X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=8f1e3c6be4ae9ed96c3538b49294eeb6c440ffe5;hb=cbeec2e44e93ab43ccde54c2dd9cd02f559ebef8;hp=0a7486013716a670bfb57de29e7c031550f29ed1;hpb=f24a8cdd8ea6c3d762d26de2fc0700599bedbcad;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 0a74860..8f1e3c6 100644 --- a/player.h +++ b/player.h @@ -13,6 +13,10 @@ #define PLAYER_REWIND_FRAMES 60*4 #define RESET_MAX_TIME 45.0 +static i32 k_cinema_fixed = 0; +static f32 k_cinema = 0.0f; +static i32 k_invert_y = 0; + struct player_instance { /* transform definition */ @@ -49,15 +53,16 @@ struct player_instance v3f cam_override_angles; float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, cam_velocity_constant, cam_velocity_coefficient_smooth, cam_velocity_constant_smooth, - cam_velocity_influence_smooth, - cam_land_punch, - cam_land_punch_v; + cam_velocity_influence_smooth; + + v3f cam_land_punch, cam_land_punch_v; ent_gate *gate_waiting; @@ -69,10 +74,17 @@ struct player_instance */ struct player_avatar *playeravatar; - struct player_model *playermodel; struct player_ragdoll ragdoll; + +#if 0 + //struct player_model *playermodel; //struct player_board *board; - struct dynamic_board *board_view_slot; + + struct cache_board *board_view_slot; + struct cache_playermodel *playermodel_view_slot; +#endif + + u16 board_view_slot, playermodel_view_slot; player_pose holdout_pose; float holdout_time; @@ -228,15 +240,7 @@ PLAYER_API void player__im_gui( player_instance *player ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player ); -/* implementation */ - -#include "player.c" -#include "player_common.c" -#include "player_walk.c" -#include "player_skate.c" -#include "player_dead.c" -#include "player_drive.c" -#include "player_render.c" -#include "player_ragdoll.c" +VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ); +VG_STATIC void player_apply_transport_to_cam( m4x3f transport ); #endif /* PLAYER_H */