X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_glide.h;h=f8f6dd99dffee4de2a9d85f47d91c8c6b025826f;hb=888e62fcd8f9777cee774fbb8fab2e52660303a7;hp=f9e4e975b7474d765a5340739149c3c01841b4ff;hpb=ec3a96fde91385417ffc20e0f7745d7d8e2889ca;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_glide.h b/player_glide.h index f9e4e97..f8f6dd9 100644 --- a/player_glide.h +++ b/player_glide.h @@ -2,6 +2,7 @@ #define PLAYER_GLIDE_H #include "player.h" +#include "trail.h" struct player_glide { struct skeleton_anim *anim_glide; @@ -44,6 +45,9 @@ struct player_glide { } parts[4]; + u32 trail_count; + v3f trail_positions[2]; + mdl_context glider; GLuint *glider_textures; glmesh glider_mesh; @@ -87,6 +91,19 @@ static player_glide = { } }; +static trail_system trails_glider[] = { +{ + .width = 0.035f, + .lifetime = 5.0f, + .min_dist = 0.5f +}, +{ + .width = 0.035f, + .lifetime = 5.0f, + .min_dist = 0.5f +}, +}; + static void player_glide_pre_update(void); static void player_glide_update(void); static void player_glide_post_update(void); @@ -105,6 +122,7 @@ static void render_glider_model( camera *cam, world_instance *world, m4x3f mmdl, enum board_shader shader ); static void player_glide_remote_animator_exchange( bitpack_ctx *ctx, void *data ); +static void player_glide_equip_glider(void); struct player_subsystem_interface static player_subsystem_glide = { .pre_update = player_glide_pre_update,