X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_physics.h;h=6c170c6d9ae16f54272096c44c69b448c340c03c;hb=bceb3a28f8127fa27a17f480bd21fa20a340e848;hp=ebcb55e32a3de4bacb70e7bdbbddf380e12c8edf;hpb=1740c935bfdacc65c5c7e4bb95fba1ada1f7118a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_physics.h b/player_physics.h index ebcb55e..6c170c6 100644 --- a/player_physics.h +++ b/player_physics.h @@ -1,17 +1,12 @@ /* - * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved - * ----------------------------------------------------------------------------- - * - * Player physics and control submodule - * contains main physics models, input, and player control. - * - * ----------------------------------------------------------------------------- + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef PLAYER_PHYSICS_H #define PLAYER_PHYSICS_H #include "player.h" +#include "camera.h" static void apply_gravity( v3f vel, float const timestep ) { @@ -31,7 +26,7 @@ static void player_start_air(void) phys->in_air = 1; - float pstep = ktimestep*10.0f; + float pstep = VG_TIMESTEP_FIXED * 10.0f; float best_velocity_delta = -9999.9f; float k_bias = 0.96f; @@ -140,23 +135,23 @@ static void player_physics_control(void) phys->slip = slip; phys->reverse = -vg_signf(vel[2]); - float substep = ktimestep * 0.2f; - float fwd_resistance = (vg_get_button( "break" )? 5.0f: 0.02f) * -substep; + float substep = VG_TIMESTEP_FIXED * 0.2f; + +#if 0 + float fwd_resistance = vg_get_button( "break" )? 5.0f: k_friction_resistance; +#else + float fwd_resistance = k_friction_resistance; +#endif for( int i=0; i<5; i++ ) { - vel[2] = stable_force( vel[2], vg_signf( vel[2] ) * fwd_resistance ); - vel[0] = stable_force( vel[0], - vg_signf( vel[0] ) * -k_friction_lat*substep ); + vel[2] = stable_force( vel[2],vg_signf(vel[2]) * -fwd_resistance*substep); + vel[0] = stable_force( vel[0],vg_signf(vel[0]) * -k_friction_lat*substep); } - static double start_push = 0.0; - if( vg_get_button_down( "push" ) ) - start_push = vg_time; - if( vg_get_button( "jump" ) ) { - phys->jump += ktimestep * k_jump_charge_speed; + phys->jump += VG_TIMESTEP_FIXED * k_jump_charge_speed; if( !phys->jump_charge ) phys->jump_dir = phys->reverse > 0.0f? 1: 0; @@ -164,13 +159,22 @@ static void player_physics_control(void) phys->jump_charge = 1; } - if( !vg_get_button("break") && vg_get_button( "push" ) ) + static int push_thresh_last = 0; + float push_amt = vg_get_axis( "walk/push" ) * 0.5f + 0.5f; + int push_thresh = push_amt>0.15f? 1: 0; + + if( push_thresh && !push_thresh_last ) + player.phys.start_push = vg.time; + + push_thresh_last = push_thresh; + + if( !vg_get_button("break") && push_thresh ) { - player.pushing = 1.0f; - player.push_time = vg_time-start_push; + player.phys.pushing = 1.0f; + player.phys.push_time = vg.time - player.phys.start_push; - float cycle_time = player.push_time*k_push_cycle_rate, - amt = k_push_accel * (sinf(cycle_time)*0.5f+0.5f)*ktimestep, + float cycle_time = player.phys.push_time*k_push_cycle_rate, + amt = k_push_accel * (sinf(cycle_time)*0.5f+0.5f)*VG_TIMESTEP_FIXED, current = v3_length( vel ), new_vel = vg_minf( current + amt, k_max_push_speed ); @@ -181,7 +185,7 @@ static void player_physics_control(void) /* Pumping */ static float previous = 0.0f; float delta = previous - phys->grab, - pump = delta * k_pump_force*ktimestep; + pump = delta * k_pump_force * VG_TIMESTEP_FIXED; previous = phys->grab; v3f p1; @@ -193,8 +197,10 @@ static void player_physics_control(void) m3x3_mulv( phys->rb.to_world, vel, phys->rb.v ); - float steer = vg_get_axis( "horizontal" ); - phys->iY -= vg_signf(steer)*powf(steer,2.0f) * k_steer_ground * ktimestep; + float steer = vg_get_axis( "lookh" ), + steer_scaled = vg_signf(steer) * powf(steer,2.0f) * k_steer_ground; + + phys->iY -= steer_scaled * VG_TIMESTEP_FIXED; } /* @@ -212,7 +218,7 @@ static void player_physics_control_air(void) /* * Prediction */ - float pstep = ktimestep*10.0f; + float pstep = VG_TIMESTEP_FIXED * 10.0f; v3f pco, pco1, pv; v3_copy( phys->rb.co, pco ); @@ -251,7 +257,8 @@ static void player_physics_control_air(void) if( angle < 0.99f ) { v4f correction; - q_axis_angle( correction, axis, acosf(angle)*0.05f*(1.0f-limiter) ); + q_axis_angle( correction, axis, + acosf(angle)*(1.0f-limiter)*3.0f*VG_TIMESTEP_FIXED ); q_mul( correction, phys->rb.q, phys->rb.q ); } @@ -261,10 +268,10 @@ static void player_physics_control_air(void) time_to_impact += pstep; } - phys->iY -= vg_get_axis( "horizontal" ) * k_steer_air * ktimestep; + phys->iY -= vg_get_axis( "lookh" ) * k_steer_air * VG_TIMESTEP_FIXED; { - float iX = vg_get_axis( "vertical" ) * - phys->reverse * k_steer_air * limiter * ktimestep; + float iX = vg_get_axis( "lookv" ) * + phys->reverse * k_steer_air * limiter * VG_TIMESTEP_FIXED; static float siX = 0.0f; siX = vg_lerpf( siX, iX, k_steer_air_lerp ); @@ -275,7 +282,7 @@ static void player_physics_control_air(void) } v2f target = {0.0f,0.0f}; - v2_muladds( target, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, + v2_muladds( target, (v2f){ vg_get_axis("grabh"), vg_get_axis("grabv") }, phys->grab, target ); } @@ -353,6 +360,17 @@ static void player_walk_physics(void) } phys->in_air = len==0?1:0; + + if( !phys->in_air ) + { + float const DOWNFORCE = -k_walk_downforce*VG_TIMESTEP_FIXED; + v3_muladds( phys->rb.v, (v3f){0.0f,-1.0f,0.0f}, DOWNFORCE, phys->rb.v ); + + if( vg_get_button("jump") ) + { + phys->rb.v[1] = 5.0f; + } + } v3_zero( phys->rb.w ); q_axis_angle( phys->rb.q, (v3f){0.0f,1.0f,0.0f}, -player.angles[0] ); @@ -363,33 +381,28 @@ static void player_walk_physics(void) v3_muladds( phys->rb.co, forward_dir, 2.0f, p1 ); vg_line( phys->rb.co, p1, 0xff0000ff ); - float move_dead = 0.1f, - move = vg_get_axis("grabr")*0.5f + 0.5f - move_dead; + player.walk = powf( vg_get_axis("walk/push")*0.5f + 0.5f, 4.0f ); - if( move > 0.0f ) + if( player.walk > 0.025f ) { - float move_norm = move * (1.0f/(1.0f-move_dead)), - speed = vg_lerpf( 0.1f*k_runspeed, k_runspeed, move_norm ), - amt = k_walk_accel * ktimestep, + float + speed = vg_lerpf( 0.025f*k_runspeed, k_runspeed, player.walk ), + amt = k_walk_accel * VG_TIMESTEP_FIXED, zvel = v3_dot( phys->rb.v, forward_dir ), new_vel = vg_minf( zvel + amt, speed ), diff = new_vel - vg_minf( zvel, speed ); - v3_muladds( phys->rb.v, forward_dir, diff, phys->rb.v ); - - /* TODO move */ - float walk_norm = 