X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_audio.h;h=757f495a1b761e3d94da2bafad365d5828cad33a;hb=5e22cdfe9f6f83e807ce6456ab538d02104cd01d;hp=b5ba7359fc85524c8b02f2c9b4d59d9c87a440db;hpb=86dbcd5796ed674ca9433cce1ace8bef322cd121;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_audio.h b/player_audio.h index b5ba735..757f495 100644 --- a/player_audio.h +++ b/player_audio.h @@ -1,3 +1,7 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef PLAYER_AUDIO_H #define PLAYER_AUDIO_H @@ -10,15 +14,6 @@ static void player_audio(void) { struct player_phys *phys = &player.phys; - static int _ding = 0; - - int last = _ding; - _ding = glfwGetKey(vg_window, GLFW_KEY_C); - - int trigger_ding = 0; - if( _ding && !last ) - trigger_ding = 1; - static int _air = 0; int l2 = _air; @@ -31,7 +26,7 @@ static void player_audio(void) audio_lock(); - double revert_delta = vg_time - last_revert; + double revert_delta = vg.time - last_revert; if( phys->on_board && (!_air && l2) && (fabsf(phys->slip) > 0.5f) && (revert_delta > 0.7) ) { @@ -40,11 +35,11 @@ static void player_audio(void) audio_player_set_vol( &audio_player_extra, 2.0f ); audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] ); - last_revert = vg_time; + last_revert = vg.time; } static float air = 0.0f; - air = vg_lerpf(air, phys->in_air? 1.0f: 0.0f, 5.0f*ktimestep); + air = vg_lerpf(air, phys->in_air? 1.0f: 0.0f, 5.0f*VG_TIMESTEP_FIXED ); /* Spacial info */ v3f ears = { 1.0f,0.0f,0.0f }; @@ -53,13 +48,11 @@ static void player_audio(void) float *cam = player.camera[3], *pos = phys->rb.co; - if( trigger_ding ) - audio_player_playclip( &audio_player_extra, &audio_ding ); - audio_player_set_position( &audio_player0, phys->rb.co ); audio_player_set_position( &audio_player1, phys->rb.co ); audio_player_set_position( &audio_player2, phys->rb.co ); audio_player_set_position( &audio_player_gate, world.render_gate_pos ); + audio_player_set_vol( &audio_player_gate, 5.0f ); v3_sub( phys->rb.co, player.camera[3], delta ); v3_normalize( delta ); @@ -112,6 +105,7 @@ static void player_audio(void) audio_player_set_vol( &audio_player0, 0.0f ); audio_player_set_vol( &audio_player1, 0.0f ); audio_player_set_vol( &audio_player2, 0.0f ); + audio_player_set_vol( &audio_player3, 0.0f ); int walk_phase = 0; if( vg_fractf(player.walk_timer) > 0.5f )