X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_ragdoll.c;h=a1733b765289449b93e62b2aa1b78ffcea20ec81;hb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;hp=a7e3e7569dae27d7eb413ade9c91a85b96cc2f1f;hpb=89113e9bc9544336b5ac4f53696c3de2d30698a2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_ragdoll.c b/player_ragdoll.c index a7e3e75..a1733b7 100644 --- a/player_ragdoll.c +++ b/player_ragdoll.c @@ -66,7 +66,7 @@ VG_STATIC void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, } else{ vg_warn( "type: %u\n", bone->collider ); - vg_fatal_exit_loop( "Invalid bone collider type" ); + vg_fatal_error( "Invalid bone collider type" ); } m4x3_invert_affine( rp->collider_mtx, rp->inv_collider_mtx ); @@ -89,7 +89,7 @@ VG_STATIC u32 ragdoll_bone_parent( struct player_ragdoll *rd, if( rd->parts[ j ].bone_id == bone_id ) return j; - vg_fatal_exit_loop( "Referenced parent bone does not have a rigidbody" ); + vg_fatal_error( "Referenced parent bone does not have a rigidbody" ); return 0; } @@ -117,7 +117,7 @@ VG_STATIC void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd, continue; if( rd->part_count > vg_list_size(rd->parts) ) - vg_fatal_exit_loop( "Playermodel has too many colliders" ); + vg_fatal_error( "Playermodel has too many colliders" ); struct ragdoll_part *rp = &rd->parts[ rd->part_count ++ ]; rp->bone_id = i;