X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=169cbf4ba5f7640b0708f7c7966e1a0bba0c5a12;hb=cb1d2f9fbec8a274aaf7a80c5fb552b928148b1e;hp=b55187588a65b2c1a8c0afeb12dd544bf7450602;hpb=7796f3f18ba78b42599f199523fdb0fdabc5efa1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index b551875..169cbf4 100644 --- a/player_common.c +++ b/player_common.c @@ -119,8 +119,8 @@ VG_STATIC void player__cam_iterate( player_instance *player ) vg.time_frame_delta * 8.0f, player->tpv_offset_smooth ); /* fov -- simple blend */ - float fov_skate = vg_lerpf( 97.0f, 135.0f, cl_fov ), - fov_walk = vg_lerpf( 90.0f, 110.0f, cl_fov ); + float fov_skate = vg_lerpf( 97.0f, 135.0f, k_fov ), + fov_walk = vg_lerpf( 90.0f, 110.0f, k_fov ); player->cam.fov = vg_lerpf( fov_walk, fov_skate, player->camera_type_blend ); @@ -241,9 +241,9 @@ VG_STATIC void player__cam_iterate( player_instance *player ) player->cam_override_strength ); - if( cl_cinema >= 0.0001f ){ + if( k_cinema >= 0.0001f ){ ent_camera *cam = NULL; - f32 min_dist = cl_cinema; + f32 min_dist = k_cinema; world_instance *world = player->viewable_world; for( u32 i=0; ient_camera); i++ ){ @@ -261,7 +261,7 @@ VG_STATIC void player__cam_iterate( player_instance *player ) player->cam.fov = cam->fov; v3_copy( cam->transform.co, player->cam.pos ); v3f v0; - if( cl_cinema_fixed ) + if( k_cinema_fixed ) mdl_transform_vector( &cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); else v3_sub( player->rb.co, cam->transform.co, v0 ); m3x3_mulv( player->invbasis, v0, v0 ); @@ -283,7 +283,7 @@ VG_STATIC void player_look( player_instance *player, v3f angles ) v2f mouse_input; v2_copy( vg.mouse_delta, mouse_input ); - if( cl_invert_y ) mouse_input[1] *= -1.0f; + if( k_invert_y ) mouse_input[1] *= -1.0f; v2_muladds( angles, mouse_input, 0.0025f * sensitivity, angles ); v2f jlook; @@ -291,7 +291,7 @@ VG_STATIC void player_look( player_instance *player, v3f angles ) angles[0] += jlook[0] * vg.time_delta * 4.0f * sensitivity; float input_y = jlook[1] * vg.time_delta * 4.0f; - if( cl_invert_y ) input_y *= -1.0f; + if( k_invert_y ) input_y *= -1.0f; angles[1] += input_y * sensitivity; angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );