X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_glide.h;h=163e3ba458e83e027cd3bca2626680697b6235f0;hb=f5ab30ae4b7250cc128086261b60f0af47f88f11;hp=0794b1c9b9347bca0b7c83ef9f85058bcd5af93b;hpb=ffc664de040aab29a4fbeec14307996d8e9ae2ec;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_glide.h b/player_glide.h index 0794b1c..163e3ba 100644 --- a/player_glide.h +++ b/player_glide.h @@ -4,7 +4,7 @@ #include "player.h" struct player_glide { - struct skeleton_anim *anim_temp; + struct skeleton_anim *anim_glide; struct player_glide_animator { v3f root_co; @@ -32,6 +32,10 @@ struct player_glide { enum rb_shape shape; } parts[3]; + + mdl_context glider; + GLuint *glider_textures; + glmesh glider_mesh; } static player_glide = { .parts = { @@ -65,6 +69,9 @@ static void player_glide_pose( void *animator, player_pose *pose ); static void player_glide_post_animate(void); static void player_glide_im_gui(void); static void player_glide_bind(void); +static void player_glide_transition(void); +static void player_glide_render( camera *cam, world_instance *world, + player_pose *pose ); struct player_subsystem_interface static player_subsystem_glide = { .pre_update = player_glide_pre_update, @@ -75,6 +82,7 @@ struct player_subsystem_interface static player_subsystem_glide = { .post_animate = player_glide_post_animate, .im_gui = player_glide_im_gui, .bind = player_glide_bind, + .render = player_glide_render, .animator_data = &player_glide.animator, .animator_size = sizeof(player_glide.animator),