X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.h;h=529fc84173fa56d34475881b65e9b5a5015bf6ca;hb=f48c3935c01da796b7ecb011a42d6576788b7648;hp=ab982289db1e72696d85be059fc07745b73ac921;hpb=e9b84820514f4880082d97fff4fc709ac1a2dc83;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.h b/player_common.h index ab98228..529fc84 100644 --- a/player_common.h +++ b/player_common.h @@ -3,18 +3,21 @@ #include "player_api.h" -static v3f TEMP_TPV_EXTRA; /* TODO: what? */ - -VG_STATIC float +static float k_cam_spring = 20.0f, k_cam_damp = 6.7f, k_cam_punch = -1.0f, - k_cam_shake_strength = 1.0f, - k_cam_shake_trackspeed = 1.0f; + k_cam_shake_strength = 0.0001f, + k_cam_shake_trackspeed = 0.2f; + +static i32 k_player_debug_info = 0; +static ui_rect g_player_debugger; -VG_STATIC void player_look( player_instance *player, v3f angles ); +VG_STATIC void player_look( v3f angles, float speed ); VG_STATIC void player__cam_iterate( player_instance *player ); VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ); struct player_board *player_get_player_board( struct player_instance *player ); +struct player_model *player_get_player_model( struct player_instance *player ); +VG_STATIC float player_get_heading_yaw( player_instance *player ); #endif /* PLAYER_COMMON_H */