X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_ragdoll.c;h=ac6e90240fc9fd3a6743dafa057b246777d86da5;hb=b35ac7383d4aba1d0b8a74be7bf1695996ff57f4;hp=d5029dd72865edc08759f826d370587e6a10ac32;hpb=2179a91415c4d0726fd134ad942acfc0515844eb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_ragdoll.c b/player_ragdoll.c index d5029dd..ac6e902 100644 --- a/player_ragdoll.c +++ b/player_ragdoll.c @@ -82,9 +82,7 @@ static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, /* * Get parent index in the ragdoll */ -static u32 ragdoll_bone_parent( struct player_ragdoll *rd, - struct player_avatar *av, u32 bone_id ) -{ +static u32 ragdoll_bone_parent( struct player_ragdoll *rd, u32 bone_id ){ for( u32 j=0; jpart_count; j++ ) if( rd->parts[ j ].bone_id == bone_id ) return j; @@ -94,21 +92,20 @@ static u32 ragdoll_bone_parent( struct player_ragdoll *rd, } /* - * Setup ragdoll colliders + * Setup ragdoll colliders from skeleton */ -static void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, - struct player_avatar *av ) -{ +static void setup_ragdoll_from_skeleton( struct skeleton *sk, + struct player_ragdoll *rd ){ rd->part_count = 0; - if( !av->sk.collider_count ) + if( !sk->collider_count ) return; rd->position_constraints_count = 0; rd->cone_constraints_count = 0; - for( u32 i=1; isk.bone_count; i ++ ){ - struct skeleton_bone *bone = &av->sk.bones[i]; + for( u32 i=1; ibone_count; i ++ ){ + struct skeleton_bone *bone = &sk->bones[i]; /* * Bones with colliders @@ -131,16 +128,15 @@ static void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, if( !bone->parent ) continue; - rp->parent = ragdoll_bone_parent( rd, av, bone->parent ); - + rp->parent = ragdoll_bone_parent( rd, bone->parent ); if( bone->orig_bone->flags & k_bone_flag_cone_constraint ){ struct rb_constr_pos *c = &rd->position_constraints[ rd->position_constraints_count ++ ]; - struct skeleton_bone *bj = &av->sk.bones[rp->bone_id]; + struct skeleton_bone *bj = &sk->bones[rp->bone_id]; struct ragdoll_part *pp = &rd->parts[rp->parent]; - struct skeleton_bone *bp = &av->sk.bones[pp->bone_id]; + struct skeleton_bone *bp = &sk->bones[pp->bone_id]; /* Convention: rba -- parent, rbb -- child */ c->rba = &pp->obj.rb; @@ -186,9 +182,7 @@ static void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, /* * Make avatar copy the ragdoll */ -static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd, - struct player_avatar *av ) -{ +static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd ){ for( int i=0; ipart_count; i++ ){ struct ragdoll_part *part = &rd->parts[i]; @@ -208,12 +202,13 @@ static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd, localplayer.final_mtx[part->bone_id] ); } - for( u32 i=1; isk.bone_count; i++ ){ - struct skeleton_bone *sb = &av->sk.bones[i]; + for( u32 i=1; iparent && !sb->collider ){ v3f delta; - v3_sub( av->sk.bones[i].co, av->sk.bones[sb->parent].co, delta ); + v3_sub( localplayer.skeleton.bones[i].co, + localplayer.skeleton.bones[sb->parent].co, delta ); m4x3f posemtx; m3x3_identity( posemtx ); @@ -225,31 +220,29 @@ static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd, } } - skeleton_apply_inverses( &av->sk, localplayer.final_mtx ); + skeleton_apply_inverses( &localplayer.skeleton, localplayer.final_mtx ); } /* * Make the ragdoll copy the player model */ -static void copy_avatar_pose_to_ragdoll( struct player_avatar *av, - struct player_ragdoll *rd, - v3f velocity ) -{ +static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, v3f v ){ for( int i=0; ipart_count; i++ ){ struct ragdoll_part *part = &rd->parts[i]; v3f pos, offset; u32 bone = part->bone_id; + v3f *bone_mtx = localplayer.final_mtx[bone]; - m4x3_mulv( localplayer.final_mtx[bone], av->sk.bones[bone].co, pos ); - m3x3_mulv( localplayer.final_mtx[bone], part->collider_mtx[3], offset ); + m4x3_mulv( bone_mtx, localplayer.skeleton.bones[bone].co, pos ); + m3x3_mulv( bone_mtx, part->collider_mtx[3], offset ); v3_add( pos, offset, part->obj.rb.co ); m3x3f r; - m3x3_mul( localplayer.final_mtx[bone], part->collider_mtx, r ); + m3x3_mul( bone_mtx, part->collider_mtx, r ); m3x3_q( r, part->obj.rb.q ); - v3_copy( velocity, part->obj.rb.v ); + v3_copy( v, part->obj.rb.v ); v3_zero( part->obj.rb.w ); v3_copy( part->obj.rb.co, part->prev_co ); @@ -259,13 +252,6 @@ static void copy_avatar_pose_to_ragdoll( struct player_avatar *av, } } -/* - * Draw rigidbody colliders for ragdoll - */ -static void player_debug_ragdoll(void) -{ -} - /* * Ragdoll physics step */