X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.h;h=b32faee6fc6fd1e778e236cb980313c63f1ddaa7;hb=8110f8ef27afe101ef77b88ad2114d8c216f2629;hp=2be689e09c3d397b8a7b816926f5dc3a439cb685;hpb=74174e4357c402824302174845f89b975dba5981;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.h b/player_common.h index 2be689e..b32faee 100644 --- a/player_common.h +++ b/player_common.h @@ -1,20 +1,16 @@ -#ifndef PLAYER_COMMON_H -#define PLAYER_COMMON_H - +#pragma once #include "player_api.h" -static v3f TEMP_TPV_EXTRA; /* TODO: what? */ - -VG_STATIC float +static float k_cam_spring = 20.0f, k_cam_damp = 6.7f, k_cam_punch = -1.0f, k_cam_shake_strength = 0.0001f, k_cam_shake_trackspeed = 0.2f; -VG_STATIC void player_look( player_instance *player, v3f angles ); -VG_STATIC void player__cam_iterate( player_instance *player ); -VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ); -struct player_board *player_get_player_board( struct player_instance *player ); +static i32 k_player_debug_info = 0; +static ui_rect g_player_debugger; -#endif /* PLAYER_COMMON_H */ +void player_look( v3f angles, float speed ); +void player__cam_iterate(void); +f32 player_get_heading_yaw(void);