X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=61a1391261e758f913c77fe5b46bb8b0f45ebaab;hb=ec0918b2ef17a71418a57417689fd3042915aeeb;hp=92667821e84363b2ffda5c4134e9a6cc637c31d0;hpb=0ae443b3f6b4b753f9a2eba58da597ae8cb14b4f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index 9266782..61a1391 100644 --- a/player.h +++ b/player.h @@ -14,7 +14,7 @@ #include "bvh.h" VG_STATIC float - k_walkspeed = 20.0f, /* no longer used */ + k_walkspeed = 12.0f, /* no longer used */ k_runspeed = 20.0f, k_board_radius = 0.3f, k_board_length = 0.45f, @@ -66,6 +66,8 @@ VG_STATIC struct gplayer reverse; float grab, jump, pushing, push_time; + v2f grab_mouse_delta; + double start_push; int in_air, on_board, jump_charge, jump_dir; @@ -87,6 +89,19 @@ VG_STATIC struct gplayer v3f handl_target, handr_target, handl, handr; + + /* Input */ + struct input_binding *input_js1h, + *input_js1v, + *input_js2h, + *input_js2v, + *input_jump, + *input_push, + *input_walkh, + *input_walkv, + *input_switch_mode, + *input_reset, + *input_grab; /* Camera */ float air_blend; @@ -189,6 +204,8 @@ VG_STATIC void player_save_rewind_frame(void); /* * Submodules */ +VG_STATIC void player_mouseview(void); + #include "player_physics.h" #include "player_ragdoll.h" #include "player_model.h" @@ -203,6 +220,62 @@ VG_STATIC void player_save_rewind_frame(void); VG_STATIC void player_init(void) /* 1 */ { + player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis ); + player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis ); + player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm ); + player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis ); + player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis ); + player.input_jump = vg_create_named_input( "jump", k_input_type_button ); + player.input_push = vg_create_named_input( "push", k_input_type_axis_norm ); + + player.input_walkh = vg_create_named_input( "walk-h", + k_input_type_axis ); + player.input_walkv = vg_create_named_input( "walk-v", + k_input_type_axis ); + + + player.input_switch_mode = vg_create_named_input( "switch-mode", + k_input_type_button ); + player.input_reset = vg_create_named_input( "reset", k_input_type_button ); + + const char *default_cfg[] = + { + "bind steer-h gp-ls-h", + "bind -steer-h a", + "bind +steer-h d", + + "bind steer-v gp-ls-v", + "bind -steer-v w", + "bind +steer-v s", + + "bind grab gp-rt", + "bind +grab shift", + "bind grab-h gp-rs-h", + "bind grab-v gp-rs-v", + + "bind jump space", + "bind jump gp-a", + + "bind push gp-lt", + "bind +push w", + + "bind walk-h gp-ls-h", + "bind walk-v -gp-ls-v", + "bind +walk-h d", + "bind -walk-h a", + "bind +walk-v w", + "bind -walk-v s", + + "bind reset gp-lb", + "bind reset r", + + "bind switch-mode gp-y", + "bind switch-mode e", + }; + + for( int i=0; ion_board ^= 0x1; @@ -380,6 +468,9 @@ VG_STATIC void player_update_pre(void) audio_unlock(); } + + if( !phys->on_board ) + player_mouseview(); } VG_STATIC void player_update_fixed(void) /* 2 */