X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.h;h=b32faee6fc6fd1e778e236cb980313c63f1ddaa7;hb=8110f8ef27afe101ef77b88ad2114d8c216f2629;hp=1b6ec71641950a08f2703ddb9346e08d968209ae;hpb=7fb317c87e6d6a0a2a0de714b278ff8763254657;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.h b/player_common.h index 1b6ec71..b32faee 100644 --- a/player_common.h +++ b/player_common.h @@ -1,9 +1,6 @@ -#ifndef PLAYER_COMMON_H -#define PLAYER_COMMON_H - +#pragma once #include "player_api.h" -static v3f TEMP_TPV_EXTRA; /* TODO: what? */ static float k_cam_spring = 20.0f, k_cam_damp = 6.7f, @@ -14,10 +11,6 @@ static float static i32 k_player_debug_info = 0; static ui_rect g_player_debugger; -VG_STATIC void player_look( player_instance *player, v3f angles ); -VG_STATIC void player__cam_iterate( player_instance *player ); -VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ); -struct player_board *player_get_player_board( struct player_instance *player ); -struct player_model *player_get_player_model( struct player_instance *player ); - -#endif /* PLAYER_COMMON_H */ +void player_look( v3f angles, float speed ); +void player__cam_iterate(void); +f32 player_get_heading_yaw(void);