X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_physics.h;h=f395953932e19003e93cac528d76c538cb99531e;hb=a1adba47558099cab82aa6d10abdc1dca11d3342;hp=80a07b2d450f54cd2d5e03c85e534d702ad8c0ad;hpb=297468e5a3cc8c7805c16fdd615f42f3876eb908;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_physics.h b/player_physics.h index 80a07b2..f395953 100644 --- a/player_physics.h +++ b/player_physics.h @@ -973,33 +973,60 @@ VG_STATIC void player_do_motion(void) int len = player_update_collision_manifold( manifold ); int grind_col = player_update_grind_collision( &manifold[len] ); + static int _grind_col_pre = 0; + if( grind_col ) { phys->grind = 1; v3f up = { 0.0f, 1.0f, 0.0f }; float angle = v3_dot( phys->rb.up, up ); - v3f axis; - v3_cross( phys->rb.up, up, axis ); if( fabsf(angle) < 0.99f ) { + v3f axis; + v3_cross( phys->rb.up, up, axis ); + v4f correction; q_axis_angle( correction, axis, VG_TIMESTEP_FIXED * 10.0f * acosf(angle) ); q_mul( correction, phys->rb.q, phys->rb.q ); } - float const DOWNFORCE = -k_downforce*2.0f*VG_TIMESTEP_FIXED; - v3_muladds( phys->rb.v, phys->rb.up, DOWNFORCE, phys->rb.v ); + float const DOWNFORCE = -k_downforce*1.2f*VG_TIMESTEP_FIXED; + v3_muladds( phys->rb.v, manifold[len].n, DOWNFORCE, phys->rb.v ); m3x3_identity( phys->vr ); m3x3_identity( phys->vr_pstep ); + + if( !_grind_col_pre ) + { + audio_lock(); + audio_player_set_flags( &audio_player_extra, + AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_position( &audio_player_extra, phys->rb.co ); + audio_player_set_vol( &audio_player_extra, 20.0f ); + audio_player_playclip( &audio_player_extra, &audio_board[5] ); + audio_unlock(); + } } else { phys->grind = 0; player_adhere_ground( manifold, len ); + + if( _grind_col_pre ) + { + audio_lock(); + audio_player_set_flags( &audio_player_extra, + AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_position( &audio_player_extra, phys->rb.co ); + audio_player_set_vol( &audio_player_extra, 20.0f ); + audio_player_playclip( &audio_player_extra, &audio_board[6] ); + audio_unlock(); + } } + _grind_col_pre = grind_col; + rb_presolve_contacts( manifold, len+ VG_MAX(0,grind_col) ); player_collision_response( manifold, len+ VG_MAX(0,grind_col) ); @@ -1104,8 +1131,8 @@ VG_STATIC void player_freecam(void) v3f lookdir = { 0.0f, 0.0f, -1.0f }, sidedir = { 1.0f, 0.0f, 0.0f }; - m3x3_mulv( camera_mtx, lookdir, lookdir ); - m3x3_mulv( camera_mtx, sidedir, sidedir ); + m3x3_mulv( main_camera.transform, lookdir, lookdir ); + m3x3_mulv( main_camera.transform, sidedir, sidedir ); static v3f move_vel = { 0.0f, 0.0f, 0.0f }; @@ -1167,6 +1194,13 @@ VG_STATIC int reset_player( int argc, char const *argv[] ) if( !rp ) { vg_error( "No spawn found\n" ); + vg_info( "Player position: %f %f %f\n", player.phys.rb.co[0], + player.phys.rb.co[1], + player.phys.rb.co[2] ); + vg_info( "Player velocity: %f %f %f\n", player.phys.rb.v[0], + player.phys.rb.v[1], + player.phys.rb.v[2] ); + if( !world.spawn_count ) return 0;