X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_physics.h;h=b93ac0394b32aa8211cc0f7490b2134fa5cbd5c7;hb=88b191de24adac2a2f9aa57d001dcf17e12f788e;hp=4a2add1b906fdd76f069c337aebdee1629157e48;hpb=5af2a88b715579036a6c49397588ffe2e04400e1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_physics.h b/player_physics.h index 4a2add1..b93ac03 100644 --- a/player_physics.h +++ b/player_physics.h @@ -521,6 +521,7 @@ static void player_physics(void) if( !phys->in_air ) { +#if 0 v3f axis; float angle = v3_dot( phys->rb.up, surface_avg ); v3_cross( phys->rb.up, surface_avg, axis ); @@ -534,6 +535,34 @@ static void player_physics(void) q_axis_angle( correction, axis, acosf(angle)*18.0f*VG_TIMESTEP_FIXED ); q_mul( correction, phys->rb.q, phys->rb.q ); } +#else + + /* 20/10/22: make this only go axisways instead, may effect velocities. */ + + v3f projected, axis; + + float d = v3_dot( phys->rb.forward, surface_avg ); + v3_muladds( surface_avg, phys->rb.forward, -d, projected ); + v3_normalize( projected ); + + float angle = v3_dot( phys->rb.up, projected ); + v3_cross( phys->rb.up, projected, axis ); + + v3f p0, p1; + v3_add( phys->rb.co, projected, p0 ); + v3_add( phys->rb.co, phys->rb.up, p1 ); + vg_line( phys->rb.co, p0, 0xff00ff00 ); + vg_line( phys->rb.co, p1, 0xff000fff ); + + if( fabsf(angle) < 0.999f ) + { + v4f correction; + q_axis_angle( correction, axis, acosf(angle)*4.0f*VG_TIMESTEP_FIXED ); + q_mul( correction, phys->rb.q, phys->rb.q ); + } + + +#endif float const DOWNFORCE = -k_downforce*VG_TIMESTEP_FIXED; v3_muladds( phys->rb.v, phys->rb.up, DOWNFORCE, phys->rb.v );