X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=player.h;h=5a21afe662a2248252ecc776ecb7f5820e5ed64b;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=e4c0fced5366a51cbfa083bd514d53e030705629;hpb=86dbcd5796ed674ca9433cce1ace8bef322cd121;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player.h b/player.h index e4c0fce..5a21afe 100644 --- a/player.h +++ b/player.h @@ -1,28 +1,26 @@ /* - * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved - * ----------------------------------------------------------------------------- - * - * Player head module - * - * ----------------------------------------------------------------------------- + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ #ifndef PLAYER_H #define PLAYER_H +#define PLAYER_REWIND_FRAMES 60*4 + #include "audio.h" #include "common.h" #include "world.h" #include "skeleton.h" #include "bvh.h" -static float - k_walkspeed = 7.0f, /* no longer used */ - k_runspeed = 14.0f, +VG_STATIC float + k_walkspeed = 20.0f, /* no longer used */ + k_runspeed = 20.0f, k_board_radius = 0.3f, k_board_length = 0.45f, k_board_allowance = 0.04f, - k_friction_lat = 8.8f, + //k_friction_lat = 8.8f, + k_friction_lat = 12.0f, k_friction_resistance = 0.01f, k_max_push_speed = 16.0f, k_push_accel = 10.0f, @@ -32,16 +30,18 @@ static float k_steer_air_lerp = 0.3f, k_pump_force = 0.0f, k_downforce = 5.0f, + k_walk_downforce = 8.0f, k_jump_charge_speed = (1.0f/1.0f), k_jump_force = 5.0f, k_pitch_limit = 1.5f, k_look_speed = 2.0f, - k_walk_accel = 5.0f, + k_walk_accel = 150.0f, k_walk_friction = 8.0f; -static int freecam = 0; -static int walk_grid_iterations = 1; -static float fc_speed = 10.0f; +VG_STATIC int cl_playermdl_id = 0; +VG_STATIC int freecam = 0; +VG_STATIC int walk_grid_iterations = 1; +VG_STATIC float fc_speed = 10.0f; /* * ----------------------------------------------------------------------------- @@ -49,7 +49,7 @@ static float fc_speed = 10.0f; * ----------------------------------------------------------------------------- */ -static struct gplayer +VG_STATIC struct gplayer { /* Physics */ rigidbody collide_front, collide_back; @@ -65,7 +65,8 @@ static struct gplayer float vswitch, slip, slip_last, reverse; - float grab, jump; + float grab, jump, pushing, push_time; + double start_push; int in_air, on_board, jump_charge, jump_dir; m3x3f vr,vr_pstep; @@ -73,8 +74,11 @@ static struct gplayer phys, phys_gate_frame; - float pushing, push_time; - int is_dead; + m4x3f visual_transform, + inv_visual_transform; + + int is_dead, death_tick_allowance, rewinding; + int rewind_sound_wait; v3f land_target; v3f land_target_log[22]; @@ -86,10 +90,23 @@ static struct gplayer /* Camera */ float air_blend; + float air_time; v3f camera_pos, smooth_localcam; v2f angles; - m4x3f camera, camera_inverse; + + struct rewind_frame + { + v3f pos; + v2f ang; + } + *rewind_buffer; + u32 rewind_incrementer, + rewind_length; + + float rewind_time, rewind_total_length, rewind_predicted_time; + double diag_rewind_start, diag_rewind_time; + float dist_accum; /* animation */ double jump_time; @@ -102,14 +119,18 @@ static struct gplayer fsetup, walk_timer, fjump, - fonboard; + fonboard, + frun; + float walk; int step_phase; /* player model */ struct player_model { - glmesh mesh; + glmesh player_meshes[3]; + + mdl_context meta; struct skeleton sk; struct skeleton_anim *anim_stand, *anim_highg, @@ -118,7 +139,8 @@ static struct gplayer *anim_push, *anim_push_reverse, *anim_ollie, *anim_ollie_reverse, *anim_grabs, *anim_stop, - *anim_walk, *anim_run, *anim_idle; + *anim_walk, *anim_run, *anim_idle, + *anim_jump; u32 id_hip, id_ik_hand_l, @@ -140,7 +162,7 @@ static struct gplayer rigidbody rb; u32 parent; } - *ragdoll; + ragdoll[32]; u32 ragdoll_count; int