X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=77c63db3ae355ed68b7006fd4d5ca1ea69f5853a;hb=b615f03b922d155f9449d2a23d3cc18eed320ed3;hp=1e3ba671cad5c63d70561bdab470fd8d5a6a3c91;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 1e3ba67..77c63db 100644 --- a/player.h +++ b/player.h @@ -1,6 +1,13 @@ #ifndef PLAYER_H #define PLAYER_H +enum player_subsystem{ + k_player_subsystem_walk = 0, + k_player_subsystem_skate = 1, + k_player_subsystem_dead = 2, + k_player_subsystem_drive = 3 +}; + #include "player_ragdoll.h" #include "player_render.h" #include "player_model.h" @@ -9,12 +16,16 @@ #include "player_skate.h" #include "player_dead.h" #include "player_drive.h" +#include "player_replay.h" #define PLAYER_REWIND_FRAMES 60*4 #define RESET_MAX_TIME 45.0 -struct player_instance -{ +static i32 k_cinema_fixed = 0; +static f32 k_cinema = 0.0f; +static i32 k_invert_y = 0; + +struct player_instance{ /* transform definition */ rigidbody rb, rb_gate_storage; v3f angles, angles_storage; @@ -38,6 +49,7 @@ struct player_instance v3f fpv_offset, /* expressed relative to rigidbody */ tpv_offset, + tpv_offset_extra, fpv_viewpoint, /* expressed relative to neck bone inverse final */ fpv_offset_smooth, fpv_viewpoint_smooth, @@ -49,15 +61,16 @@ struct player_instance v3f cam_override_angles; float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, cam_velocity_constant, cam_velocity_coefficient_smooth, cam_velocity_constant_smooth, - cam_velocity_influence_smooth, - cam_land_punch, - cam_land_punch_v; + cam_velocity_influence_smooth; + + v3f cam_land_punch, cam_land_punch_v; ent_gate *gate_waiting; @@ -69,15 +82,18 @@ struct player_instance */ struct player_avatar *playeravatar; - struct player_model *playermodel; struct player_ragdoll ragdoll; - struct player_board *board; + struct player_model fallback_model; + + u16 board_view_slot, playermodel_view_slot; player_pose holdout_pose; float holdout_time; + struct board_pose board_pose; + /* - * Rewind + * Rewind (OLD SYSTEM) * ---------------------------------------------------- */ int rewinding, rewind_sound_wait; @@ -95,17 +111,18 @@ struct player_instance dist_accum; double rewind_start, rewind_time; + /* + * Replay + * ------------------------------------------------- + */ + replay_buffer replay; + /* * Subsystems * ------------------------------------------------- */ - enum player_subsystem{ - k_player_subsystem_walk = 0, - k_player_subsystem_skate = 1, - k_player_subsystem_dead = 2, - k_player_subsystem_drive = 3 - } + enum player_subsystem subsystem, subsystem_gate; @@ -202,6 +219,8 @@ void( *_player_post_animate[])( player_instance *player ) = player__drive_post_animate }; + +__attribute__((deprecated)) VG_STATIC void( *_player_restore[] )( player_instance *player ) = { @@ -211,12 +230,33 @@ void( *_player_restore[] )( player_instance *player ) = NULL }; +VG_STATIC +void( *_player_store_state[] )( player_instance *player ) = +{ + NULL, + NULL, + NULL, + NULL +}; + +VG_STATIC +void( *_player_load_state_lerp[] )( player_instance *player, + void *A, void *B, f32 t ) = +{ + NULL, + NULL, + NULL, + NULL +}; + PLAYER_API void player__debugtext( int size, const char *fmt, ... ); PLAYER_API void player__create( player_instance *inst ); PLAYER_API void player__use_avatar( player_instance *player, struct player_avatar *av ); PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh ); PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex ); +PLAYER_API void player__use_model( player_instance *player, u16 reg_id ); + PLAYER_API void player__bind( player_instance *player ); PLAYER_API void player__pre_update( player_instance *player ); PLAYER_API void player__update( player_instance *player ); @@ -224,18 +264,11 @@ PLAYER_API void player__post_update( player_instance *player ); PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate ); PLAYER_API void player__im_gui( player_instance *player ); +PLAYER_API void player__setpos( player_instance *player, v3f pos ); PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ); PLAYER_API void player__kill( player_instance *player ); -/* implementation */ - -#include "player.c" -#include "player_common.c" -#include "player_walk.c" -#include "player_skate.c" -#include "player_dead.c" -#include "player_drive.c" -#include "player_render.c" -#include "player_ragdoll.c" +VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] ); +VG_STATIC void player_apply_transport_to_cam( m4x3f transport ); #endif /* PLAYER_H */