X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_model.h;h=1d462f6377485280db4eea7c7323439d60128ea7;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=273fe578fdc96c000e6d9d5f49797daab69eb2b7;hpb=0124cd309a7db70cdd74b5661f2df8b862ca2f2f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_model.h b/player_model.h index 273fe57..1d462f6 100644 --- a/player_model.h +++ b/player_model.h @@ -5,123 +5,14 @@ #ifndef CHARACTER_H #define CHARACTER_H -#include "player.h" -#include "player_ragdoll.h" -#include "shaders/viewchar.h" - -vg_tex2d tex_characters = { .path = "textures/ch_gradient.qoi" }; - -VG_STATIC void player_model_init(void) -{ - shader_viewchar_register(); - vg_acquire_thread_sync(); - { - vg_tex2d_init( (vg_tex2d *[]){ &tex_characters }, 1 ); - } - vg_release_thread_sync(); - - /* load in reference player model, with animations and such */ - mdl_open( &player.mdl.meta, "models/ch_new.mdl" ); - mdl_load_metadata( &player.mdl.meta, vg_mem.rtmemory ); - mdl_load_anim_data( &player.mdl.meta, vg_mem.rtmemory ); - - vg_linear_clear( vg_mem.scratch ); - mdl_load_mesh_data( &player.mdl.meta, vg_mem.scratch ); - mdl_close( &player.mdl.meta ); - - /* - * load in other player models. This may need to be more sophisticated in - * the futre if we have more of these guys - */ - mdl_context ctx_outlaw, - ctx_jordan; +#define VG_GAME +#include "vg/vg.h" - mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl" ); - mdl_load_metadata( &ctx_outlaw, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_outlaw, vg_mem.scratch ); - mdl_close( &ctx_outlaw ); - - mdl_open( &ctx_jordan, "models/ch_jordan.mdl" ); - mdl_load_metadata( &ctx_jordan, vg_mem.scratch ); - mdl_load_mesh_data( &ctx_jordan, vg_mem.scratch ); - mdl_close( &ctx_jordan ); - - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &player.mdl.meta, &player.mdl.player_meshes[0] ); - mdl_unpack_glmesh( &ctx_outlaw, &player.mdl.player_meshes[1] ); - mdl_unpack_glmesh( &ctx_jordan, &player.mdl.player_meshes[2] ); - } - vg_release_thread_sync(); - - skeleton_setup( &player.mdl.sk, vg_mem.rtmemory, &player.mdl.meta ); - player_init_ragdoll(); - - /* - * Link animations - */ - struct _load_anim - { - const char *name; - struct skeleton_anim **anim; - } - anims[] = { - { "pose_stand", &player.mdl.anim_stand }, - { "pose_highg", &player.mdl.anim_highg }, - { "pose_slide", &player.mdl.anim_slide }, - { "pose_air", &player.mdl.anim_air }, - { "push", &player.mdl.anim_push }, - { "push_reverse", &player.mdl.anim_push_reverse }, - { "ollie", &player.mdl.anim_ollie }, - { "ollie_reverse",&player.mdl.anim_ollie_reverse }, - { "grabs", &player.mdl.anim_grabs }, - { "walk", &player.mdl.anim_walk }, - { "run", &player.mdl.anim_run }, - { "idle_cycle", &player.mdl.anim_idle }, - { "jump", &player.mdl.anim_jump } - }; - - for( int i=0; i