X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=b2a69bd4090ec7a6b157324f49051d2497076366;hb=297468e5a3cc8c7805c16fdd615f42f3876eb908;hp=442d03e0ab7a783fd1b71bba44762e9675cb6e20;hpb=b93c61c54e7ac56f6808b9a563d3e4221ca8482e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 442d03e..b2a69bd 100644 --- a/player.h +++ b/player.h @@ -2,6 +2,10 @@ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ +/* + * TODO: Tilt camera down to face borde when its behind you or out of vision + */ + #ifndef PLAYER_H #define PLAYER_H @@ -13,8 +17,10 @@ #include "skeleton.h" #include "bvh.h" -static float - k_walkspeed = 20.0f, /* no longer used */ +VG_STATIC float + k_walkspeed = 12.0f, + k_air_accelerate = 20.0f, + k_runspeed = 20.0f, k_board_radius = 0.3f, k_board_length = 0.45f, @@ -29,7 +35,7 @@ static float k_steer_air = 3.6f, k_steer_air_lerp = 0.3f, k_pump_force = 0.0f, - k_downforce = 5.0f, + k_downforce = 8.0f, k_walk_downforce = 8.0f, k_jump_charge_speed = (1.0f/1.0f), k_jump_force = 5.0f, @@ -38,9 +44,10 @@ static float k_walk_accel = 150.0f, k_walk_friction = 8.0f; -static int freecam = 0; -static int walk_grid_iterations = 1; -static float fc_speed = 10.0f; +VG_STATIC int cl_playermdl_id = 0; +VG_STATIC int freecam = 0; +VG_STATIC int walk_grid_iterations = 1; +VG_STATIC float fc_speed = 10.0f; /* * ----------------------------------------------------------------------------- @@ -48,7 +55,7 @@ static float fc_speed = 10.0f; * ----------------------------------------------------------------------------- */ -static struct gplayer +VG_STATIC struct gplayer { /* Physics */ rigidbody collide_front, collide_back; @@ -61,12 +68,15 @@ static struct gplayer v3f a, v_last, m, bob, vl; /* Utility */ - float vswitch, slip, slip_last, - reverse; + float vswitch, slip, slip_last, reverse; float grab, jump, pushing, push_time; + v2f grab_mouse_delta; + + int lift_frames; + double start_push; - int in_air, on_board, jump_charge, jump_dir; + int in_air, on_board, jump_charge, jump_dir, grind; m3x3f vr,vr_pstep; } @@ -77,17 +87,39 @@ static struct gplayer inv_visual_transform; int is_dead, death_tick_allowance, rewinding; + int rewind_sound_wait; v3f land_target; - v3f land_target_log[22]; - u32 land_target_colours[22]; + + struct land_log + { + v3f positions[50]; + u32 colour; + int count; + } + land_log[22]; int land_log_count; v3f handl_target, handr_target, handl, handr; + + /* Input */ + struct input_binding *input_js1h, + *input_js1v, + *input_js2h, + *input_js2v, + *input_jump, + *input_push, + *input_walk, + *input_walkh, + *input_walkv, + *input_switch_mode, + *input_reset, + *input_grab; /* Camera */ float air_blend; + float air_time; v3f camera_pos, smooth_localcam; v2f angles; @@ -101,7 +133,9 @@ static struct gplayer u32 rewind_incrementer, rewind_length; - float rewind_time; + float rewind_time, rewind_total_length, rewind_predicted_time; + double diag_rewind_start, diag_rewind_time; + float dist_accum; /* animation */ double jump_time; @@ -115,15 +149,19 @@ static struct gplayer walk_timer, fjump, fonboard, - frun; + frun, + fgrind; float walk; int step_phase; + enum mdl_surface_prop surface_prop; /* player model */ struct player_model { - glmesh mesh; + glmesh player_meshes[3]; + + mdl_context meta; struct skeleton sk; struct skeleton_anim *anim_stand, *anim_highg, @@ -155,7 +193,7 @@ static struct gplayer rigidbody rb; u32 parent; } - *ragdoll; + ragdoll[32]; u32 ragdoll_count; int shoes[2]; @@ -171,16 +209,18 @@ player = /* * API */ -static float *player_get_pos(void); -static void player_kill(void); -static float *player_cam_pos(void); -static void player_save_frame(void); -static void player_restore_frame(void); -static void player_save_rewind_frame(void); +VG_STATIC float *player_get_pos(void); +VG_STATIC void player_kill(void); +VG_STATIC float *player_cam_pos(void); +VG_STATIC void player_save_frame(void); +VG_STATIC void player_restore_frame(void); +VG_STATIC void player_save_rewind_frame(void); /* * Submodules */ +VG_STATIC void player_mouseview(void); + #include "player_physics.h" #include "player_ragdoll.h" #include "player_model.h" @@ -193,18 +233,94 @@ static void player_save_rewind_frame(void); * ----------------------------------------------------------------------------- */ -static void player_init(void) /* 1 */ +VG_STATIC void player_init(void) /* 1 */ { + player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis ); + player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis ); + player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm ); + player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis ); + player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis ); + player.input_jump = vg_create_named_input( "jump", k_input_type_button ); + player.input_push = vg_create_named_input( "push", k_input_type_button ); + player.input_walk = vg_create_named_input( "walk", k_input_type_button ); + + player.input_walkh = vg_create_named_input( "walk-h", + k_input_type_axis ); + player.input_walkv = vg_create_named_input( "walk-v", + k_input_type_axis ); + + + player.input_switch_mode = vg_create_named_input( "switch-mode", + k_input_type_button ); + player.input_reset = vg_create_named_input( "reset", k_input_type_button ); + + const char *default_cfg[] = + { + "bind steer-h gp-ls-h", + "bind -steer-h a", + "bind +steer-h d", + + "bind steer-v gp-ls-v", + "bind -steer-v w", + "bind +steer-v s", + + "bind grab gp-rt", + "bind +grab shift", + "bind grab-h gp-rs-h", + "bind grab-v gp-rs-v", + + "bind jump space", + "bind jump gp-a", + + "bind push gp-b", + "bind push w", + + "bind walk shift", + "bind walk gp-ls", + + "bind walk-h gp-ls-h", + "bind walk-v -gp-ls-v", + "bind +walk-h d", + "bind -walk-h a", + "bind +walk-v w", + "bind -walk-v s", + + "bind reset gp-lb", + "bind reset r", + + "bind switch-mode gp-y", + "bind switch-mode e", + }; + + for( int i=0; ipos ); player.rewind_incrementer = 0; + + if( player.rewind_length > 1 ) + { + player.rewind_total_length += + v3_dist( player.rewind_buffer[player.rewind_length-1].pos, + player.rewind_buffer[player.rewind_length-2].pos ); + } + } +} + + +/* disaster */ +VG_STATIC int menu_enabled(void); +#include "menu.h" + +/* + * Free camera movement + */ +VG_STATIC void player_mouseview(void) +{ + if( menu_enabled() ) + return; + + v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles ); + + if( vg_input.controller_should_use_trackpad_look ) + { + static v2f last_input; + static v2f vel; + static v2f vel_smooth; + + v2f input = { player.input_js2h->axis.value, + player.input_js2v->axis.value }; + + if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) ) + { + v2_sub( input, last_input, vel ); + v2_muls( vel, 1.0f/vg.time_delta, vel ); + } + else + { + v2_zero( vel ); + } + + v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth ); + + v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles ); + v2_copy( input, last_input ); } + else + { + player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f; + player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f; + } + + player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } /* Deal with input etc */ -static void player_update_pre(void) +VG_STATIC void player_update_pre(void) { struct player_phys *phys = &player.phys; @@ -276,43 +450,93 @@ static void player_update_pre(void) return; } - if( vg_get_button_down( "reset" ) ) + if( vg_input_button_down( player.input_reset ) && !menu_enabled() ) { - player.rewinding = 1; - player.rewind_time = (float)player.rewind_length - 0.0001f; - player_save_rewind_frame(); - - player.is_dead = 0; - player.death_tick_allowance = 30; - player_restore_frame(); - - if( !phys->on_board ) + if( player.is_dead ) { - player.angles[0] = atan2f( -phys->rb.forward[2], - -phys->rb.forward[0] ); + reset_player( 0, NULL ); + audio_lock(); + audio_play_oneshot( &audio_ui[0], 1.0f ); + audio_unlock(); } + else + { + double delta = world.time - world.last_use; - player.mdl.shoes[0] = 1; - player.mdl.shoes[1] = 1; + if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) ) + { + player.rewinding = 1; + player.rewind_sound_wait = 1; + player.rewind_time = (float)player.rewind_length - 0.0001f; + player_save_rewind_frame(); + audio_lock(); + audio_play_oneshot( &audio_rewind[0], 1.0f ); + audio_unlock(); + + /* based on analytical testing. DONT CHANGE! + * + * time taken: y = (x^(4/5)) * 74.5 + * inverse : x = (2/149)^(4/5) * y^(4/5) + */ + + float constant = powf( 