X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_ragdoll.c;h=6dc171d0f28c73944b13254d43fe76f1634cfe9d;hb=refs%2Fheads%2Frigidbody;hp=e3345808923f0ed5e01fe15622dc2e24dc3b16c2;hpb=89b5a93c0fa9b72a14ce17c433127ef646ce338f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_ragdoll.c b/player_ragdoll.c index e334580..6dc171d 100644 --- a/player_ragdoll.c +++ b/player_ragdoll.c @@ -1,5 +1,8 @@ -#ifndef PLAYER_RAGDOLL_C -#define PLAYER_RAGDOLL_C +#pragma once +#include "vg/vg_rigidbody.h" +#include "vg/vg_rigidbody_collision.h" +#include "vg/vg_rigidbody_constraints.h" +#include "scene_rigidbody.h" #include "player.h" #include "audio.h" @@ -55,20 +58,24 @@ static void player_ragdoll_init(void){ static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, struct ragdoll_part *rp ) { + f32 k_density = 8.0f, + k_inertia_scale = 2.0f; + m4x3_identity( rp->collider_mtx ); + rp->type = bone->collider; if( bone->collider == k_bone_collider_box ){ v3f delta; v3_sub( bone->hitbox[1], bone->hitbox[0], delta ); v3_muls( delta, 0.5f, delta ); v3_add( bone->hitbox[0], delta, rp->collider_mtx[3] ); - v3_copy( delta, rp->obj.rb.bbx[1] ); - v3_muls( delta, -1.0f, rp->obj.rb.bbx[0] ); + v3_muls( delta, -1.0f, rp->inf.box[0] ); + v3_copy( delta, rp->inf.box[1] ); - q_identity( rp->obj.rb.q ); - rp->obj.type = k_rb_shape_box; rp->colour = 0xffcccccc; + + rb_setbody_box( &rp->rb, rp->inf.box, k_density, k_inertia_scale ); } else if( bone->collider == k_bone_collider_capsule ){ v3f v0, v1, tx, ty; @@ -88,9 +95,9 @@ static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, v1[ major_axis ] = 1.0f; v3_tangent_basis( v1, tx, ty ); - float r = (fabsf(v3_dot(tx,v0)) + fabsf(v3_dot(ty,v0))) * 0.25f, - l = fabsf(v0[ major_axis ]); - + rp->inf.capsule.r = (fabsf(v3_dot(tx,v0)) + fabsf(v3_dot(ty,v0))) * 0.25f; + rp->inf.capsule.h = fabsf(v0[ major_axis ]); + /* orientation */ v3_muls( tx, -1.0f, rp->collider_mtx[0] ); v3_muls( v1, -1.0f, rp->collider_mtx[1] ); @@ -98,11 +105,10 @@ static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, v3_add( bone->hitbox[0], bone->hitbox[1], rp->collider_mtx[3] ); v3_muls( rp->collider_mtx[3], 0.5f, rp->collider_mtx[3] ); - rp->obj.type = k_rb_shape_capsule; - rp->obj.inf.capsule.height = l; - rp->obj.inf.capsule.radius = r; - rp->colour = 0xff000000 | (0xff << (major_axis*8)); + + rb_setbody_capsule( &rp->rb, rp->inf.capsule.r, rp->inf.capsule.h, + k_density, k_inertia_scale ); } else{ vg_warn( "type: %u\n", bone->collider ); @@ -112,11 +118,11 @@ static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone, m4x3_invert_affine( rp->collider_mtx, rp->inv_collider_mtx ); /* Position collider into rest */ - m3x3_q( rp->collider_mtx, rp->obj.rb.q ); - v3_add( rp->collider_mtx[3], bone->co, rp->obj.rb.co ); - v3_zero( rp->obj.rb.v ); - v3_zero( rp->obj.rb.w ); - rb_init_object( &rp->obj ); + m3x3_q( rp->collider_mtx, rp->rb.q ); + v3_add( rp->collider_mtx[3], bone->co, rp->rb.co ); + v3_zero( rp->rb.v ); + v3_zero( rp->rb.w ); + rb_update_matrices( &rp->rb ); } /* @@ -187,8 +193,8 @@ static void setup_ragdoll_from_skeleton( struct skeleton *sk, rd->constraint_associations[conid][1] = part_id; /* Convention: rba -- parent, rbb -- child */ - c->rba = &pp->obj.rb; - c->rbb = &rp->obj.rb; + c->rba = &pp->rb; + c->rbb = &rp->rb; v3f delta; v3_sub( bj->co, bp->co, delta ); @@ -201,8 +207,8 @@ static void setup_ragdoll_from_skeleton( struct skeleton *sk, struct rb_constr_swingtwist *a = &rd->cone_constraints[ rd->cone_constraints_count ++ ]; - a->rba = &pp->obj.rb; - a->rbb = &rp->obj.rb; + a->rba = &pp->rb; + a->rbb = &rp->rb; a->conet = cosf( inf->conet )-0.0001f; /* Store constraint in local space vectors */ @@ -240,8 +246,8 @@ static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll *rd ){ v3f co_int; float substep = vg.time_fixed_extrapolate; - v3_lerp( part->prev_co, part->obj.rb.co, substep, co_int ); - q_nlerp( part->prev_q, part->obj.rb.q, substep, q_int ); + v3_lerp( part->prev_co, part->rb.co, substep, co_int ); + q_nlerp( part->prev_q, part->rb.q, substep, q_int ); q_m3x3( q_int, mtx ); v3_copy( co_int, mtx[3] ); @@ -292,30 +298,30 @@ static void copy_localplayer_to_ragdoll( struct player_ragdoll *rd, m4x3_mulv( bone_mtx, localplayer.skeleton.bones[bone].co, pos ); m3x3_mulv( bone_mtx, part->collider_mtx[3], offset ); - v3_add( pos, offset, part->obj.rb.co ); + v3_add( pos, offset, part->rb.co ); m3x3f r; m3x3_mul( bone_mtx, part->collider_mtx, r ); - m3x3_q( r, part->obj.rb.q ); + m3x3_q( r, part->rb.q ); v3f ra, v; - v3_sub( part->obj.rb.co, centroid, ra ); + v3_sub( part->rb.co, centroid, ra ); v3_cross( localplayer.rb.w, ra, v ); - v3_add( localplayer.rb.v, v, part->obj.rb.v ); + v3_add( localplayer.rb.v, v, part->rb.v ); if( type == k_player_die_type_feet ){ if( (bone == localplayer.id_foot_l) || (bone == localplayer.id_foot_r) ){ - v3_zero( part->obj.rb.v ); + v3_zero( part->rb.v ); } } - v3_copy( localplayer.rb.w, part->obj.rb.w ); + v3_copy( localplayer.rb.w, part->rb.w ); - v3_copy( part->obj.rb.co, part->prev_co ); - v4_copy( part->obj.rb.q, part->prev_q ); + v3_copy( part->rb.co, part->prev_co ); + v4_copy( part->rb.q, part->prev_q ); - rb_update_transform( &part->obj.rb ); + rb_update_matrices( &part->rb ); } } @@ -337,32 +343,36 @@ static void player_ragdoll_iter( struct player_ragdoll *rd ){ float contact_velocities[256]; + rigidbody _null = {0}; + _null.inv_mass = 0.0f; + m3x3_zero( _null.iI ); + for( int i=0; ipart_count; i ++ ){ - v4_copy( rd->parts[i].obj.rb.q, rd->parts[i].prev_q ); - v3_copy( rd->parts[i].obj.rb.co, rd->parts[i].prev_co ); + v4_copy( rd->parts[i].rb.q, rd->parts[i].prev_q ); + v3_copy( rd->parts[i].rb.co, rd->parts[i].prev_co ); if( rb_global_has_space() ){ rb_ct *buf = rb_global_buffer(); int l; - if( rd->parts[i].obj.type == k_rb_shape_capsule ){ - l = rb_capsule__scene( rd->parts[i].obj.rb.to_world, - &rd->parts[i].obj.inf.capsule, - NULL, &world->rb_geo.inf.scene, buf, + if( rd->parts[i].type == k_bone_collider_capsule ){ + l = rb_capsule__scene( rd->parts[i].rb.to_world, + &rd->parts[i].inf.capsule, + NULL, world->geo_bh, buf, k_material_flag_ghosts ); } - else if( rd->parts[i].obj.type == k_rb_shape_box ){ - l = rb_box__scene( rd->parts[i].obj.rb.to_world, - rd->parts[i].obj.rb.bbx, - NULL, &world->rb_geo.inf.scene, buf, + else if( rd->parts[i].type == k_bone_collider_box ){ + l = rb_box__scene( rd->parts[i].rb.to_world, + rd->parts[i].inf.box, + NULL, world->geo_bh, buf, k_material_flag_ghosts ); } else continue; for( int j=0; jparts[i].obj.rb; - buf[j].rbb = &world->rb_geo.rb; + buf[j].rba = &rd->parts[i].rb; + buf[j].rbb = &_null; } rb_contact_count += l; @@ -378,23 +388,23 @@ static void player_ragdoll_iter( struct player_ragdoll *rd ){ if( !rb_global_has_space() ) break; - if( rd->parts[j].obj.type != k_rb_shape_capsule ) + if( rd->parts[j].type != k_bone_collider_capsule ) continue; - if( rd->parts[i].obj.type != k_rb_shape_capsule ) + if( rd->parts[i].type != k_bone_collider_capsule ) continue; rb_ct *buf = rb_global_buffer(); - int l = rb_capsule__capsule( rd->parts[i].obj.rb.to_world, - &rd->parts[i].obj.inf.capsule, - rd->parts[j].obj.rb.to_world, - &rd->parts[j].obj.inf.capsule, + int l = rb_capsule__capsule( rd->parts[i].rb.to_world, + &rd->parts[i].inf.capsule, + rd->parts[j].rb.to_world, + &rd->parts[j].inf.capsule, buf ); for( int k=0; kparts[i].obj.rb; - buf[k].rbb = &rd->parts[j].obj.rb; + buf[k].rba = &rd->parts[i].rb; + buf[k].rbb = &rd->parts[j].rb; } rb_contact_count += l; @@ -407,7 +417,7 @@ static void player_ragdoll_iter( struct player_ragdoll *rd ){ struct ragdoll_part *pj = &rd->parts[j]; if( run_sim ){ - rb_effect_simple_bouyency( &pj->obj.rb, world->water.plane, + rb_effect_simple_bouyency( &pj->rb, world->water.plane, k_ragdoll_floatyiness, k_ragdoll_floatydrag ); } @@ -437,8 +447,18 @@ static void player_ragdoll_iter( struct player_ragdoll *rd ){ * DEBUG */ if( k_ragdoll_debug_collider ){ - for( u32 i=0; ipart_count; i ++ ) - rb_object_debug( &rd->parts[i].obj, rd->parts[i].colour ); + for( u32 i=0; ipart_count; i ++ ){ + struct ragdoll_part *rp = &rd->parts[i]; + + if( rp->type == k_bone_collider_capsule ){ + vg_line_capsule( rp->rb.to_world, + rp->inf.capsule.r, rp->inf.capsule.h, rp->colour ); + } + else if( rp->type == k_bone_collider_box ){ + vg_line_boxf_transformed( rp->rb.to_world, + rp->inf.box, rp->colour ); + } + } } if( k_ragdoll_debug_constraints ){ @@ -453,38 +473,40 @@ static void player_ragdoll_iter( struct player_ragdoll *rd ){ * SOLVE CONSTRAINTS & Integrate */ if( run_sim ){ - for( int i=0; i<12; i++ ){ - rb_solve_contacts( rb_contact_buffer, rb_contact_count ); - rb_solve_swingtwist_constraints( rd->cone_constraints, - rd->cone_constraints_count ); + /* the solver is not very quickly converging so... */ + for( int i=0; i<40; i++ ){ + if( i<20 ){ + rb_solve_contacts( rb_contact_buffer, rb_contact_count ); + rb_solve_swingtwist_constraints( rd->cone_constraints, + rd->cone_constraints_count ); + rb_postsolve_swingtwist_constraints( rd->cone_constraints, + rd->cone_constraints_count ); + } rb_solve_position_constraints( rd->position_constraints, rd->position_constraints_count ); } + rb_correct_position_constraints( rd->position_constraints, + rd->position_constraints_count, + k_ragdoll_correction * 0.5f ); + rb_correct_swingtwist_constraints( rd->cone_constraints, + rd->cone_constraints_count, + k_ragdoll_correction * 0.25f ); + for( int i=0; ipart_count; i++ ){ - rb_iter( &rd->parts[i].obj.rb ); + rb_iter( &rd->parts[i].rb ); v3f w; - v3_copy( rd->parts[i].obj.rb.w, w ); + v3_copy( rd->parts[i].rb.w, w ); if( v3_length2( w ) > 0.00001f ){ v3_normalize( w ); - v3_muladds( rd->parts[i].obj.rb.w, w, -k_ragdoll_angular_drag, - rd->parts[i].obj.rb.w ); + v3_muladds( rd->parts[i].rb.w, w, -k_ragdoll_angular_drag, + rd->parts[i].rb.w ); } } for( int i=0; ipart_count; i++ ) - rb_update_transform( &rd->parts[i].obj.rb ); - - for( int i=0; i<5; i ++ ){ - rb_correct_swingtwist_constraints( rd->cone_constraints, - rd->cone_constraints_count, - k_ragdoll_correction * 0.25f ); - - rb_correct_position_constraints( rd->position_constraints, - rd->position_constraints_count, - k_ragdoll_correction * 0.5f ); - } + rb_update_matrices( &rd->parts[i].rb ); } rb_ct *stress = NULL; @@ -583,5 +605,3 @@ static void player_ragdoll_iter( struct player_ragdoll *rd ){ audio_unlock(); } } - -#endif /* PLAYER_RAGDOLL_C */