X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=6ab378d6039d8317ea3cbdc774a7c9bb168f4155;hb=8d336ea2cde7c596296dbaf0d3ce27a82c6c6cf0;hp=eeed469d04c52c8b7cdbf36d04709a6eaf967ef3;hpb=6ba5c35d106d749a1ebafbd3cbe18c3a02f781d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index eeed469..6ab378d 100644 --- a/player_common.c +++ b/player_common.c @@ -1,36 +1,18 @@ -#ifndef PLAYER_COMMON_C -#define PLAYER_COMMON_C - #include "ent_skateshop.h" #include "player.h" #include "input.h" #include "menu.h" #include "vg/vg_perlin.h" -static void player_vector_angles( v3f angles, v3f v, float C, float k ){ - float yaw = atan2f( v[0], -v[2] ), - pitch = atan2f - ( - -v[1], - sqrtf - ( - v[0]*v[0] + v[2]*v[2] - ) - ) * C + k; - - angles[0] = yaw; - angles[1] = pitch; - angles[2] = 0.0f; -} - -static float player_get_heading_yaw(void){ +float player_get_heading_yaw(void) +{ v3f xz; q_mulv( localplayer.rb.q, (v3f){ 0.0f,0.0f,1.0f }, xz ); - m3x3_mulv( localplayer.invbasis, xz, xz ); return atan2f( xz[0], xz[2] ); } -static void player_camera_portal_correction(void){ +static void player_camera_portal_correction(void) +{ if( localplayer.gate_waiting ){ /* construct plane equation for reciever gate */ v4f plane; @@ -39,33 +21,60 @@ static void player_camera_portal_correction(void){ f32 pol = v3_dot( localplayer.cam.pos, plane ) - plane[3]; - /* check camera polarity */ - if( (pol < 0.0f) || (pol > 5.0f) ) { + int cleared = (pol < 0.0f) || (pol > 5.0f); + + if( cleared ){ vg_success( "Plane cleared\n" ); + } + + m4x3f inverse; + m4x3_invert_affine( localplayer.gate_waiting->transport, inverse ); + + /* de-transform camera and player back */ + v3f v0; + m4x3_mulv( inverse, localplayer.cam.pos, localplayer.cam.pos ); + v3_angles_vector( localplayer.cam.angles, v0 ); + m3x3_mulv( inverse, v0, v0 ); + v3_angles( v0, localplayer.cam.angles ); + + skeleton_apply_transform( &localplayer.skeleton, inverse, + localplayer.final_mtx ); + + /* record and re-put things again */ + if( cleared ) + { + skaterift_record_frame( &player_replay.local, 1 ); + localplayer.deferred_frame_record = 1; + + skeleton_apply_transform( &localplayer.skeleton, + localplayer.gate_waiting->transport, + localplayer.final_mtx ); + + m4x3_mulv( localplayer.gate_waiting->transport, + localplayer.cam.pos, localplayer.cam.pos ); + v3_angles_vector( localplayer.cam.angles, v0 ); + m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 ); + v3_angles( v0, localplayer.cam.angles ); player_apply_transport_to_cam( localplayer.gate_waiting->transport ); localplayer.gate_waiting = NULL; - localplayer.viewable_world = world_current_instance(); - } - else{ - /* de-transform camera and player back */ - m4x3f inverse; - m4x3_invert_affine( localplayer.gate_waiting->transport, inverse ); - m4x3_mulv( inverse, localplayer.cam.pos, localplayer.cam.pos ); - - struct skeleton *sk = &localplayer.playeravatar->sk; - skeleton_apply_transform( sk, inverse, localplayer.final_mtx ); } } } -static void player__cam_iterate(void){ - struct player_avatar *av = localplayer.playeravatar; +void player__cam_iterate(void) +{ struct player_cam_controller *cc = &localplayer.cam_control; if( localplayer.subsystem == k_player_subsystem_walk ){ v3_copy( (v3f){-0.1f,1.8f,0.0f}, cc->fpv_viewpoint ); v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset ); - v3_copy( (v3f){0.0f,1.4f,0.0f}, cc->tpv_offset ); + v3_copy( (v3f){0.0f,1.8f,0.0f}, cc->tpv_offset ); + } + else if( localplayer.subsystem == k_player_subsystem_glide ){ + v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint ); + v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset ); + v3_copy( (v3f){0.0f,-1.0f,0.0f}, cc->tpv_offset ); + v3_add( cc->tpv_offset_extra, cc->tpv_offset, cc->tpv_offset ); } else{ v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint ); @@ -81,6 +90,16 @@ static void player__cam_iterate(void){ /* lerping */ + if( localplayer.cam_dist_smooth == 0.0f ){ + localplayer.cam_dist_smooth = localplayer.cam_dist; + } + else { + localplayer.cam_dist_smooth = vg_lerpf( + localplayer.cam_dist_smooth, + localplayer.cam_dist, + vg.time_frame_delta * 8.0f ); + } + localplayer.cam_velocity_influence_smooth = vg_lerpf( localplayer.cam_velocity_influence_smooth, localplayer.cam_velocity_influence, @@ -127,7 +146,7 @@ static void player__cam_iterate(void){ /* position */ v3f fpv_pos, fpv_offset; - m4x3_mulv( localplayer.final_mtx[ av->id_head-1 ], + m4x3_mulv( localplayer.final_mtx[ localplayer.id_head-1 ], cc->fpv_viewpoint_smooth, fpv_pos ); m3x3_mulv( localplayer.rb.to_world, cc->fpv_offset_smooth, fpv_offset ); v3_add( fpv_offset, fpv_pos, fpv_pos ); @@ -137,18 +156,16 @@ static void player__cam_iterate(void){ v3_lerp( cc->cam_velocity_smooth, localplayer.rb.v, 4.0f*vg.time_frame_delta, cc->cam_velocity_smooth ); - v3f velocity_local; - m3x3_mulv( localplayer.invbasis, cc->cam_velocity_smooth, velocity_local ); - player_vector_angles( velocity_angles, velocity_local, - localplayer.cam_velocity_coefficient_smooth, - localplayer.cam_velocity_constant_smooth ); + v3_angles( cc->cam_velocity_smooth, velocity_angles ); + velocity_angles[1] *= localplayer.cam_velocity_coefficient_smooth; + velocity_angles[1] += localplayer.cam_velocity_constant_smooth; float inf_fpv = localplayer.cam_velocity_influence_smooth * cc->camera_type_blend, inf_tpv = localplayer.cam_velocity_influence_smooth * (1.0f-cc->camera_type_blend); - camera_lerp_angles( localplayer.angles, velocity_angles, + vg_camera_lerp_angles( localplayer.angles, velocity_angles, inf_fpv, localplayer.angles ); @@ -163,7 +180,6 @@ static void player__cam_iterate(void){ v3f future; v3_muls( localplayer.rb.v, 0.4f*vg.time_frame_delta, future ); - m3x3_mulv( localplayer.invbasis, future, future ); v3f camera_follow_dir = { -sinf( localplayer.angles[0] ) * cosf( localplayer.angles[1] ), @@ -178,10 +194,10 @@ static void player__cam_iterate(void){ follow_angles[0] = atan2f( -v0[0], v0[2] ); follow_angles[1] = 0.3f + velocity_angles[1] * 0.2f; - float ya = atan2f( -velocity_local[1], 30.0f ); + float ya = atan2f( -cc->cam_velocity_smooth[1], 30.0f ); follow_angles[1] = 0.3f + ya; - camera_lerp_angles( localplayer.angles, follow_angles, + vg_camera_lerp_angles( localplayer.angles, follow_angles, inf_tpv, localplayer.angles ); @@ -195,17 +211,31 @@ static void player__cam_iterate(void){ /* now move into world */ v3f tpv_pos, tpv_offset, tpv_origin; + /* TODO: whats up with CC and not CC but both sets of variables are doing + * the same ideas just saved in different places? + */ /* origin */ q_mulv( pq, cc->tpv_offset_smooth, tpv_origin ); v3_add( tpv_origin, cc->tpv_lpf, tpv_origin ); /* offset */ - m3x3_mulv( localplayer.basis, camera_follow_dir, camera_follow_dir ); - v3_muls( camera_follow_dir, 1.8f, tpv_offset ); + v3_muls( camera_follow_dir, localplayer.cam_dist_smooth, tpv_offset ); v3_muladds( tpv_offset, cc->cam_velocity_smooth, -0.025f, tpv_offset ); v3_add( tpv_origin, tpv_offset, tpv_pos ); +#if 0 + if( localplayer.subsystem == k_player_subsystem_walk ) + { + v3f fwd, right; + v3_angles_vector( localplayer.angles, fwd ); + v3_cross( fwd, (v3f){0,1.001f,0}, right ); + right[1] = 0.0f; + v3_normalize( right ); + v3_muladds( tpv_pos, right, 0.5f, tpv_pos ); + } +#endif + /* * Blend cameras */ @@ -218,8 +248,8 @@ static void player__cam_iterate(void){ localplayer.cam_trackshake += speed*k_cam_shake_trackspeed*vg.time_frame_delta; - v2f rnd = {perlin1d( localplayer.cam_trackshake, 1.0f, 4, 20 ), - perlin1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) }; + v2f rnd = {vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 20 ), + vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) }; v2_muladds( localplayer.cam.angles, rnd, strength, localplayer.cam.angles ); v3f Fd, Fs, F; @@ -233,39 +263,12 @@ static void player__cam_iterate(void){ v3_add( localplayer.cam_land_punch, localplayer.cam.pos, localplayer.cam.pos ); - if( k_cinema >= 0.0001f ){ - ent_camera *cam = NULL; - f32 min_dist = k_cinema; - - world_instance *world = localplayer.viewable_world; - for( u32 i=0; ient_camera); i++ ){ - ent_camera *c = mdl_arritm(&world->ent_camera,i); - - f32 dist = v3_dist( c->transform.co, localplayer.rb.co ); - - if( dist < min_dist ){ - min_dist = dist; - cam = c; - } - } - - if( cam ){ - localplayer.cam.fov = cam->fov; - v3_copy( cam->transform.co, localplayer.cam.pos ); - v3f v0; - if( k_cinema_fixed ) - mdl_transform_vector( &cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); - else v3_sub( localplayer.rb.co, cam->transform.co, v0 ); - m3x3_mulv( localplayer.invbasis, v0, v0 ); - player_vector_angles( localplayer.cam.angles, v0, 1.0f, 0.0f ); - } - } - /* portal transitions */ player_camera_portal_correction(); } -static void player_look( v3f angles, float speed ){ +void player_look( v3f angles, float speed ) +{ if( vg_ui.wants_mouse ) return; angles[2] = 0.0f; @@ -285,5 +288,3 @@ static void player_look( v3f angles, float speed ){ angles[1] += input_y * speed; angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } - -#endif /* PLAYER_COMMON_C */