X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_ragdoll.c;h=d5029dd72865edc08759f826d370587e6a10ac32;hb=eb28dee29482c7ffe8bc0203d302e3ee6dbfd943;hp=d36bec4974ceaedd237c96861fa719f84c7ffc2b;hpb=22f62f001f21d1b91fefd9fc495c122d9ddf205a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_ragdoll.c b/player_ragdoll.c index d36bec4..d5029dd 100644 --- a/player_ragdoll.c +++ b/player_ragdoll.c @@ -204,7 +204,8 @@ static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd, q_m3x3( q_int, mtx ); v3_copy( co_int, mtx[3] ); - m4x3_mul( mtx, part->inv_collider_mtx, av->sk.final_mtx[part->bone_id] ); + m4x3_mul( mtx, part->inv_collider_mtx, + localplayer.final_mtx[part->bone_id] ); } for( u32 i=1; isk.bone_count; i++ ){ @@ -219,11 +220,12 @@ static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd, v3_copy( delta, posemtx[3] ); /* final matrix */ - m4x3_mul( av->sk.final_mtx[sb->parent], posemtx, av->sk.final_mtx[i] ); + m4x3_mul( localplayer.final_mtx[sb->parent], posemtx, + localplayer.final_mtx[i] ); } } - skeleton_apply_inverses( &av->sk ); + skeleton_apply_inverses( &av->sk, localplayer.final_mtx ); } /* @@ -239,12 +241,12 @@ static void copy_avatar_pose_to_ragdoll( struct player_avatar *av, v3f pos, offset; u32 bone = part->bone_id; - m4x3_mulv( av->sk.final_mtx[bone], av->sk.bones[bone].co, pos ); - m3x3_mulv( av->sk.final_mtx[bone], part->collider_mtx[3], offset ); + m4x3_mulv( localplayer.final_mtx[bone], av->sk.bones[bone].co, pos ); + m3x3_mulv( localplayer.final_mtx[bone], part->collider_mtx[3], offset ); v3_add( pos, offset, part->obj.rb.co ); m3x3f r; - m3x3_mul( av->sk.final_mtx[bone], part->collider_mtx, r ); + m3x3_mul( localplayer.final_mtx[bone], part->collider_mtx, r ); m3x3_q( r, part->obj.rb.q ); v3_copy( velocity, part->obj.rb.v ); @@ -267,8 +269,7 @@ static void player_debug_ragdoll(void) /* * Ragdoll physics step */ -static void player_ragdoll_iter( struct player_ragdoll *rd ) -{ +static void player_ragdoll_iter( struct player_ragdoll *rd ){ world_instance *world = world_current_instance(); int run_sim = 0;