X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=8db02de0f54568b3f40a3ad056e3b1fcb3fe5acf;hb=fdd41609e59c7df548682b25001f0015dc1acbea;hp=77a01fc512d9896dc627b3578f13b5bcbff4992b;hpb=872ad3e040f22df357929d3778a955ae8c4ac52b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 77a01fc..8db02de 100644 --- a/player.h +++ b/player.h @@ -13,6 +13,10 @@ #define PLAYER_REWIND_FRAMES 60*4 #define RESET_MAX_TIME 45.0 +static i32 k_cinema_fixed = 0; +static f32 k_cinema = 0.0f; +static i32 k_invert_y = 0; + struct player_instance { /* transform definition */ @@ -46,40 +50,21 @@ struct player_instance cam_velocity_smooth; v3f cam_override_pos; - v2f cam_override_angles; + v3f cam_override_angles; + float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, cam_velocity_constant, cam_velocity_coefficient_smooth, cam_velocity_constant_smooth, - cam_velocity_influence_smooth, - cam_land_punch, - cam_land_punch_v; + cam_velocity_influence_smooth; - ent_gate *gate_waiting; + v3f cam_land_punch, cam_land_punch_v; - /* - * Input - * -------------------------------- - */ - struct input_binding *input_js1h, - *input_js1v, - *input_js2h, - *input_js2v, - *input_jump, - *input_push, - *input_trick0, - *input_trick1, - *input_trick2, - *input_walk, - *input_walkh, - *input_walkv, - *input_use, - *input_reset, - *input_grab, - *input_camera; + ent_gate *gate_waiting; int immobile; @@ -89,9 +74,11 @@ struct player_instance */ struct player_avatar *playeravatar; - struct player_model *playermodel; struct player_ragdoll ragdoll; - struct player_board *board; + //struct player_model *playermodel; + //struct player_board *board; + struct cache_board *board_view_slot; + struct cache_playermodel *playermodel_view_slot; player_pose holdout_pose; float holdout_time; @@ -247,15 +234,7 @@ PLAYER_API void player__im_gui( player_instance *player ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player ); -/* implementation */ - -#include "player.c" -#include "player_common.c" -#include "player_walk.c" -#include "player_skate.c" -#include "player_dead.c" -#include "player_drive.c" -#include "player_render.c" -#include "player_ragdoll.c" +VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ); +VG_STATIC void player_apply_transport_to_cam( m4x3f transport ); #endif /* PLAYER_H */