X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=6ab378d6039d8317ea3cbdc774a7c9bb168f4155;hb=8d336ea2cde7c596296dbaf0d3ce27a82c6c6cf0;hp=5236ee5b9227c0358d0966f31e394236baa2725c;hpb=217627b6b4eef904ac89b5f7f7f819b3a0970b20;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index 5236ee5..6ab378d 100644 --- a/player_common.c +++ b/player_common.c @@ -1,19 +1,18 @@ -#ifndef PLAYER_COMMON_C -#define PLAYER_COMMON_C - #include "ent_skateshop.h" #include "player.h" #include "input.h" #include "menu.h" #include "vg/vg_perlin.h" -static float player_get_heading_yaw(void){ +float player_get_heading_yaw(void) +{ v3f xz; q_mulv( localplayer.rb.q, (v3f){ 0.0f,0.0f,1.0f }, xz ); return atan2f( xz[0], xz[2] ); } -static void player_camera_portal_correction(void){ +static void player_camera_portal_correction(void) +{ if( localplayer.gate_waiting ){ /* construct plane equation for reciever gate */ v4f plane; @@ -42,8 +41,9 @@ static void player_camera_portal_correction(void){ localplayer.final_mtx ); /* record and re-put things again */ - if( cleared ){ - skaterift_record_frame( &skaterift.replay, 1 ); + if( cleared ) + { + skaterift_record_frame( &player_replay.local, 1 ); localplayer.deferred_frame_record = 1; skeleton_apply_transform( &localplayer.skeleton, @@ -61,13 +61,14 @@ static void player_camera_portal_correction(void){ } } -static void player__cam_iterate(void){ +void player__cam_iterate(void) +{ struct player_cam_controller *cc = &localplayer.cam_control; if( localplayer.subsystem == k_player_subsystem_walk ){ v3_copy( (v3f){-0.1f,1.8f,0.0f}, cc->fpv_viewpoint ); v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset ); - v3_copy( (v3f){0.0f,1.4f,0.0f}, cc->tpv_offset ); + v3_copy( (v3f){0.0f,1.8f,0.0f}, cc->tpv_offset ); } else if( localplayer.subsystem == k_player_subsystem_glide ){ v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint ); @@ -164,7 +165,7 @@ static void player__cam_iterate(void){ inf_tpv = localplayer.cam_velocity_influence_smooth * (1.0f-cc->camera_type_blend); - camera_lerp_angles( localplayer.angles, velocity_angles, + vg_camera_lerp_angles( localplayer.angles, velocity_angles, inf_fpv, localplayer.angles ); @@ -196,7 +197,7 @@ static void player__cam_iterate(void){ float ya = atan2f( -cc->cam_velocity_smooth[1], 30.0f ); follow_angles[1] = 0.3f + ya; - camera_lerp_angles( localplayer.angles, follow_angles, + vg_camera_lerp_angles( localplayer.angles, follow_angles, inf_tpv, localplayer.angles ); @@ -223,6 +224,18 @@ static void player__cam_iterate(void){ v3_add( tpv_origin, tpv_offset, tpv_pos ); +#if 0 + if( localplayer.subsystem == k_player_subsystem_walk ) + { + v3f fwd, right; + v3_angles_vector( localplayer.angles, fwd ); + v3_cross( fwd, (v3f){0,1.001f,0}, right ); + right[1] = 0.0f; + v3_normalize( right ); + v3_muladds( tpv_pos, right, 0.5f, tpv_pos ); + } +#endif + /* * Blend cameras */ @@ -235,8 +248,8 @@ static void player__cam_iterate(void){ localplayer.cam_trackshake += speed*k_cam_shake_trackspeed*vg.time_frame_delta; - v2f rnd = {perlin1d( localplayer.cam_trackshake, 1.0f, 4, 20 ), - perlin1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) }; + v2f rnd = {vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 20 ), + vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) }; v2_muladds( localplayer.cam.angles, rnd, strength, localplayer.cam.angles ); v3f Fd, Fs, F; @@ -250,40 +263,12 @@ static void player__cam_iterate(void){ v3_add( localplayer.cam_land_punch, localplayer.cam.pos, localplayer.cam.pos ); - if( k_cinema >= 0.0001f ){ - ent_camera *cam = NULL; - f32 min_dist = k_cinema; - - world_instance *world = world_current_instance(); - for( u32 i=0; ient_camera); i++ ){ - ent_camera *c = mdl_arritm(&world->ent_camera,i); - - f32 dist = v3_dist( c->transform.co, localplayer.rb.co ); - - if( dist < min_dist ){ - min_dist = dist; - cam = c; - } - } - - if( cam ){ - localplayer.cam.fov = cam->fov; - v3_copy( cam->transform.co, localplayer.cam.pos ); - v3f v0; - if( k_cinema_fixed ) - mdl_transform_vector( &cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); - else - v3_sub( localplayer.rb.co, cam->transform.co, v0 ); - - v3_angles( v0, localplayer.cam.angles ); - } - } - /* portal transitions */ player_camera_portal_correction(); } -static void player_look( v3f angles, float speed ){ +void player_look( v3f angles, float speed ) +{ if( vg_ui.wants_mouse ) return; angles[2] = 0.0f; @@ -303,5 +288,3 @@ static void player_look( v3f angles, float speed ){ angles[1] += input_y * speed; angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } - -#endif /* PLAYER_COMMON_C */