X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=270f40e5140174179b956f41a515e3cebc3d9ecd;hb=09fc72b08113fa157a3abb2ded6086babedd10cf;hp=2ebec6c07c34c857abd3321044048c0710110ff6;hpb=9eb3de757a997becb8406417a4bf613f4cb04900;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index 2ebec6c..270f40e 100644 --- a/player_common.c +++ b/player_common.c @@ -232,19 +232,6 @@ VG_STATIC void player__cam_iterate( player_instance *player ){ player->cam_land_punch_v ); v3_add( player->cam_land_punch, player->cam.pos, player->cam.pos ); - /* override camera */ - player->cam.angles[0] = - vg_alerpf( player->cam.angles[0], player->cam_override_angles[0], - player->cam_override_strength ); - player->cam.angles[1] = - vg_lerpf ( player->cam.angles[1], player->cam_override_angles[1], - player->cam_override_strength ); - v3_lerp( player->cam.pos, player->cam_override_pos, - player->cam_override_strength, player->cam.pos ); - player->cam.fov = vg_lerpf( player->cam.fov, player->cam_override_fov, - player->cam_override_strength ); - - if( k_cinema >= 0.0001f ){ ent_camera *cam = NULL; f32 min_dist = k_cinema; @@ -277,27 +264,24 @@ VG_STATIC void player__cam_iterate( player_instance *player ){ player_camera_portal_correction( player ); } -VG_STATIC void player_look( player_instance *player, v3f angles ) -{ +VG_STATIC void player_look( v3f angles, float speed ){ if( vg_ui.wants_mouse ) return; - float sensitivity = skaterift.time_rate; - angles[2] = 0.0f; v2f mouse_input; v2_copy( vg.mouse_delta, mouse_input ); if( k_invert_y ) mouse_input[1] *= -1.0f; - v2_muladds( angles, mouse_input, 0.0025f * sensitivity, angles ); + v2_muladds( angles, mouse_input, 0.0025f * speed, angles ); v2f jlook; joystick_state( k_srjoystick_look, jlook ); - angles[0] += jlook[0] * vg.time_delta * 4.0f * sensitivity; - float input_y = jlook[1] * vg.time_delta * 4.0f; + angles[0] += jlook[0] * vg.time_frame_delta * 4.0f * speed; + float input_y = jlook[1] * vg.time_frame_delta * 4.0f; if( k_invert_y ) input_y *= -1.0f; - angles[1] += input_y * sensitivity; + angles[1] += input_y * speed; angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); }