30.0f/(float)player.mdl.anim_walk->length, - run_norm = 30.0f/(float)player.mdl.anim_run->length ; - - player.walk_timer += ktimestep * vg_lerpf( walk_norm,run_norm,move_norm ); + if( !phys->in_air ) + { + v3_muladds( phys->rb.v, forward_dir, diff, phys->rb.v ); + } } - else + + if( !phys->in_air ) { - player.walk_timer = 0.0f; + phys->rb.v[0] *= 1.0f - (VG_TIMESTEP_FIXED * k_walk_friction); + phys->rb.v[2] *= 1.0f - (VG_TIMESTEP_FIXED * k_walk_friction); } - - phys->rb.v[0] *= 1.0f - (ktimestep*k_walk_friction); - phys->rb.v[2] *= 1.0f - (ktimestep*k_walk_friction); } /* @@ -452,7 +465,9 @@ static void player_physics(void) player_start_air(); } else + { phys->in_air = 0; + } } for( int j=0; j<5; j++ ) @@ -502,12 +517,13 @@ static void player_physics(void) } } - float grabt = vg_get_axis( "grabr" )*0.5f+0.5f; + float grabt = vg_get_axis( "grab" )*0.5f+0.5f; phys->grab = vg_lerpf( phys->grab, grabt, 0.14f ); - player.pushing = 0.0f; + player.phys.pushing = 0.0f; if( !phys->in_air ) { +#if 0 v3f axis; float angle = v3_dot( phys->rb.up, surface_avg ); v3_cross( phys->rb.up, surface_avg, axis ); @@ -518,12 +534,40 @@ static void player_physics(void) if( angle < 0.999f ) { v4f correction; - q_axis_angle( correction, axis, acosf(angle)*0.3f ); + q_axis_angle( correction, axis, acosf(angle)*18.0f*VG_TIMESTEP_FIXED ); + q_mul( correction, phys->rb.q, phys->rb.q ); + } +#else + + /* 20/10/22: make this only go axisways instead, may effect velocities. */ + + v3f projected, axis; + + float d = v3_dot( phys->rb.forward, surface_avg ); + v3_muladds( surface_avg, phys->rb.forward, -d, projected ); + v3_normalize( projected ); + + float angle = v3_dot( phys->rb.up, projected ); + v3_cross( phys->rb.up, projected, axis ); + + v3f p0, p1; + v3_add( phys->rb.co, projected, p0 ); + v3_add( phys->rb.co, phys->rb.up, p1 ); + vg_line( phys->rb.co, p0, 0xff00ff00 ); + vg_line( phys->rb.co, p1, 0xff000fff ); + + if( fabsf(angle) < 0.999f ) + { + v4f correction; + q_axis_angle( correction, axis, acosf(angle)*4.0f*VG_TIMESTEP_FIXED ); q_mul( correction, phys->rb.q, phys->rb.q ); } - v3_muladds( phys->rb.v, phys->rb.up, - -k_downforce*ktimestep, phys->rb.v ); + +#endif + + float const DOWNFORCE = -k_downforce*VG_TIMESTEP_FIXED; + v3_muladds( phys->rb.v, phys->rb.up, DOWNFORCE, phys->rb.v ); player_physics_control(); @@ -546,14 +590,14 @@ static void player_physics(void) v3_muladds( phys->rb.v, jumpdir, force, phys->rb.v ); phys->jump = 0.0f; - player.jump_time = vg_time; + player.jump_time = vg.time; /* TODO: Move to audio file */ audio_lock(); audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D ); audio_player_set_position( &audio_player_extra, phys->rb.co ); audio_player_set_vol( &audio_player_extra, 20.0f ); - audio_player_playclip( &audio_player_extra, &audio_jumps[rand()%4] ); + audio_player_playclip( &audio_player_extra, &audio_jumps[rand()%2] ); audio_unlock(); } } @@ -564,8 +608,9 @@ static void player_physics(void) if( !phys->jump_charge ) { - phys->jump -= k_jump_charge_speed * ktimestep; + phys->jump -= k_jump_charge_speed * VG_TIMESTEP_FIXED; } + phys->jump_charge = 0; phys->jump = vg_clampf( phys->jump, 0.0f, 1.0f ); } @@ -609,8 +654,8 @@ static void player_do_motion(void) v3f prevco; v3_copy( phys->rb.co, prevco ); - apply_gravity( phys->rb.v, ktimestep ); - v3_muladds( phys->rb.co, phys->rb.v, ktimestep, phys->rb.co ); + apply_gravity( phys->rb.v, VG_TIMESTEP_FIXED ); + v3_muladds( phys->rb.co, phys->rb.v, VG_TIMESTEP_FIXED, phys->rb.co ); /* Real angular velocity integration */ v3_lerp( phys->rb.w, (v3f){0.0f,0.0f,0.0f}, 0.125f, phys->rb.w ); @@ -669,6 +714,9 @@ static void player_do_motion(void) player.