X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.h;h=4510835e125d7509d00cf62f117a04927a9cd70f;hb=78cc452a8343821ba47c0905d755657847dafd25;hp=285a3dec0537e74c9c357ee320391ca3f42242d1;hpb=b8d9653b23cc9d09608e05f08020fb923b3305ac;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.h b/player_common.h index 285a3de..4510835 100644 --- a/player_common.h +++ b/player_common.h @@ -3,16 +3,22 @@ #include "player_api.h" -static v3f TEMP_TPV_EXTRA; /* TODO: what? */ - -VG_STATIC float +static float k_cam_spring = 20.0f, k_cam_damp = 6.7f, - k_cam_punch = -1.0f; + k_cam_punch = -1.0f, + k_cam_shake_strength = 0.0001f, + k_cam_shake_trackspeed = 0.2f; + +static i32 k_player_debug_info = 0; +static ui_rect g_player_debugger; -VG_STATIC void player_look( player_instance *player, v3f angles ); -VG_STATIC void player__cam_iterate( player_instance *player ); -VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ); -struct player_board *player_get_player_board( struct player_instance *player ); +static void player_look( v3f angles, float speed ); +static void player__cam_iterate(void); +static struct player_board + *player_get_player_board( struct player_instance *player ); +static struct player_model + *player_get_player_model( struct player_instance *player ); +static f32 player_get_heading_yaw(void); #endif /* PLAYER_COMMON_H */