X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_physics.h;h=5d1843305adec22610548dbf833d714aa8ea9ce4;hb=821f3f664586e72151e95127572677bc73bf6f02;hp=f71568bb0fa242848fa3348f755beb21e9e1ac5f;hpb=d00b1df8f80e4714dc2f9aa2189d242bb4d09a2f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_physics.h b/player_physics.h index f71568b..5d18433 100644 --- a/player_physics.h +++ b/player_physics.h @@ -25,7 +25,7 @@ static void player_start_air(void) phys->in_air = 1; - float pstep = ktimestep*10.0f; + float pstep = VG_TIMESTEP_FIXED * 10.0f; float best_velocity_delta = -9999.9f; float k_bias = 0.96f; @@ -134,23 +134,23 @@ static void player_physics_control(void) phys->slip = slip; phys->reverse = -vg_signf(vel[2]); - float substep = ktimestep * 0.2f; - float fwd_resistance = (vg_get_button( "break" )? 5.0f: 0.02f) * -substep; + float substep = VG_TIMESTEP_FIXED * 0.2f; + +#if 0 + float fwd_resistance = vg_get_button( "break" )? 5.0f: k_friction_resistance; +#else + float fwd_resistance = k_friction_resistance; +#endif for( int i=0; i<5; i++ ) { - vel[2] = stable_force( vel[2], vg_signf( vel[2] ) * fwd_resistance ); - vel[0] = stable_force( vel[0], - vg_signf( vel[0] ) * -k_friction_lat*substep ); + vel[2] = stable_force( vel[2],vg_signf(vel[2]) * -fwd_resistance*substep); + vel[0] = stable_force( vel[0],vg_signf(vel[0]) * -k_friction_lat*substep); } - static double start_push = 0.0; - if( vg_get_button_down( "push" ) ) - start_push = vg_time; - if( vg_get_button( "jump" ) ) { - phys->jump += ktimestep * k_jump_charge_speed; + phys->jump += VG_TIMESTEP_FIXED * k_jump_charge_speed; if( !phys->jump_charge ) phys->jump_dir = phys->reverse > 0.0f? 1: 0; @@ -158,13 +158,22 @@ static void player_physics_control(void) phys->jump_charge = 1; } - if( !vg_get_button("break") && vg_get_button( "push" ) ) + static int push_thresh_last = 0; + float push_amt = vg_get_axis( "walk/push" ) * 0.5f + 0.5f; + int push_thresh = push_amt>0.15f? 1: 0; + + if( push_thresh && !push_thresh_last ) + player.phys.start_push = vg.time; + + push_thresh_last = push_thresh; + + if( !vg_get_button("break") && push_thresh ) { - player.pushing = 1.0f; - player.push_time = vg_time-start_push; + player.phys.pushing = 1.0f; + player.phys.push_time = vg.time - player.phys.start_push; - float cycle_time = player.push_time*k_push_cycle_rate, - amt = k_push_accel * (sinf(cycle_time)*0.5f+0.5f)*ktimestep, + float cycle_time = player.phys.push_time*k_push_cycle_rate, + amt = k_push_accel * (sinf(cycle_time)*0.5f+0.5f)*VG_TIMESTEP_FIXED, current = v3_length( vel ), new_vel = vg_minf( current + amt, k_max_push_speed ); @@ -175,7 +184,7 @@ static void player_physics_control(void) /* Pumping */ static float previous = 0.0f; float delta = previous - phys->grab, - pump = delta * k_pump_force*ktimestep; + pump = delta * k_pump_force * VG_TIMESTEP_FIXED; previous = phys->grab; v3f p1; @@ -187,8 +196,10 @@ static void player_physics_control(void) m3x3_mulv( phys->rb.to_world, vel, phys->rb.v ); - float steer = vg_get_axis( "horizontal" ); - phys->iY -= vg_signf(steer)*powf(steer,2.0f) * k_steer_ground * ktimestep; + float steer = vg_get_axis( "lookh" ), + steer_scaled = vg_signf(steer) * powf(steer,2.0f) * k_steer_ground; + + phys->iY -= steer_scaled * VG_TIMESTEP_FIXED; } /* @@ -206,7 +217,7 @@ static void