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] ); } + player.rewind_length = 0; + player.rewind_total_length = 0.0f; + player.rewind_incrementer = 10000; player_save_frame(); audio_lock(); @@ -693,21 +741,18 @@ static void player_mouseview(void) view_vel = { 0.0f, 0.0f }; if( vg_get_button_down( "primary" ) ) - v2_copy( vg_mouse, mouse_last ); + v2_copy( vg.mouse, mouse_last ); else if( vg_get_button( "primary" ) ) { v2f delta; - v2_sub( vg_mouse, mouse_last, delta ); - v2_copy( vg_mouse, mouse_last ); + v2_sub( vg.mouse, mouse_last, delta ); + v2_copy( vg.mouse, mouse_last ); - v2_muladds( view_vel, delta, 0.001f, view_vel ); + v2_muladds( view_vel, delta, 0.06f*vg.time_delta, view_vel ); } - v2_muladds( view_vel, - (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, - 0.05f, view_vel ); - v2_muls( view_vel, 0.93f, view_vel ); + v2_muls( view_vel, 1.0f-4.2f*vg.time_delta, view_vel ); v2_add( view_vel, player.angles, player.angles ); player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } @@ -720,37 +765,23 @@ static void player_freecam(void) v3f lookdir = { 0.0f, 0.0f, -1.0f }, sidedir = { 1.0f, 0.0f, 0.0f }; - m3x3_mulv( player.camera, lookdir, lookdir ); - m3x3_mulv( player.camera, sidedir, sidedir ); + m3x3_mulv( camera_mtx, lookdir, lookdir ); + m3x3_mulv( camera_mtx, sidedir, sidedir ); static v3f move_vel = { 0.0f, 0.0f, 0.0f }; if( vg_get_button( "forward" ) ) - v3_muladds( move_vel, lookdir, ktimestep * movespeed, move_vel ); + v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED * movespeed, move_vel ); if( vg_get_button( "back" ) ) - v3_muladds( move_vel, lookdir, ktimestep *-movespeed, move_vel ); + v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED *-movespeed, move_vel ); if( vg_get_button( "left" ) ) - v3_muladds( move_vel, sidedir, ktimestep *-movespeed, move_vel ); + v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED *-movespeed, move_vel ); if( vg_get_button( "right" ) ) - v3_muladds( move_vel, sidedir, ktimestep * movespeed, move_vel ); + v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED * movespeed, move_vel ); v3_muls( move_vel, 0.7f, move_vel ); v3_add( move_vel, player.camera_pos, player.camera_pos ); } -static void player_camera_update(void) -{ - /* Update camera matrices */ - v4f qyaw, qpitch, qcam; - q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -player.angles[0] ); - q_axis_angle( qpitch, (v3f){ 1.0f, 0.0f, 0.0f }, -player.angles[1] ); - - q_mul( qyaw, qpitch, qcam ); - q_m3x3( qcam, player.camera ); - - v3_copy( player.camera_pos, player.camera[3] ); - m4x3_invert_affine( player.camera, player.camera_inverse ); -} - static int reset_player( int argc, char const *argv[] ) { struct player_phys *phys = &player.phys;