X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.h;h=529fc84173fa56d34475881b65e9b5a5015bf6ca;hb=da1a0abc0c32b4283746949ba9a135a7d3c0b82c;hp=6c825d800dec12a96256b23e8f7cf1caa3bd7fdd;hpb=5a6199fecf8afcff4b4ef2d341a0dfd0e220420d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.h b/player_common.h index 6c825d8..529fc84 100644 --- a/player_common.h +++ b/player_common.h @@ -3,8 +3,21 @@ #include "player_api.h" -VG_STATIC void player_look( player_instance *player, v3f angles ); +static float + k_cam_spring = 20.0f, + k_cam_damp = 6.7f, + k_cam_punch = -1.0f, + k_cam_shake_strength = 0.0001f, + k_cam_shake_trackspeed = 0.2f; + +static i32 k_player_debug_info = 0; +static ui_rect g_player_debugger; + +VG_STATIC void player_look( v3f angles, float speed ); VG_STATIC void player__cam_iterate( player_instance *player ); VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ); +struct player_board *player_get_player_board( struct player_instance *player ); +struct player_model *player_get_player_model( struct player_instance *player ); +VG_STATIC float player_get_heading_yaw( player_instance *player ); #endif /* PLAYER_COMMON_H */