X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=8e4ae82b99d0ff547c8aa61d874359d395e9b7e9;hb=5b06975b35952497d771db4171c7454123edfea1;hp=cb36975a266bec614e2ccd53b99b7f377f3f53cd;hpb=1a46c04c21370ae5f81795f7fe05b1743355668e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index cb36975..8e4ae82 100644 --- a/player.h +++ b/player.h @@ -69,7 +69,7 @@ VG_STATIC struct gplayer /* Utility */ float vswitch, slip, slip_last, reverse; - float grab, jump, pushing, push_time; + float grab, jump, pushing, push_time, rise; v2f grab_mouse_delta; int lift_frames; @@ -88,16 +88,25 @@ VG_STATIC struct gplayer int is_dead, death_tick_allowance, rewinding; int rewind_sound_wait; - v3f land_target; - - struct land_log + struct land_prediction { - v3f positions[50]; - u32 colour; - int count; - } - land_log[22]; - int land_log_count; + v3f log[50]; + v3f n; + u32 log_length; + float score; + + enum prediction_type + { + k_prediction_none, + k_prediction_land, + k_prediction_grind + } + type; + + u32 colour; + } + predictions[22]; + u32 prediction_count; v3f handl_target, handr_target, handl, handr; @@ -232,7 +241,7 @@ VG_STATIC void player_mouseview(void); * ----------------------------------------------------------------------------- */ -VG_STATIC void player_init(void) /* 1 */ +VG_STATIC void player_init(void) /* 1 */ { player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis ); player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis ); @@ -436,6 +445,34 @@ VG_STATIC void player_update_pre(void) { struct player_phys *phys = &player.phys; + + { + v3f ra, rb, rx; + v3_copy( main_camera.pos, ra ); + v3_muladds( ra, main_camera.transform[2], -10.0f, rb ); + + float t; + if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 ) + { + m4x3f mtx; + m3x3_identity( mtx ); + v3_lerp( ra, rb, t, mtx[3] ); + + debug_sphere( mtx, 0.4f, 0xff00ff00 ); + + v3f x1; + v3_muladds( mtx[3], rx, 0.4f, x1 ); + vg_line( mtx[3], x1, 0xffffffff ); + } + } + + + + + + + + if( player.rewinding ) return; @@ -551,14 +588,18 @@ VG_STATIC void player_update_fixed(void) /* 2 */ VG_STATIC void player_update_post(void) { - for( int i=0; icount - 1; j ++ ) - vg_line( log->positions[j], log->positions[j+1], log->colour ); + for( int j=0; jlog_length - 1; j ++ ) + vg_line( p->log[j], p->log[j+1], p->colour ); + + vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f ); - vg_line_cross( log->positions[log->count-1], log->colour, 0.25f ); + v3f p1; + v3_add( p->log[p->log_length-1], p->n, p1 ); + vg_line( p->log[p->log_length-1], p1, 0xffffffff ); } if( player.is_dead )