2.0f/149.0f, 4.0f/5.0f ), + curve = powf( player.rewind_total_length, 4.0f/5.0f ); + + player.rewind_predicted_time = constant * curve; + player.diag_rewind_start = vg.time; + player.diag_rewind_time = player.rewind_time; - world_routes_notify_reset(); + player.is_dead = 0; + player.death_tick_allowance = 30; + player_restore_frame(); - /* apply 1 frame of movement */ - player_do_motion(); + if( !phys->on_board ) + { + player.angles[0] = atan2f( -phys->rb.forward[2], + -phys->rb.forward[0] ); + } + + player.mdl.shoes[0] = 1; + player.mdl.shoes[1] = 1; + + world_routes_notify_reset(); + + /* apply 1 frame of movement */ + player_do_motion(); + } + else + { + /* cant do that */ + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + } + } } - if( vg_get_button_down( "switchmode" ) ) + if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() ) { phys->on_board ^= 0x1; + audio_lock(); if( phys->on_board ) { v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v ); + audio_play_oneshot( &audio_lands[6], 1.0f ); } + else + { + audio_play_oneshot( &audio_lands[5], 1.0f ); + } + + audio_unlock(); } + + if( !phys->on_board ) + player_mouseview(); } -static void player_update_fixed(void) /* 2 */ +VG_STATIC void player_update_fixed(void) /* 2 */ { if( player.rewinding ) return; @@ -339,11 +563,17 @@ static void player_update_fixed(void) /* 2 */ } } -static void player_update_post(void) +VG_STATIC void player_update_post(void) { for( int i=0; icount - 1; j ++ ) + vg_line( log->positions[j], log->positions[j+1], log->colour ); + + vg_line_cross( log->positions[log->count-1], log->colour, 0.25f ); + } if( player.is_dead ) { @@ -372,8 +602,15 @@ static void player_update_post(void) { if( player.rewind_time <= 0.0f ) { + double taken = vg.time - player.diag_rewind_start; + vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n", + taken, player.diag_rewind_time, + player.rewind_total_length ); + player.rewinding = 0; player.rewind_length = 1; + player.rewind_total_length = 0.0f; + player.rewind_incrementer = 0; world.sky_target_rate = 1.0; } else @@ -407,12 +644,52 @@ static void player_update_post(void) advl = vg_minf( mod, subl ), advt = (advl / mod) * budget; - + + player.dist_accum += speed * advt; player.rewind_time -= advl; budget -= advt; } player.rewind_time = vg_maxf( 0.0f, player.rewind_time ); + + float current_time = vg.time - player.diag_rewind_start, + remaining = player.rewind_predicted_time - current_time; + + if( player.rewind_sound_wait ) + { + if( player.rewind_predicted_time >= 6.5f ) + { + if( remaining <= 6.5f ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[3], 1.0f ); + audio_unlock(); + player.rewind_sound_wait = 0; + } + } + else if( player.rewind_predicted_time >= 2.5f ) + { + if( remaining <= 2.5f ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[2], 1.0f ); + audio_unlock(); + player.rewind_sound_wait = 0; + } + } + else if( player.rewind_predicted_time >= 1.5f ) + { + if( remaining <= 1.5f ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[1], 1.0f ); + audio_unlock(); + player.rewind_sound_wait = 0; + } + } + + + } int i0 = floorf( player.rewind_time ), i1 = VG_MIN( i0+1, player.rewind_length-1 ); @@ -440,7 +717,7 @@ static void player_update_post(void) player_audio(); } -static void draw_player( m4x3f cam ) +VG_STATIC void draw_player( m4x3f cam ) { if( player.is_dead ) player_model_copy_ragdoll(); @@ -456,8 +733,8 @@ static void draw_player( m4x3f cam ) 0, (float *)player.mdl.sk.final_mtx ); - mesh_bind( &player.mdl.mesh ); - mesh_draw( &player.mdl.mesh ); + mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] ); + mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] ); } /* @@ -466,21 +743,22 @@ static void draw_player( m4x3f cam ) * ----------------------------------------------------------------------------- */ -static float *player_get_pos(void) +VG_STATIC float *player_get_pos(void) { return player.phys.rb.co; } -static void player_kill(void) +VG_STATIC void player_kill(void) { if( player.death_tick_allowance == 0 ) { player.is_dead = 1; player_ragdoll_copy_model( player.phys.rb.v ); + world_routes_clear(); } } -static float *player_cam_pos(void) +VG_STATIC float *player_cam_pos(void) { return player.camera_pos; }