X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=fe6d74c59795d6c89934a6f0dd540878768c73ba;hb=c0e4a67ba2f001179df6e2cde97370a946669c22;hp=9757030d3fc201c4439edaea39e2b06f11aedbca;hpb=b35ac7383d4aba1d0b8a74be7bf1695996ff57f4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 9757030..fe6d74c 100644 --- a/player.h +++ b/player.h @@ -10,6 +10,7 @@ enum player_subsystem{ k_player_subsystem_skate = 1, k_player_subsystem_dead = 2, k_player_subsystem_drive = 3, + k_player_subsystem_basic_info = 4, k_player_subsystem_max, k_player_subsystem_invalid = 255 }; @@ -36,7 +37,6 @@ struct player_cam_controller { struct player_subsystem_interface{ void(*system_register)(void); void(*bind)(void); - void(*reset)( ent_spawn *rp ); void(*pre_update)(void); void(*update)(void); void(*post_update)(void); @@ -56,10 +56,14 @@ struct player_subsystem_interface{ #include "player_ragdoll.h" #include "player_render.h" #include "player_model.h" + +/* subsystem headers */ #include "player_walk.h" #include "player_skate.h" #include "player_dead.h" #include "player_drive.h" +#include "player_basic_info.h" + #include "player_replay.h" #define PLAYER_REWIND_FRAMES 60*4 @@ -74,10 +78,6 @@ struct { rigidbody rb; v3f angles; - v4f qbasis; - m3x3f basis, invbasis, basis_gate; - world_instance *viewable_world; - /* * Camera management * --------------------------- @@ -97,6 +97,8 @@ struct { ent_gate *gate_waiting; int immobile; + int rewinded_since_last_gate; + /* * Network * -------------------------------------------------- @@ -117,6 +119,7 @@ struct { struct player_ragdoll ragdoll; struct player_model fallback_model; + struct player_board fallback_board; u16 board_view_slot, playermodel_view_slot; @@ -169,7 +172,8 @@ struct player_subsystem_interface static *player_subsystems[] = { [k_player_subsystem_walk] = &player_subsystem_walk, [k_player_subsystem_dead] = &player_subsystem_dead, [k_player_subsystem_drive] = &player_subsystem_drive, - [k_player_subsystem_skate] = &player_subsystem_skate + [k_player_subsystem_skate] = &player_subsystem_skate, + [k_player_subsystem_basic_info]=&player_subsystem_basic_info }; /* @@ -191,6 +195,8 @@ static void player__pass_gate( u32 id ); static void player__im_gui(void); static void player__setpos( v3f pos ); static void player__spawn( ent_spawn *rp ); +static void player__clean_refs(void); +static void player__reset(void); static void player__kill(void); static void player__begin_holdout( v3f offset );