X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=ee597d0271e4ba0c2cc3d65e310d62a6eb6da0ca;hb=a8ba9cc44e1ae9aeca62fb579a3105c625e59133;hp=21d52aa76871c6f978d10f3bda4334ae614e5671;hpb=8c376ed2e4021a18b0a6c6e800109d67ad09d198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index 21d52aa..ee597d0 100644 --- a/player_common.c +++ b/player_common.c @@ -1,8 +1,11 @@ #ifndef PLAYER_COMMON_C #define PLAYER_COMMON_C +#include "ent_skateshop.h" #include "player.h" #include "conf.h" +#include "input.h" +#include "menu.h" VG_STATIC float k_cam_spring = 20.0f, @@ -226,6 +229,8 @@ VG_STATIC void player__cam_iterate( player_instance *player ) player->cam_override_strength ); v3_lerp( player->cam.pos, player->cam_override_pos, player->cam_override_strength, player->cam.pos ); + player->cam.fov = vg_lerpf( player->cam.fov, player->cam_override_fov, + player->cam_override_strength ); /* portal transitions */ player_camera_portal_correction( player ); @@ -233,49 +238,40 @@ VG_STATIC void player__cam_iterate( player_instance *player ) VG_STATIC void player_look( player_instance *player, v3f angles ) { + if( vg_ui.wants_mouse ) return; + + float sensitivity = 1.0f-menu.factive; + angles[2] = 0.0f; v2f mouse_input; v2_copy( vg.mouse_delta, mouse_input ); - if( cl_invert_y ) - mouse_input[1] *= -1.0f; - v2_muladds( angles, mouse_input, 0.0025f, angles ); - - if( vg_input.controller_should_use_trackpad_look ){ - static v2f last_input; - static v2f vel; - static v2f vel_smooth; - - v2f input = { player->input_js2h->axis.value, - player->input_js2v->axis.value }; + if( cl_invert_y ) mouse_input[1] *= -1.0f; + v2_muladds( angles, mouse_input, 0.0025f * sensitivity, angles ); - if( cl_invert_y ) - input[1] *= -1.0f; + v2f jlook; + joystick_state( k_srjoystick_look, jlook ); - if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) ){ - v2_sub( input, last_input, vel ); - v2_muls( vel, 1.0f/vg.time_delta, vel ); - } - else{ - v2_zero( vel ); - } + angles[0] += jlook[0] * vg.time_delta * 4.0f * sensitivity; + float input_y = jlook[1] * vg.time_delta * 4.0f; + if( cl_invert_y ) input_y *= -1.0f; - v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth ); - - v2_muladds( angles, vel_smooth, vg.time_delta, angles ); - v2_copy( input, last_input ); - } - else{ - angles[0] += player->input_js2h->axis.value * vg.time_delta * 4.0f; + angles[1] += input_y * sensitivity; + angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); +} - float input_y = player->input_js2v->axis.value * vg.time_delta * 4.0f; - if( cl_invert_y ) - input_y *= -1.0f; +struct player_board *player_get_player_board( struct player_instance *player ) +{ + struct player_board *board = NULL; - angles[1] += input_y; + if( localplayer.board_view_slot ){ + struct cache_board *cache_view = localplayer.board_view_slot; + if( cache_view->state == k_cache_board_state_loaded ){ + board = &cache_view->board; + } } - angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); + return board; } #endif /* PLAYER_COMMON_C */