X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_common.c;h=0c76d8df5496117dedfcde8e235279d1c35c10b1;hb=7fb47c3eb672f4468da8b5b452c09d44e1389d5f;hp=c9cf3b7388e1bee9d7966764d4920b0dc760682f;hpb=b8d9653b23cc9d09608e05f08020fb923b3305ac;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_common.c b/player_common.c index c9cf3b7..0c76d8d 100644 --- a/player_common.c +++ b/player_common.c @@ -6,6 +6,7 @@ #include "conf.h" #include "input.h" #include "menu.h" +#include "vg/vg_perlin.h" VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ) { @@ -208,6 +209,15 @@ VG_STATIC void player__cam_iterate( player_instance *player ) v3_lerp( tpv_pos, fpv_pos, player->camera_type_blend, player->cam.pos ); v3_copy( player->angles, player->cam.angles ); + /* Camera shake */ + f32 speed = v3_length(player->rb.v), + strength = k_cam_shake_strength * speed; + player->cam_trackshake += speed*k_cam_shake_trackspeed*vg.time_frame_delta; + + v2f rnd = {perlin1d( player->cam_trackshake, 1.0f, 4, 20 ), + perlin1d( player->cam_trackshake, 1.0f, 4, 63 ) }; + v2_muladds( player->cam.angles, rnd, strength, player->cam.angles ); + v3f Fd, Fs, F; v3_muls( player->cam_land_punch_v, -k_cam_damp, Fd ); v3_muls( player->cam_land_punch, -k_cam_spring, Fs );