X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=df219ef5423fe54fa8a8ecf13c647d3029dbc0f1;hb=fdd41609e59c7df548682b25001f0015dc1acbea;hp=169cbf4ba5f7640b0708f7c7966e1a0bba0c5a12;hpb=cb1d2f9fbec8a274aaf7a80c5fb552b928148b1e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index 169cbf4..df219ef 100644 --- a/player_common.c +++ b/player_common.c @@ -194,14 +194,23 @@ VG_STATIC void player__cam_iterate( player_instance *player ) v3_lerp( player->tpv_lpf, pco, 20.0f*vg.time_frame_delta, player->tpv_lpf ); /* now move into world */ + v3f tpv_pos, tpv_offset, tpv_origin; - m3x3_mulv( player->basis, camera_follow_dir, camera_follow_dir ); - v3f tpv_pos, tpv_offset; + /* origin */ + q_mulv( pq, player->tpv_offset_smooth, tpv_origin ); + v3_add( tpv_origin, player->tpv_lpf, tpv_origin ); - v3_muladds( player->tpv_lpf, camera_follow_dir, 1.8f, tpv_pos ); - q_mulv( pq, player->tpv_offset_smooth, tpv_offset ); - v3_add( tpv_offset, tpv_pos, tpv_pos ); - v3_muladds( tpv_pos, player->cam_velocity_smooth, -0.025f, tpv_pos ); + /* offset */ + m3x3_mulv( player->basis, camera_follow_dir, camera_follow_dir ); + v3_muls( camera_follow_dir, 1.8f, tpv_offset ); + v3_muladds( tpv_offset, player->cam_velocity_smooth, -0.025f, tpv_offset ); + + v3_add( tpv_origin, tpv_offset, tpv_pos ); + f32 t; v3f n; + if( spherecast_world( world_current_instance(), tpv_origin, tpv_pos, + 0.2f, &t, n ) != -1 ){ + v3_lerp( tpv_origin, tpv_pos, t, tpv_pos ); + } /* * Blend cameras @@ -297,18 +306,26 @@ VG_STATIC void player_look( player_instance *player, v3f angles ) angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } -struct player_board *player_get_player_board( struct player_instance *player ) -{ - struct player_board *board = NULL; - +struct player_board *player_get_player_board( struct player_instance *player ){ if( localplayer.board_view_slot ){ struct cache_board *cache_view = localplayer.board_view_slot; if( cache_view->state == k_cache_board_state_loaded ){ - board = &cache_view->board; + return &cache_view->board; + } + } + + return NULL; +} + +struct player_model *player_get_player_model( struct player_instance *player ){ + if( localplayer.playermodel_view_slot ){ + struct cache_playermodel *cache_view = localplayer.playermodel_view_slot; + if( cache_view->state == k_cache_board_state_loaded ){ + return &cache_view->model; } } - return board; + return NULL; } #endif /* PLAYER_COMMON_C */