player_physics_control_air(void) /* * Prediction */ - float pstep = ktimestep*10.0f; + float pstep = VG_TIMESTEP_FIXED * 10.0f; v3f pco, pco1, pv; v3_copy( phys->rb.co, pco ); @@ -245,7 +256,8 @@ static void player_physics_control_air(void) if( angle < 0.99f ) { v4f correction; - q_axis_angle( correction, axis, acosf(angle)*0.05f*(1.0f-limiter) ); + q_axis_angle( correction, axis, + acosf(angle)*(1.0f-limiter)*3.0f*VG_TIMESTEP_FIXED ); q_mul( correction, phys->rb.q, phys->rb.q ); } @@ -255,10 +267,10 @@ static void player_physics_control_air(void) time_to_impact += pstep; } - phys->iY -= vg_get_axis( "horizontal" ) * k_steer_air * ktimestep; + phys->iY -= vg_get_axis( "lookh" ) * k_steer_air * VG_TIMESTEP_FIXED; { - float iX = vg_get_axis( "vertical" ) * - phys->reverse * k_steer_air * limiter * ktimestep; + float iX = vg_get_axis( "lookv" ) * + phys->reverse * k_steer_air * limiter * VG_TIMESTEP_FIXED; static float siX = 0.0f; siX = vg_lerpf( siX, iX, k_steer_air_lerp ); @@ -269,7 +281,7 @@ static void player_physics_control_air(void) } v2f target = {0.0f,0.0f}; - v2_muladds( target, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, + v2_muladds( target, (v2f){ vg_get_axis("grabh"), vg_get_axis("grabv") }, phys->grab, target ); } @@ -347,6 +359,17 @@ static void player_walk_physics(void) } phys->in_air = len==0?1:0; + + if( !phys->in_air ) + { + float const DOWNFORCE = -k_walk_downforce*VG_TIMESTEP_FIXED; + v3_muladds( phys->rb.v, (v3f){0.0f,-1.0f,0.0f}, DOWNFORCE, phys->rb.v ); + + if( vg_get_button("jump") ) + { + phys->rb.v[1] = 5.0f; + } + } v3_zero( phys->rb.w ); q_axis_angle( phys->rb.q, (v3f){0.0f,1.0f,0.0f}, -player.angles[0] ); @@ -357,33 +380,28 @@ static void player_walk_physics(void) v3_muladds( phys->rb.co, forward_dir, 2.0f, p1 ); vg_line( phys->rb.co, p1, 0xff0000ff ); - float move_dead = 0.1f, - move = vg_get_axis("grabr")*0.5f + 0.5f - move_dead; + player.walk = powf( vg_get_axis("walk/push")*0.5f + 0.5f, 4.0f ); - if( move > 0.0f ) + if( player.walk > 0.025f ) { - float move_norm = move * (1.0f/(1.0f-move_dead)), - speed = vg_lerpf( 0.1f*k_runspeed, k_runspeed, move_norm ), - amt = k_walk_accel * ktimestep, + float + speed = vg_lerpf( 0.025f*k_runspeed, k_runspeed, player.walk ), + amt = k_walk_accel * VG_TIMESTEP_FIXED, zvel = v3_dot( phys->rb.v, forward_dir ), new_vel = vg_minf( zvel + amt, speed ), diff = new_vel - vg_minf( zvel, speed ); - v3_muladds( phys->rb.v, forward_dir, diff, phys->rb.v ); - - /* TODO move */ - float walk_norm = 30.0f/(float)player.mdl.anim_walk->length, - run_norm = 30.0f/(float)player.mdl.anim_run->length ; - - player.walk_timer += ktimestep * vg_lerpf( walk_norm,run_norm,move_norm ); + if( !phys->in_air ) + { + v3_muladds( phys->rb.v, forward_dir, diff, phys->rb.v ); + } } - else + + if( !phys->in_air ) { - player.walk_timer = 0.0f; + phys->rb.v[0] *= 1.0f - (VG_TIMESTEP_FIXED * k_walk_friction); + phys->rb.v[2] *= 1.0f - (VG_TIMESTEP_FIXED * k_walk_friction); } - - phys->rb.v[0] *= 1.0f - (ktimestep*k_walk_friction); - phys->rb.v[2] *= 1.0f - (ktimestep*k_walk_friction); } /* @@ -496,9 +514,9 @@ static void player_physics(void) } } - float grabt = vg_get_axis( "grabr" )*0.5f+0.5f; + float grabt = vg_get_axis( "grab" )*0.5f+0.5f; phys->grab = vg_lerpf( phys->grab, grabt, 0.14f ); - player.pushing = 0.0f; + player.phys.pushing = 0.0f; if( !phys->in_air ) { @@ -512,12 +530,12 @@ static void player_physics(void) if( angle < 0.999f ) { v4f correction; - q_axis_angle( correction, axis, acosf(angle)*0.3f ); + q_axis_angle( correction, axis, acosf(angle)*18.0f*VG_TIMESTEP_FIXED ); q_mul( correction, phys->rb.q, phys->rb.q ); } - v3_muladds( phys->rb.v, phys->rb.up, - -k_downforce*ktimestep, phys->rb.v ); + float const DOWNFORCE = -k_downforce*VG_TIMESTEP_FIXED; + v3_muladds( phys->rb.v, phys->rb.up, DOWNFORCE, phys->rb.v ); player_physics_control(); @@ -540,7 +558,7 @@ static void player_physics(void) v3_muladds( phys->rb.v, jumpdir, force, phys->rb.v ); phys->jump = 0.0f; - player.jump_time = vg_time; + player.jump_time = vg.time; /* TODO: Move to audio file */ audio_lock(); @@ -558,8 +576,9 @@ static void player_physics(void) if( !phys->jump_charge ) { - phys->jump -= k_jump_charge_speed * ktimestep; + phys->jump -= k_jump_charge_speed * VG_TIMESTEP_FIXED; } + phys->jump_charge = 0; phys->jump = vg_clampf( phys->jump, 0.0f, 1.0f ); } @@ -603,8 +622,8 @@ static void player_do_motion(void) v3f prevco; v3_copy( phys->rb.co, prevco ); - apply_gravity( phys->rb.v, ktimestep ); - v3_muladds( phys->rb.co, phys->rb.v, ktimestep, phys->rb.co ); + apply_gravity( phys->rb.v, VG_TIMESTEP_FIXED ); + v3_muladds( phys->rb.co, phys->rb.v, VG_TIMESTEP_FIXED, phys->rb.co ); /* Real angular velocity integration */ v3_lerp( phys->rb.w, (v3f){0.0f,0.0f,0.0f}, 0.125f, phys->rb.w ); @@ -687,21 +706,21 @@ static void player_mouseview(void) view_vel = { 0.0f, 0.0f }; if( vg_get_button_down( "primary" ) ) - v2_copy( vg_mouse, mouse_last ); + v2_copy( vg.mouse, mouse_last ); else if( vg_get_button( "primary" ) ) { v2f delta; - v2_sub( vg_mouse, mouse_last, delta ); - v2_copy( vg_mouse, mouse_last ); + v2_sub( vg.mouse, mouse_last, delta ); + v2_copy( vg.mouse, mouse_last ); - v2_muladds( view_vel, delta, 0.001f, view_vel ); + v2_muladds( view_vel, delta, 0.06f*vg.time_delta, view_vel ); } - v2_muladds( view_vel, - (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, - 0.05f, view_vel ); - v2_muls( view_vel, 0.93f, view_vel ); + v2_muladds( view_vel, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, + 3.0f * vg.time_delta, view_vel ); + + v2_muls( view_vel, 1.0f-4.2f*vg.time_delta, view_vel ); v2_add( view_vel, player.angles, player.angles ); player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } @@ -719,13 +738,13 @@ static void player_freecam(void) static v3f move_vel = { 0.0f, 0.0f, 0.0f }; if( vg_get_button( "forward" ) ) - v3_muladds( move_vel, lookdir, ktimestep * movespeed, move_vel ); + v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED * movespeed, move_vel ); if( vg_get_button( "back" ) ) - v3_muladds( move_vel, lookdir, ktimestep *-movespeed, move_vel ); + v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED *-movespeed, move_vel ); if( vg_get_button( "left" ) ) - v3_muladds( move_vel, sidedir, ktimestep *-movespeed, move_vel ); + v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED *-movespeed, move_vel ); if( vg_get_button( "right" ) ) - v3_muladds( move_vel, sidedir, ktimestep * movespeed, move_vel ); + v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED * movespeed, move_vel ); v3_muls( move_vel, 0.7f, move_vel ); v3_add( move_vel, player.camera_pos, player.camera_pos );