X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player_audio.h;h=00bc9c440fb39540c54afc8611188b3e4efd1d74;hb=bceb3a28f8127fa27a17f480bd21fa20a340e848;hp=01c13fcd7db6bc3f9f01d0b93827b732d6f0cb4d;hpb=2ca677a0ec9d00db46a8b97bec30dbea8280a79b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_audio.h b/player_audio.h index 01c13fc..00bc9c4 100644 --- a/player_audio.h +++ b/player_audio.h @@ -1,3 +1,7 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef PLAYER_AUDIO_H #define PLAYER_AUDIO_H @@ -8,19 +12,12 @@ */ static void player_audio(void) { - static int _ding = 0; - - int last = _ding; - _ding = glfwGetKey(vg_window, GLFW_KEY_C); - - int trigger_ding = 0; - if( _ding && !last ) - trigger_ding = 1; + struct player_phys *phys = &player.phys; static int _air = 0; int l2 = _air; - _air = player.in_air; + _air = phys->in_air; static double last_revert = -2000.0; @@ -28,47 +25,53 @@ static void player_audio(void) audio_lock(); - - double revert_delta = vg_time - last_revert; - if( player.on_board && (!_air && l2) && (fabsf(player.slip) > 0.5f) && - (revert_delta > 0.7) ) + + double revert_delta = vg.time - last_revert; + if( phys->on_board && (!_air && l2) && (revert_delta > 0.7) && + (player.air_time > 0.5f) ) { - audio_player_set_position( &audio_player_extra, player.rb.co ); + audio_player_set_position( &audio_player_extra, phys->rb.co ); audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D ); audio_player_set_vol( &audio_player_extra, 2.0f ); - audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] ); - last_revert = vg_time; + if( (fabsf(phys->slip) > 0.75f) ) + { + audio_player_playclip( &audio_player_extra, &audio_lands[rand()%2+3] ); + } + else + { + audio_player_playclip( &audio_player_extra, &audio_lands[rand()%3] ); + } + + last_revert = vg.time; } static float air = 0.0f; - air = vg_lerpf(air, player.in_air? 1.0f: 0.0f, 5.0f*ktimestep); + air = vg_lerpf( air, phys->in_air? 1.0f: 0.0f, 5.0f*vg.time_delta ); /* Spacial info */ v3f ears = { 1.0f,0.0f,0.0f }; v3f delta; - float *cam = player.camera[3], - *pos = player.rb.co; + float *cam = camera_pos, + *pos = phys->rb.co; - if( trigger_ding ) - audio_player_playclip( &audio_player_extra, &audio_ding ); - - audio_player_set_position( &audio_player0, player.rb.co ); - audio_player_set_position( &audio_player1, player.rb.co ); - audio_player_set_position( &audio_player2, player.rb.co ); + audio_player_set_position( &audio_player0, phys->rb.co ); + audio_player_set_position( &audio_player1, phys->rb.co ); + audio_player_set_position( &audio_player2, phys->rb.co ); audio_player_set_position( &audio_player_gate, world.render_gate_pos ); + audio_player_set_vol( &audio_player_gate, 5.0f ); - v3_sub( player.rb.co, player.camera[3], delta ); + v3_sub( phys->rb.co, camera_pos, delta ); v3_normalize( delta ); - m3x3_mulv( player.camera, ears, ears ); + m3x3_mulv( camera_mtx, ears, ears ); /* TODO, Make function */ v3_copy( ears, vg_audio.listener_ears ); - v3_copy( player.camera[3], vg_audio.listener_pos ); + v3_copy( camera_pos, vg_audio.listener_pos ); /* Tunnel / occlusion */ - audio_sample_occlusion( player.camera[3] ); + audio_sample_occlusion( camera_pos ); int sprite_avail = -1; for( int i=0; irb.co, waterpos ); if( sprite_type != k_audio_sprite_type_none ) { @@ -105,11 +108,12 @@ static void player_audio(void) } } - if( freecam || player.is_dead || !player.on_board ) + if( freecam || player.is_dead || !phys->on_board ) { audio_player_set_vol( &audio_player0, 0.0f ); audio_player_set_vol( &audio_player1, 0.0f ); audio_player_set_vol( &audio_player2, 0.0f ); + audio_player_set_vol( &audio_player3, 0.0f ); int walk_phase = 0; if( vg_fractf(player.walk_timer) > 0.5f ) @@ -117,10 +121,10 @@ static void player_audio(void) else walk_phase = 0; - if( (player.step_phase != walk_phase) && !player.in_air ) + if( (player.step_phase != walk_phase) && !phys->in_air ) { audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_position( &audio_player_extra, player.rb.co ); + audio_player_set_position( &audio_player_extra, phys->rb.co ); audio_player_set_vol( &audio_player_extra, 6.0f ); audio_player_playclip( &audio_player_extra, &audio_footsteps[rand()%4] ); @@ -131,26 +135,32 @@ static void player_audio(void) else { /* Composite */ - float speed = vg_minf(v3_length( player.rb.v )*0.1f,1.0f), + float speed = vg_minf(v3_length( phys->rb.v )*0.1f,1.0f), attn = speed, - slide = vg_clampf( fabsf(player.slip), 0.0f, 1.0f ), + slide = vg_clampf( fabsf(phys->slip), 0.0f, 1.0f ), vol0 = (1.0f-air)*attn*(1.0f-slide), vol1 = air *attn, vol2 = (1.0f-air)*attn*slide; - audio_player_set_vol( &audio_player0, vol0 ); - audio_player_set_vol( &audio_player1, vol1 ); - audio_player_set_vol( &audio_player2, vol2 ); + audio_player_set_vol( &audio_player0, vol0*vg.time_rate ); + audio_player_set_vol( &audio_player1, vol1*vg.time_rate ); + audio_player_set_vol( &audio_player2, vol2*vg.time_rate ); float reverb_amt = vol0 * audio_occlusion_current * 0.5f; audio_player_set_pan( &audio_player3, 0.0f ); - audio_player_set_vol( &audio_player3, reverb_amt ); + audio_player_set_vol( &audio_player3, reverb_amt*vg.time_rate ); } #if 0 world_audio_update( cam, ears ); #endif audio_unlock(); + + if( player.phys.in_air ) + player.air_time += vg.time_delta; + else + player.air_time = 0.0f; + } #endif /* PLAYER_AUDIO_H */