X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_model.h;h=8d5dd80efc7ac3c2ff8c59d244267dcccca2e54a;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=95b5a7624de95832f4ce58b242f925a8e54d9238;hpb=46643f969b12c2144a5f15ac5509610f18b467e4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_model.h b/player_model.h index 95b5a76..8d5dd80 100644 --- a/player_model.h +++ b/player_model.h @@ -1,92 +1,10 @@ -#ifndef CHARACTER_H -#define CHARACTER_H +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ -#include "common.h" +#pragma once #include "model.h" -#include "rigidbody.h" -#include "render.h" #include "skeleton.h" -#include "skeleton_animator.h" -#include "shaders/viewchar.h" +#include "player_ragdoll.h" -vg_tex2d tex_characters = { .path = "textures/ch_gradient.qoi" }; - -static void character_register(void) -{ - shader_viewchar_register(); -} - -static void character_init(void) -{ - vg_tex2d_init( (vg_tex2d *[]){ &tex_characters }, 1 ); -} - -struct character -{ - glmesh mesh; - struct skeleton sk; - struct skeleton_anim *anim_stand, - *anim_highg, - *anim_slide, - *anim_air, - *anim_push, *anim_push_reverse, - *anim_ollie; - - u32 id_hip, - id_ik_hand_l, - id_ik_hand_r, - id_ik_elbow_l, - id_ik_elbow_r, - id_head; - - v3f cam_pos; - - int shoes[2]; -}; - -static int character_load( struct character *ch, const char *name ) -{ - char buf[64]; - - snprintf( buf, sizeof(buf)-1, "models/%s.mdl", name ); - mdl_header *src = mdl_load( buf ); - - if( !src ) - return 0; - - int error_count = 0; - mdl_unpack_glmesh( src, &ch->mesh ); - - if( !error_count ) - vg_success( "Loaded character file '%s' with no errors\n", name ); - - skeleton_setup( &ch->sk, src ); - ch->anim_stand = skeleton_get_anim( &ch->sk, "pose_stand" ); - ch->anim_highg = skeleton_get_anim( &ch->sk, "pose_highg" ); - ch->anim_slide = skeleton_get_anim( &ch->sk, "pose_slide" ); - ch->anim_air = skeleton_get_anim( &ch->sk, "pose_air" ); - ch->anim_push = skeleton_get_anim( &ch->sk, "push" ); - ch->anim_push_reverse = skeleton_get_anim( &ch->sk, "push_reverse" ); - ch->anim_ollie = skeleton_get_anim( &ch->sk, "ollie" ); - - ch->id_hip = skeleton_bone_id( &ch->sk, "hips" ); - ch->id_ik_hand_l = skeleton_bone_id( &ch->sk, "hand.IK.L" ); - ch->id_ik_hand_r = skeleton_bone_id( &ch->sk, "hand.IK.R" ); - ch->id_ik_elbow_l = skeleton_bone_id( &ch->sk, "elbow.L" ); - ch->id_ik_elbow_r = skeleton_bone_id( &ch->sk, "elbow.R" ); - ch->id_head = skeleton_bone_id( &ch->sk, "head" ); - - free( src ); - return 1; -} - -static void character_eval( struct character *ch ){} -static void character_draw( struct character *ch, float temp, m4x3f camera ){} -static void character_init_ragdoll_joints( struct character *ch ){} -static void character_init_ragdoll( struct character *ch ){} -static void character_ragdoll_go( struct character *ch, v3f pos ){} -static void character_ragdoll_copypose( struct character *ch, v3f v ){} -static void character_debug_ragdoll( struct character *ch ){} -static void character_ragdoll_iter( struct character *ch ){} - -#endif +#include "shaders/model_character_view.h"