_mtx[bone], part->collider_mtx[3], offset ); v3_add( pos, offset, part->rb.co ); - m3x3_q( mdl->sk.final_mtx[bone], part->rb.q ); + + m3x3f r; + m3x3_mul( mdl->sk.final_mtx[bone], part->collider_mtx, r ); + m3x3_q( r, part->rb.q ); + v3_copy( v, part->rb.v ); v3_zero( part->rb.w ); @@ -117,98 +239,110 @@ static void player_ragdoll_copy_model( v3f v ) /* * Draw rigidbody colliders for ragdoll */ -static void player_debug_ragdoll(void) +VG_STATIC void player_debug_ragdoll(void) { struct player_model *mdl = &player.mdl; - - for( u32 i=0; iragdoll_count; i ++ ) - rb_debug( &mdl->ragdoll[i].rb, 0xff00ff00 ); } /* * Ragdoll physics step */ -static void player_ragdoll_iter(void) +VG_STATIC void player_ragdoll_iter(void) { struct player_model *mdl = &player.mdl; - rb_solver_reset(); + int run_sim = 0; + ragdoll_frame ++; + + if( ragdoll_frame >= k_ragdoll_div ) + { + ragdoll_frame = 0; + run_sim = 1; + } + + rb_solver_reset(); for( int i=0; iragdoll_count; i ++ ) rb_collide( &mdl->ragdoll[i].rb, &world.rb_geo ); + /* + * COLLISION DETECTION + */ + for( int i=0; iragdoll_count-1; i ++ ) + { + for( int j=i+1; jragdoll_count; j ++ ) + { + if( mdl->ragdoll[j].parent != i ) + rb_collide( &mdl->ragdoll[i].rb, &mdl->ragdoll[j].rb ); + } + } + + /* + * PRESOLVE + */ rb_presolve_contacts( rb_contact_buffer, rb_contact_count ); + rb_presolve_swingtwist_constraints( mdl->cone_constraints, + mdl->cone_constraints_count ); - v3f rv; + /* + * DEBUG + */ + if( k_ragdoll_debug_collider ) + { + for( u32 i=0; iragdoll_count; i ++ ) + rb_debug( &mdl->ragdoll[i].rb, mdl->ragdoll[i].colour ); + } + + if( k_ragdoll_debug_constraints ) + { + rb_debug_position_constraints( mdl->position_constraints, + mdl->position_constraints_count ); + + rb_debug_swingtwist_constraints( mdl->cone_constraints, + mdl->cone_constraints_count ); + } #if 0 - float shoe_vel[2] = {0.0f,0.0f}; - for( int i=0; i<2; i++ ) - if( mdl->shoes[i] ) - shoe_vel[i] = v3_length( mdl->ragdoll[i].rb.v ); -#endif - for( int j=0; jragdoll_count; j++ ) { struct ragdoll_part *pj = &mdl->ragdoll[j]; struct skeleton_bone *bj = &mdl->sk.bones[pj->bone_id]; - if( pj->parent != 0xffffffff ) + if( run_sim ) { - struct ragdoll_part *pp = &mdl->ragdoll[pj->parent]; - struct skeleton_bone *bp = &mdl->sk.bones[pp->bone_id]; - - v3f lca, lcb; - v3_negate( pj->offset, lca ); - v3_add( bp->co, pp->offset, lcb ); - v3_sub( bj->co, lcb, lcb ); - - rb_debug_constraint_position( &pj->rb, lca, &pp->rb, lcb ); - - if( pj->use_limits ) - { - rb_debug_constraint_limits( &pj->rb, &pp->rb, lca, pj->limits ); - } + v4f plane = {0.0f,1.0f,0.0f,0.0f}; + rb_effect_simple_bouyency( &pj->rb, plane, k_ragdoll_floatyiness, + k_ragdoll_floatydrag ); } - - v4f plane = {0.0f,1.0f,0.0f,0.0f}; - rb_effect_simple_bouyency( &pj->rb, plane, k_ragdoll_floatyiness, - k_ragdoll_floatydrag ); } +#endif - /* CONSTRAINTS */ - for( int i=0; i<10; i++ ) + /* + * SOLVE CONSTRAINTS + */ + if( run_sim ) { - rb_solve_contacts( rb_contact_buffer, rb_contact_count ); - - for( int j=0; jragdoll_count; j++ ) + for( int i=0; i<25; i++ ) { - struct ragdoll_part *pj = &mdl->ragdoll[j]; - struct skeleton_bone *bj = &mdl->sk.bones[pj->bone_id]; + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + rb_solve_swingtwist_constraints( mdl->cone_constraints, + mdl->cone_constraints_count ); + rb_solve_position_constraints( mdl->position_constraints, + mdl->position_constraints_count ); + } - if( (pj->parent != 0xffffffff) && pj->use_limits ) - { - struct ragdoll_part *pp = &mdl->ragdoll[pj->parent]; - struct skeleton_bone *bp = &mdl->sk.bones[pp->bone_id]; + for( int i=0; iragdoll_count; i++ ) + rb_iter( &mdl->ragdoll[i].rb ); - v3f lca, lcb; - v3_negate( pj->offset, lca ); - v3_add( bp->co, pp->offset, lcb ); - v3_sub( bj->co, lcb, lcb ); + for( int i=0; iragdoll_count; i++ ) + rb_update_transform( &mdl->ragdoll[i].rb ); - rb_constraint_position( &pj->rb, lca, &pp->rb, lcb ); + rb_correct_swingtwist_constraints( mdl->cone_constraints, + mdl->cone_constraints_count, 0.25f ); - rb_constraint_limits( &pj->rb, lca, &pp->rb, lcb, pj->limits ); - } - } + rb_correct_position_constraints( mdl->position_constraints, + mdl->position_constraints_count, 0.5f ); } - /* INTEGRATION */ - for( int i=0; iragdoll_count; i++ ) - rb_iter( &mdl->ragdoll[i].rb ); - - /* SHOES */ - for( int i=0; iragdoll_count; i++ ) - rb_update_transform( &mdl->ragdoll[i].rb ); } #endif /* PLAYER_RAGDOLL_H */