X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=77c63db3ae355ed68b7006fd4d5ca1ea69f5853a;hb=b615f03b922d155f9449d2a23d3cc18eed320ed3;hp=38e01ad2865bf73d72b12e64e43c433b007ef3e8;hpb=f99902f513b0ad606437bf32de47405dd4ea5f98;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 38e01ad..77c63db 100644 --- a/player.h +++ b/player.h @@ -1,19 +1,31 @@ #ifndef PLAYER_H #define PLAYER_H -#include "player_api.h" +enum player_subsystem{ + k_player_subsystem_walk = 0, + k_player_subsystem_skate = 1, + k_player_subsystem_dead = 2, + k_player_subsystem_drive = 3 +}; +#include "player_ragdoll.h" +#include "player_render.h" +#include "player_model.h" #include "player_common.h" #include "player_walk.h" #include "player_skate.h" #include "player_dead.h" #include "player_drive.h" +#include "player_replay.h" #define PLAYER_REWIND_FRAMES 60*4 #define RESET_MAX_TIME 45.0 -struct player_instance -{ +static i32 k_cinema_fixed = 0; +static f32 k_cinema = 0.0f; +static i32 k_invert_y = 0; + +struct player_instance{ /* transform definition */ rigidbody rb, rb_gate_storage; v3f angles, angles_storage; @@ -37,6 +49,7 @@ struct player_instance v3f fpv_offset, /* expressed relative to rigidbody */ tpv_offset, + tpv_offset_extra, fpv_viewpoint, /* expressed relative to neck bone inverse final */ fpv_offset_smooth, fpv_viewpoint_smooth, @@ -45,40 +58,23 @@ struct player_instance cam_velocity_smooth; v3f cam_override_pos; - v2f cam_override_angles; + v3f cam_override_angles; + float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, cam_velocity_constant, cam_velocity_coefficient_smooth, cam_velocity_constant_smooth, - cam_velocity_influence_smooth, - cam_land_punch, - cam_land_punch_v; + cam_velocity_influence_smooth; + + v3f cam_land_punch, cam_land_punch_v; ent_gate *gate_waiting; - /* - * Input - * -------------------------------- - */ - struct input_binding *input_js1h, - *input_js1v, - *input_js2h, - *input_js2v, - *input_jump, - *input_push, - *input_trick0, - *input_trick1, - *input_trick2, - *input_walk, - *input_walkh, - *input_walkv, - *input_use, - *input_reset, - *input_grab, - *input_camera; + int immobile; /* * Animation @@ -86,15 +82,18 @@ struct player_instance */ struct player_avatar *playeravatar; - glmesh *playermesh; struct player_ragdoll ragdoll; - vg_tex2d *playertex; + struct player_model fallback_model; + + u16 board_view_slot, playermodel_view_slot; player_pose holdout_pose; float holdout_time; + struct board_pose board_pose; + /* - * Rewind + * Rewind (OLD SYSTEM) * ---------------------------------------------------- */ int rewinding, rewind_sound_wait; @@ -112,17 +111,18 @@ struct player_instance dist_accum; double rewind_start, rewind_time; + /* + * Replay + * ------------------------------------------------- + */ + replay_buffer replay; + /* * Subsystems * ------------------------------------------------- */ - enum player_subsystem{ - k_player_subsystem_walk = 0, - k_player_subsystem_skate = 1, - k_player_subsystem_dead = 2, - k_player_subsystem_drive = 3 - } + enum player_subsystem subsystem, subsystem_gate; @@ -130,7 +130,8 @@ struct player_instance struct player_walk _walk; struct player_dead _dead; struct player_drive _drive; -}; +} +static localplayer; /* * Gameloop tables @@ -218,6 +219,8 @@ void( *_player_post_animate[])( player_instance *player ) = player__drive_post_animate }; + +__attribute__((deprecated)) VG_STATIC void( *_player_restore[] )( player_instance *player ) = { @@ -227,21 +230,45 @@ void( *_player_restore[] )( player_instance *player ) = NULL }; -VG_STATIC void player_init(void) +VG_STATIC +void( *_player_store_state[] )( player_instance *player ) = { - for( u32 i=0; i