X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_dead.c;h=1dd8c7619388ef1004e5d7e985540100e9298560;hb=304647a7672165dd35ffe54884ed9aedcc9bf363;hp=625ff0e7643cae2dfb8c0d4c5a4cb9dc93cd1789;hpb=217627b6b4eef904ac89b5f7f7f819b3a0970b20;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_dead.c b/player_dead.c index 625ff0e..1dd8c76 100644 --- a/player_dead.c +++ b/player_dead.c @@ -1,14 +1,32 @@ -#ifndef PLAYER_DEAD_C -#define PLAYER_DEAD_C - -#include "player.h" +#include "skaterift.h" +#include "player_dead.h" #include "gui.h" -static void player__dead_update(void){ +struct player_dead player_dead; +struct player_subsystem_interface player_subsystem_dead = { + .update = player__dead_update, + .post_update = player__dead_post_update, + .animate = player__dead_animate, + .pose = player__dead_pose, + .post_animate = player__dead_post_animate, + .im_gui = player__dead_im_gui, + .bind = player__dead_bind, + + .animator_data = &player_dead.animator, + .animator_size = sizeof(player_dead.animator), + .network_animator_exchange = player__dead_animator_exchange, + .name = "Dead" +}; + +void player__dead_update(void) +{ player_ragdoll_iter( &localplayer.ragdoll ); + + world_instance *world = world_current_instance(); + world_water_player_safe( world, 0.2f ); } -static void player__dead_post_update(void){ +void player__dead_post_update(void){ struct ragdoll_part *part = &localplayer.ragdoll.parts[ localplayer.id_hip-1 ]; struct player_dead *d = &player_dead; @@ -41,7 +59,7 @@ static void player__dead_post_update(void){ } } -static void player__dead_animate(void){ +void player__dead_animate(void){ struct player_dead *d = &player_dead; struct player_dead_animator *animator = &d->animator; struct player_ragdoll *rd = &localplayer.ragdoll; @@ -113,7 +131,8 @@ static void player__dead_animate(void){ } } -static void player__dead_pose( void *_animator, player_pose *pose ){ +void player__dead_pose( void *_animator, player_pose *pose ) +{ struct player_dead_animator *animator = _animator; struct player_ragdoll *rd = &localplayer.ragdoll; struct skeleton *sk = &localplayer.skeleton; @@ -131,14 +150,20 @@ static void player__dead_pose( void *_animator, player_pose *pose ){ } } -static void player__dead_post_animate(void){ +void player__dead_post_animate(void) +{ localplayer.cam_velocity_influence = 1.0f; } -static void player__dead_im_gui(void){ +void player__dead_im_gui(void) +{ } -static void player__dead_transition( enum player_die_type type ){ +void player__dead_transition( enum player_die_type type ) +{ + if( localplayer.subsystem == k_player_subsystem_dead ) + return; + localplayer.subsystem = k_player_subsystem_dead; copy_localplayer_to_ragdoll( &localplayer.ragdoll, type ); @@ -163,7 +188,8 @@ static void player__dead_transition( enum player_die_type type ){ vg_strcat( &str, "spawn" ); } -static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data ){ +void player__dead_animator_exchange( bitpack_ctx *ctx, void *data ) +{ struct player_dead_animator *animator = data; for( u32 i=0; i