X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_device_skate.h;fp=player_device_skate.h;h=3d5b0795c4473af25d277209b8bcd3a384026590;hb=f82c365a9144c3e5e57df88cb57ef273e9e9d47b;hp=d4c1e6201803e795fac6382d35c4b3c00792dc79;hpb=68f26d6267708e76af28e7790c708948a90379b3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_device_skate.h b/player_device_skate.h index d4c1e62..3d5b079 100644 --- a/player_device_skate.h +++ b/player_device_skate.h @@ -1493,6 +1493,8 @@ VG_STATIC void skate_camera_firstperson( player_interface *player, /* this is a little yucky but needs to be done so we can use this 'prediction' * in the pose function. its unfortunate. too bad + * + * FIXME: Can do better with FREEDOM MODE + api ordering. */ VG_STATIC void skate_camera_thirdperson_nextpos( player_interface *player, struct player_device_skate *s,