X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=f426b7daad07462dc915b518c36da249b0ff5fbc;hb=b3b0d3d852f102147c6306f71818013e51e1687e;hp=61a1391261e758f913c77fe5b46bb8b0f45ebaab;hpb=ec0918b2ef17a71418a57417689fd3042915aeeb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 61a1391..f426b7d 100644 --- a/player.h +++ b/player.h @@ -97,6 +97,7 @@ VG_STATIC struct gplayer *input_js2v, *input_jump, *input_push, + *input_walk, *input_walkh, *input_walkv, *input_switch_mode, @@ -226,7 +227,8 @@ VG_STATIC void player_init(void) /* 1 player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis ); player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis ); player.input_jump = vg_create_named_input( "jump", k_input_type_button ); - player.input_push = vg_create_named_input( "push", k_input_type_axis_norm ); + player.input_push = vg_create_named_input( "push", k_input_type_button ); + player.input_walk = vg_create_named_input( "walk", k_input_type_button ); player.input_walkh = vg_create_named_input( "walk-h", k_input_type_axis ); @@ -256,8 +258,11 @@ VG_STATIC void player_init(void) /* 1 "bind jump space", "bind jump gp-a", - "bind push gp-lt", - "bind +push w", + "bind push gp-b", + "bind push w", + + "bind walk shift", + "bind walk gp-ls", "bind walk-h gp-ls-h", "bind walk-v -gp-ls-v", @@ -374,9 +379,44 @@ VG_STATIC void player_mouseview(void) return; v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles ); + + if( vg.gamepad_use_trackpad_look ) + { + static v2f last_input; + static v2f vel; + static v2f vel_smooth; + + v2f input = { player.input_js2h->axis.value, + player.input_js2v->axis.value }; + + if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) ) + { + v2_sub( input, last_input, vel ); + v2_muls( vel, 1.0f/vg.time_delta, vel ); + } + else + { + v2_zero( vel ); + } + + v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth ); + + v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles ); + v2_copy( input, last_input ); + } + else + { + player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f; + player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f; + } + player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } +/* disaster */ +VG_STATIC int menu_enabled(void); +#include "menu.h" + /* Deal with input etc */ VG_STATIC void player_update_pre(void) { @@ -387,7 +427,7 @@ VG_STATIC void player_update_pre(void) return; } - if( vg_input_button_down( player.input_reset ) ) + if( vg_input_button_down( player.input_reset ) && !menu_enabled() ) { if( player.is_dead ) { @@ -451,7 +491,7 @@ VG_STATIC void player_update_pre(void) } } - if( vg_input_button_down( player.input_switch_mode ) ) + if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() ) { phys->on_board ^= 0x1; @@ -473,7 +513,7 @@ VG_STATIC void player_update_pre(void) player_mouseview(); } -VG_STATIC void player_update_fixed(void) /* 2 */ +VG_STATIC void player_update_fixed(void) /* 2 */ { if( player.rewinding ) return;