X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_glide.c;h=6b5930b9c2f26bed2d4d17ad1f28d3d902303831;hb=HEAD;hp=f7339373869924086ceb02272a80b1af9a01da89;hpb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_glide.c b/player_glide.c deleted file mode 100644 index f733937..0000000 --- a/player_glide.c +++ /dev/null @@ -1,707 +0,0 @@ -#include "player_glide.h" -#include "vg/vg_rigidbody.h" -#include "scene_rigidbody.h" -#include "shaders/model_board_view.h" -#include "shaders/model_entity.h" -#include "input.h" -#include "skaterift.h" - -#include "player_dead.h" -#include "player_skate.h" - -trail_system trails_glider[] = { - { - .width = 0.035f, - .lifetime = 5.0f, - .min_dist = 0.5f - }, - { - .width = 0.035f, - .lifetime = 5.0f, - .min_dist = 0.5f - }, -}; - -struct player_glide player_glide = -{ - .parts = { - { - .co = { 1.0f, 0.5f, -1.0f }, - .euler = { VG_TAUf*0.25f, VG_TAUf*0.125f, 0.0f }, - .shape = k_rb_shape_capsule, - .inf = { .h = 2.82842712475f, .r = 0.25f }, - }, - { - .co = { -1.0f, 0.5f, -1.0f }, - .euler = { VG_TAUf*0.25f, -VG_TAUf*0.125f, 0.0f }, - .shape = k_rb_shape_capsule, - .inf = { .h = 2.82842712475f, .r = 0.25f }, - }, - { - .co = { 0.0f, 0.5f, 1.0f }, - .euler = { VG_TAUf*0.25f, VG_TAUf*0.25f, 0.0f }, - .shape = k_rb_shape_capsule, - .inf = { .h = 6.0f, .r = 0.25f }, - }, - { - .co = { 0.0f, -0.5f, 0.0f }, - .euler = { VG_TAUf*0.25f, VG_TAUf*0.25f, 0.0f }, - .shape = k_rb_shape_capsule, - .inf = { .h = 2.0f, .r = 0.25f }, - .is_damage = 1, - }, - } -}; - -struct player_subsystem_interface player_subsystem_glide = -{ - .pre_update = player_glide_pre_update, - .update = player_glide_update, - .post_update = player_glide_post_update, - .animate = player_glide_animate, - .pose = player_glide_pose, - .post_animate = player_glide_post_animate, - .network_animator_exchange = player_glide_animator_exchange, - .im_gui = player_glide_im_gui, - .bind = player_glide_bind, - - .animator_data = &player_glide.animator, - .animator_size = sizeof(player_glide.animator), - .name = "Glide" -}; - -static f32 k_glide_steer = 2.0f, - k_glide_cl = 0.04f, - k_glide_cs = 0.02f, - k_glide_drag = 0.0001f, - k_glide_slip_yaw = 0.1f, - k_glide_lift_pitch = 0.0f, - k_glide_wing_orient = -0.1f, - k_glide_balance = 1.0f; - -static i32 k_glide_pause = 0; - -void player_glide_pre_update(void) -{ - if( button_down(k_srbind_use) ){ - localplayer.subsystem = k_player_subsystem_skate; - localplayer.glider_orphan = 1; - - player_skate.state.activity = k_skate_activity_air; - player_skate.state.activity_prev = k_skate_activity_air; - - q_mulv( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, player_skate.state.cog ); - v3_add( player_skate.state.cog, localplayer.rb.co, - player_skate.state.cog ); - v3_copy( localplayer.rb.v, player_skate.state.cog_v ); - - player__begin_holdout( (v3f){0.0f,0.0f,0.0f} ); - player__skate_reset_animator(); - player__skate_clear_mechanics(); - v3_copy( (v3f){0.0f,0.0f,0.0f}, player_skate.state.trick_euler ); - - player__approximate_best_trajectory(); - } -} - -static void massless_accel( rigidbody *rb, v3f delta, v3f impulse ){ - /* linear */ - v3_muladds( rb->v, impulse, vg.time_fixed_delta, rb->v ); - - /* Angular velocity */ - v3f wa; - v3_cross( delta, impulse, wa ); - v3_muladds( rb->w, wa, vg.time_fixed_delta, rb->w ); -} - -static void calculate_lift( v3f vl, f32 aoa_bias, - v3f axis, v3f back, f32 power, - v3f out_force ){ - v3f up; - v3_cross( back, axis, up ); - - v3f wind; - v3_muladds( vl, axis, -v3_dot(axis,vl), wind ); - - f32 windv2 = v3_length2(wind), - aoa = atan2f( v3_dot( up, wind ), v3_dot( back, wind ) ) + aoa_bias, - cl = aoa / VG_PIf, /* TODO: make it a curve */ - L = windv2 * cl * power; - - v3f lift_dir; - v3_normalize( wind ); - v3_cross( wind, axis, lift_dir ); - - /* this is where induced drag (from the flappy things) would go */ - - v3_muls( lift_dir, L, out_force ); -} - -static void calculate_drag( v3f vl, f32 cd, v3f out_force ){ - f32 v2 = v3_length2( vl ); - v3f dir; - v3_copy( vl, dir ); - v3_normalize( dir ); - v3_muls( vl, -cd*v2, out_force ); -} - -/* - * Returns true if the bottom sphere is hit - */ -bool glider_physics( v2f steer ) -{ - rigidbody *rb = &player_glide.rb; - - /* lift */ - v3f vl, wl; - m3x3_mulv( rb->to_local, rb->v, vl ); - m3x3_mulv( rb->to_local, rb->w, wl ); - - v3f F, Flift, Fslip, Fdrag, FslipW, FliftW; - - calculate_lift( vl, steer[1]*k_glide_steer, - (v3f){1,0,0}, - (v3f){0,sinf(k_glide_wing_orient),cosf(k_glide_wing_orient)}, - k_glide_cl, Flift ); - v3_copy( Flift, player_glide.info_lift ); - v3_cross( (v3f){0,0,0}, Flift, FliftW ); - - calculate_lift( vl, 0.0f, - (v3f){0,1,0},(v3f){0,0,1}, - k_glide_cs, Fslip ); - v3_copy( Fslip, player_glide.info_slip ); - v3_cross( (v3f){0,k_glide_lift_pitch,k_glide_slip_yaw}, Fslip, FslipW ); - - calculate_drag( vl, k_glide_drag, Fdrag ); - v3_copy( Fdrag, player_glide.info_drag ); - - v3f balance = {0.0f,-k_glide_balance,0.0f}; - m3x3_mulv( rb->to_local, balance, balance ); - - v3f Fw = { - steer[1]*k_glide_steer - balance[2], - 0.0f, - -steer[0]*k_glide_steer + balance[0], - }; - - if( player_glide.ticker ){ - player_glide.ticker --; - return 0; - } - player_glide.ticker += k_glide_pause; - - /* apply forces */ - v3_add( Flift, Fslip, F ); - v3_add( F, Fdrag, F ); - - m3x3_mulv( rb->to_world, F, F ); - v3_muladds( rb->v, F, vg.time_fixed_delta, rb->v ); - - v3_add( Fw, FslipW, Fw ); - v3_add( Fw, FliftW, Fw ); - m3x3_mulv( rb->to_world, Fw, Fw ); - v3_muladds( rb->w, Fw, vg.time_fixed_delta, rb->w ); - - - /* - * collisions & constraints - */ - world_instance *world = world_current_instance(); - rb_solver_reset(); - - bool bottom_hit = 0; - - rigidbody _null = {0}; - _null.inv_mass = 0.0f; - m3x3_zero( _null.iI ); - for( u32 i=0; i < vg_list_size(player_glide.parts); i ++ ){ - m4x3f mmdl; - m4x3_mul( rb->to_world, player_glide.parts[i].mdl, mmdl ); - - if( player_glide.parts[i].shape == k_rb_shape_capsule ){ - vg_line_capsule( mmdl, - player_glide.parts[i].inf.r, - player_glide.parts[i].inf.h, - VG__BLACK ); - } - else if( player_glide.parts[i].shape == k_rb_shape_sphere ){ - vg_line_sphere( mmdl, player_glide.parts[i].r, 0 ); - } - - if( rb_global_has_space() ){ - rb_ct *buf = rb_global_buffer(); - - u32 l = 0; - - if( player_glide.parts[i].shape == k_rb_shape_capsule ){ - l = rb_capsule__scene( mmdl, &player_glide.parts[i].inf, - NULL, world->geo_bh, buf, - k_material_flag_ghosts ); - } - else if( player_glide.parts[i].shape == k_rb_shape_sphere ){ - l = rb_sphere__scene( mmdl, player_glide.parts[i].r, - NULL, world->geo_bh, buf, - k_material_flag_ghosts ); - } - - if( player_glide.parts[i].is_damage && l ){ - bottom_hit = 1; - } - - for( u32 j=0; janimator; - rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q ); -} - -void player_glide_pose( void *_animator, player_pose *pose ) -{ - struct skeleton *sk = &localplayer.skeleton; - struct player_glide_animator *animator = _animator; - pose->type = k_player_pose_type_ik; - pose->board.lean = 0.0f; - - skeleton_sample_anim( sk, player_glide.anim_glide, 0.0f, pose->keyframes ); - - v3f temp; - q_mulv( animator->root_q, (v3f){0,-0.5f,0}, temp ); - v3_add( animator->root_co, temp, pose->root_co ); - - v4_copy( animator->root_q, pose->root_q ); -} - -void player_glide_post_animate(void) -{ - if( localplayer.cam_control.camera_mode == k_cam_firstperson ) - localplayer.cam_velocity_influence = 0.0f; - else - localplayer.cam_velocity_influence = 0.0f; - - v3f fwd; - v3_muls( localplayer.rb.to_world[2], -1.0f, fwd ); - v3_angles( fwd, localplayer.angles ); - - localplayer.cam_dist = 2.0f + v3_length( localplayer.rb.v )*0.2f; -} - -void player_glide_animator_exchange( bitpack_ctx *ctx, void *data ) -{ - struct player_glide_animator *animator = data; - - bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); - bitpack_qquat( ctx, animator->root_q ); -} - -void player_glide_remote_animator_exchange( bitpack_ctx *ctx, void *data ) -{ - struct remote_glider_animator *animator = data; - - bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co ); - bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->s ); - bitpack_qquat( ctx, animator->root_q ); -} - -void player_glide_im_gui(void) -{ - player__debugtext( 1, "Nothing here" ); - player__debugtext( 1, " lift: %.2f %.2f %.2f", - player_glide.info_lift[0], - player_glide.info_lift[1], - player_glide.info_lift[2] ); - player__debugtext( 1, " slip: %.2f %.2f %.2f", - player_glide.info_slip[0], - player_glide.info_slip[1], - player_glide.info_slip[2] ); - player__debugtext( 1, " drag: %.2f %.2f %.2f", - player_glide.info_drag[0], - player_glide.info_drag[1], - player_glide.info_drag[2] ); -} - -void player_glide_equip_glider(void) -{ - if( !localplayer.have_glider ){ - localplayer.have_glider = 1; - localplayer.glider_orphan = 0; - player_glide.t = -1.0f; - } -} - -static int ccmd_player_glider_spawn( int argc, const char *argv[] ){ - if( vg_console.cheats ){ - player_glide_equip_glider(); - } - else { - vg_error( "Can't spawn without cheats enabled.\n" ); - } - return 0; -} - -void player_glide_bind(void) -{ - u32 mask = VG_VAR_CHEAT|VG_VAR_PERSISTENT; - VG_VAR_F32( k_glide_steer, flags=mask ); - VG_VAR_F32( k_glide_cl, flags=mask ); - VG_VAR_F32( k_glide_cs, flags=mask ); - VG_VAR_F32( k_glide_drag, flags=mask ); - VG_VAR_F32( k_glide_slip_yaw, flags=mask ); - VG_VAR_F32( k_glide_lift_pitch, flags=mask ); - VG_VAR_I32( k_glide_pause, flags=mask ); - VG_VAR_F32( k_glide_balance, flags=mask ); - VG_VAR_F32( k_glide_wing_orient, flags=mask ); - - vg_console_reg_cmd( "spawn_glider", ccmd_player_glider_spawn, NULL ); - - f32 mass = 0.0f,k_density = 8.0f; - m3x3f I; - m3x3_zero( I ); - - for( u32 i=0; itextures ); - player_glide.glider_textures = - vg_linear_alloc( alloc, vg_align8(sizeof(GLuint)*(count+1))); - player_glide.glider_textures[0] = vg.tex_missing; - mdl_async_load_glmesh( mdl, &player_glide.glider_mesh, NULL ); - - for( u32 i=0; itextures, i ); - void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size ); - mdl_fread_pack_file( mdl, &tex->file, data ); - vg_tex2d_load_qoi_async( data, tex->file.pack_size, - VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, - &player_glide.glider_textures[i+1] ); - } - - /* load trail positions */ - mdl_array_ptr markers; - MDL_LOAD_ARRAY( mdl, &markers, ent_marker, vg_mem.scratch ); - - for( u32 i=0; itransform.co, - player_glide.trail_positions[ player_glide.trail_count ++ ] ); - - if( player_glide.trail_count == vg_list_size(trails_glider) ) - break; - } - - mdl_close( mdl ); - - /* allocate effects */ - for( u32 i=0; istatus == k_world_status_loaded ){ - world_routes_clear( instance ); - } - } - - v3_copy( localplayer.rb.co, player_glide.rb.co ); - - f32 dir = v3_dot( localplayer.rb.v, localplayer.rb.to_world[2] ); - - if( dir > 0.0f ){ - v4f qyaw; - q_axis_angle( qyaw, (v3f){0,1,0}, VG_TAUf*0.5f ); - q_mul( qyaw, localplayer.rb.q, player_glide.rb.q ); - q_normalize( player_glide.rb.q ); - } - else - v4_copy( localplayer.rb.q, player_glide.rb.q ); - - v3_copy( localplayer.rb.v, player_glide.rb.v ); - v3_copy( localplayer.rb.w, player_glide.rb.w ); - rb_update_matrices( &player_glide.rb ); - - player__begin_holdout( (v3f){0,0,0} ); -} - -void render_glider_model( vg_camera *cam, world_instance *world, - m4x3f mmdl, enum board_shader shader ) -{ - u32 current_tex = 0xffffffff; - glActiveTexture( GL_TEXTURE0 ); - - mdl_context *mdl = &player_glide.glider; - mesh_bind( &player_glide.glider_mesh ); - - for( u32 i=0; imeshs); i ++ ){ - mdl_mesh *mesh = mdl_arritm( &mdl->meshs, i ); - - m4x3f mmmdl; - mdl_transform_m4x3( &mesh->transform, mmmdl ); - m4x3_mul( mmdl, mmmdl, mmmdl ); - - if( shader == k_board_shader_player ) - shader_model_board_view_uMdl( mmmdl ); - else if( shader == k_board_shader_entity ){ - m4x4f m4mmmdl; - m4x3_expand( mmmdl, m4mmmdl ); - m4x4_mul( cam->mtx_prev.pv, m4mmmdl, m4mmmdl ); - - shader_model_entity_uMdl( mmmdl ); - shader_model_entity_uPvmPrev( m4mmmdl ); - } - - for( u32 j=0; jsubmesh_count; j ++ ){ - mdl_submesh *sm = mdl_arritm( &mdl->submeshs, mesh->submesh_start+j ); - if( !sm->material_id ) { - vg_error( "Invalid material ID 0\n" ); - continue; - } - - mdl_material *mat = mdl_arritm( &mdl->materials, sm->material_id-1 ); - if( mat->tex_diffuse != current_tex ){ - glBindTexture( GL_TEXTURE_2D, - player_glide.glider_textures[ mat->tex_diffuse ] ); - current_tex = mat->tex_diffuse; - } - - mdl_draw_submesh( sm ); - } - } -} - -/* - * TODO: more flexible way to call - * - this depends on the current state, but we need to pass a struct in - * that can hold that information instead so we can save it into - * the replay - */ -void player_glide_render( vg_camera *cam, world_instance *world, - player_pose *pose ) -{ - if( !