X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_model.h;h=8d5dd80efc7ac3c2ff8c59d244267dcccca2e54a;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=4766c1695951653828931bc91c1a39fcc3478d96;hpb=06e35432f5cf2b4e9ad2f537393511867f64d29a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_model.h b/player_model.h index 4766c16..8d5dd80 100644 --- a/player_model.h +++ b/player_model.h @@ -2,129 +2,9 @@ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ -#ifndef CHARACTER_H -#define CHARACTER_H - -#include "player.h" +#pragma once +#include "model.h" +#include "skeleton.h" #include "player_ragdoll.h" -#include "shaders/viewchar.h" - -vg_tex2d tex_characters = { .path = "textures/ch_gradient.qoi" }; - -static void player_model_init(void) -{ - shader_viewchar_register(); - vg_acquire_thread_sync(); - { - vg_tex2d_init( (vg_tex2d *[]){ &tex_characters }, 1 ); - } - vg_release_thread_sync(); -} - -static void player_model_free(void *_) -{ - mesh_free( &player.mdl.mesh ); - vg_tex2d_free( (vg_tex2d *[]){ &tex_characters }, 1 ); -} - -/* - * Load model from file (.mdl) - */ -static void player_load_model( const char *name, int replace_mode ) -{ - char buf[64]; - - snprintf( buf, sizeof(buf)-1, "models/%s.mdl", name ); - mdl_header *src = mdl_load( buf ); - - if( !src ) - { - vg_error( "Could not load model\n" ); - return; - } - - mesh_free( &player.mdl.mesh ); - mdl_unpack_glmesh( src, &player.mdl.mesh ); - - if( !replace_mode ) - { - if( !skeleton_setup( &player.mdl.sk, src ) ) - { - vg_error( "Model: %s\n", buf ); - vg_fatal_exit_loop( "No skeleton" ); - } - - /* - * Link animations - */ - struct _load_anim - { - const char *name; - struct skeleton_anim **anim; - } - anims[] = { - { "pose_stand", &player.mdl.anim_stand }, - { "pose_highg", &player.mdl.anim_highg }, - { "pose_slide", &player.mdl.anim_slide }, - { "pose_air", &player.mdl.anim_air }, - { "push", &player.mdl.anim_push }, - { "push_reverse", &player.mdl.anim_push_reverse }, - { "ollie", &player.mdl.anim_ollie }, - { "ollie_reverse",&player.mdl.anim_ollie_reverse }, - { "grabs", &player.mdl.anim_grabs }, - { "walk", &player.mdl.anim_walk }, - { "run", &player.mdl.anim_run }, - { "idle_cycle", &player.mdl.anim_idle }, - { "jump", &player.mdl.anim_jump } - }; - - for( int i=0; i