X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_dead.c;h=7733c327e2b0668d9a6a7439fd7fda829cdf509b;hb=76315944e5a98838163e0aba8601ed3522f0724d;hp=8f7170e281a78105207ec6ff99f766f1f7ae6da7;hpb=b35ac7383d4aba1d0b8a74be7bf1695996ff57f4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_dead.c b/player_dead.c index 8f7170e..7733c32 100644 --- a/player_dead.c +++ b/player_dead.c @@ -2,6 +2,7 @@ #define PLAYER_DEAD_C #include "player.h" +#include "gui.h" static void player__dead_update(void){ player_ragdoll_iter( &localplayer.ragdoll ); @@ -23,6 +24,21 @@ static void player__dead_post_update(void){ v3_copy( d->co_lpf, localplayer.rb.co ); v3_zero( localplayer.rb.v ); v3_zero( localplayer.rb.w ); + + if( (skaterift.activity == k_skaterift_default) && + button_down(k_srbind_dead_respawn) ){ + ent_spawn *spawn = world_find_closest_spawn( + world_current_instance(), localplayer.rb.co ); + + if( spawn ){ + v3_copy( spawn->transform.co, localplayer.rb.co ); + player__reset(); + srinput.state = k_input_state_resume; + } + else { + vg_error( "No spawns!\n" ); + } + } } static void player__dead_animate(void){ @@ -122,15 +138,29 @@ static void player__dead_post_animate(void){ static void player__dead_im_gui(void){ } -static void player__dead_transition(void){ +static void player__dead_transition( enum player_die_type type ){ localplayer.subsystem = k_player_subsystem_dead; - copy_localplayer_to_ragdoll( &localplayer.ragdoll, localplayer.rb.v ); + copy_localplayer_to_ragdoll( &localplayer.ragdoll, type ); struct ragdoll_part *part = &localplayer.ragdoll.parts[ localplayer.id_hip-1 ]; v3_copy( part->obj.rb.co, player_dead.co_lpf ); v3_copy( part->obj.rb.v, player_dead.v_lpf ); v3_copy( part->obj.rb.w, player_dead.w_lpf ); + + gui_helper_clear(); + vg_str str; + + struct gui_helper *h; + if( (h = gui_new_helper(input_button_list[k_srbind_reset], &str) )){ + vg_strcat( &str, "rewind" ); + + if( world_static.active_instance == k_world_purpose_hub ) + h->greyed = 1; + } + + if( gui_new_helper(input_button_list[k_srbind_dead_respawn], &str )) + vg_strcat( &str, "spawn" ); } static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data ){ @@ -142,4 +172,9 @@ static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data ){ } } +static void player__dead_bind(void){ + struct skeleton *sk = &localplayer.skeleton; + player_dead.anim_bail = skeleton_get_anim( sk, "pose_bail_ball" ); +} + #endif /* PLAYER_DEAD_C */