((localplayer.subsystem == k_player_subsystem_glide) || - (localplayer.observing_system == k_player_subsystem_glide) || - localplayer.have_glider || - localplayer.glider_orphan) ) - return; - - shader_model_board_view_use(); - shader_model_board_view_uTexMain( 0 ); - shader_model_board_view_uCamera( cam->transform[3] ); - shader_model_board_view_uPv( cam->mtx.pv ); - - shader_model_board_view_uDepthCompare(1); - depth_compare_bind( - shader_model_board_view_uTexSceneDepth, - shader_model_board_view_uInverseRatioDepth, - shader_model_board_view_uInverseRatioMain, - cam ); - - WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_board_view ); - - mdl_keyframe kf_res; - if( localplayer.glider_orphan ){ - rb_extrapolate( &player_glide.rb, kf_res.co, kf_res.q ); - v3_fill( kf_res.s, 1.0f ); - - v3f temp; - q_mulv( kf_res.q, (v3f){0,-0.5f,0}, temp ); - v3_add( temp, kf_res.co, kf_res.co ); - } - else { - f32 target; - if( localplayer.subsystem == k_player_subsystem_glide ) target = 1.0f; - else target = 0.0f; - - /* TODO: TEMP */ - if( skaterift.activity != k_skaterift_replay ) - vg_slewf( &player_glide.t, target, vg.time_frame_delta * 4.0f ); - - mdl_keyframe kf_backpack; - - struct skeleton *sk = &localplayer.skeleton; - m4x3_mulv( localplayer.final_mtx[localplayer.id_chest ], - sk->bones[localplayer.id_chest].co, - kf_backpack.co ); - - v4f qyaw, qpitch, qchest, q; - q_axis_angle( qyaw, (v3f){0,1,0}, VG_TAUf*0.25f ); - q_axis_angle( qpitch, (v3f){1,0,0}, VG_TAUf*0.25f ); - m3x3_q( localplayer.final_mtx[ localplayer.id_chest ], qchest ); - - q_mul( qyaw, qpitch, q ); - q_mul( qchest, q, kf_backpack.q ); - q_normalize( kf_backpack.q ); - - f32 scale; - if( player_glide.t <= 0.0f ){ - f32 st = player_glide.t + 1.0f, - sst = vg_smoothstepf(st), - isst= 1.0f - sst; - scale = vg_lerpf( 0.0f, 0.2f, sst ); - - v4f qspin; - q_axis_angle( qspin, (v3f){0,0,1}, VG_TAUf * isst * 0.5f ); - q_mul( kf_backpack.q, qspin, kf_backpack.q ); - kf_backpack.co[1] += isst * 1.0f; - v3_muladds( kf_backpack.co, - localplayer.final_mtx[ localplayer.id_chest ][0], - isst * 0.25f, - kf_backpack.co ); - } - else{ - scale = vg_lerpf( 0.2f, 1.0f, vg_smoothstepf(player_glide.t) ); - } - - - v3_fill( kf_backpack.s, scale ); - - v3_copy( pose->root_co, kf_res.co ); - v4_copy( pose->root_q, kf_res.q ); - v3_fill( kf_res.s, scale ); - - f32 blend = vg_smoothstepf( vg_maxf( 0, player_glide.t ) ); - keyframe_lerp( &kf_backpack, &kf_res, blend, &kf_res ); - } - - m4x3f mmdl; - q_m3x3( kf_res.q, mmdl ); - m3x3_scale( mmdl, kf_res.s ); - v3_copy( kf_res.co, mmdl[3] ); - - render_glider_model( cam, world, mmdl, k_board_shader_player ); - - /* totally FUCKED */ - v4_copy( kf_res.q, player_glide.remote_animator.root_q ); - v3_copy( kf_res.co, player_glide.remote_animator.root_co ); - player_glide.remote_animator.s = kf_res.s[0]; -} - -void player_glide_render_effects( vg_camera *cam ) -{ - v3f co, temp; - v4f q; - rb_extrapolate( &player_glide.rb, co, q ); - q_mulv( q, (v3f){0,-0.5f,0}, temp ); - v3_add( temp, co, co ); - - f32 alpha = vg_maxf( (fabsf(player_glide.info_lift[2])-1.0f), 0.0f ) /18.0f; - - for( u32 i=0; i