shoes[2]; @@ -156,11 +178,12 @@ player = /* * API */ -static float *player_get_pos(void); -static void player_kill(void); -static float *player_cam_pos(void); -static void player_save_frame(void); -static void player_restore_frame(void); +VG_STATIC float *player_get_pos(void); +VG_STATIC void player_kill(void); +VG_STATIC float *player_cam_pos(void); +VG_STATIC void player_save_frame(void); +VG_STATIC void player_restore_frame(void); +VG_STATIC void player_save_rewind_frame(void); /* * Submodules @@ -177,59 +200,205 @@ static void player_restore_frame(void); * ----------------------------------------------------------------------------- */ -static void player_register(void) /* 0 */ +VG_STATIC void player_init(void) /* 1 */ { - player_model_register(); + rb_init( &player.phys.rb ); + rb_init( &player.collide_front ); + rb_init( &player.collide_back ); + + vg_convar_push( (struct vg_convar){ + .name = "cl_playermdl_id", + .data = &cl_playermdl_id, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=2, .clamp=1 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "walk_speed", + .data = &k_walkspeed, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "run_speed", + .data = &k_runspeed, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "walk_accel", + .data = &k_walk_accel, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "fc", + .data = &freecam, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=1 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "fcs", + .data = &fc_speed, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + + vg_function_push( (struct vg_cmd){ + .name = "reset", + .function = reset_player + }); + + player.rewind_length = 0; + player.rewind_buffer = + vg_linear_alloc( vg_mem.rtmemory, + sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES ); + + player_model_init(); } -static void player_init(void) /* 1 */ +VG_STATIC void player_save_rewind_frame(void) { - player_model_init(); + if( player.rewind_length < PLAYER_REWIND_FRAMES ) + { + struct rewind_frame *fr = + &player.rewind_buffer[ player.rewind_length ++ ]; - rb_init( &player.collide_front ); - rb_init( &player.collide_back ); + v2_copy( player.angles, fr->ang ); + v3_copy( player.camera_pos, fr->pos ); + + player.rewind_incrementer = 0; + + if( player.rewind_length > 1 ) + { + player.rewind_total_length += + v3_dist( player.rewind_buffer[player.rewind_length-1].pos, + player.rewind_buffer[player.rewind_length-2].pos ); + } + } } -static void player_update(void) /* 2 */ +/* Deal with input etc */ +VG_STATIC void player_update_pre(void) { struct player_phys *phys = &player.phys; - for( int i=0; i0.0f) + if( vg_get_button_down( "reset" ) ) { - player.is_dead = 0; - player_restore_frame(); + double delta = world.time - world.last_use; - if( !phys->on_board ) + if( delta <= RESET_MAX_TIME ) { - player.angles[0] = atan2f( -phys->rb.forward[2], - -phys->rb.forward[0] ); + player.rewinding = 1; + player.rewind_sound_wait = 1; + player.rewind_time = (float)player.rewind_length - 0.0001f; + player_save_rewind_frame(); + audio_lock(); + audio_play_oneshot( &audio_rewind[0], 1.0f ); + audio_unlock(); + + /* based on analytical testing. DONT CHANGE! + * + * time taken: y = (x^(4/5)) * 74.5 + * inverse : x = (2/149)^(4/5) * y^(4/5) + */ + + float constant = powf( 2.0f/149.0f, 4.0f/5.0f ), + curve = powf( player.rewind_total_length, 4.0f/5.0f ); + + player.rewind_predicted_time = constant * curve; + player.diag_rewind_start = vg.time; + player.diag_rewind_time = player.rewind_time; + + player.is_dead = 0; + player.death_tick_allowance = 30; + player_restore_frame(); + + if( !phys->on_board ) + { + player.angles[0] = atan2f( -phys->rb.forward[2], + -phys->rb.forward[0] ); + } + + player.mdl.shoes[0] = 1; + player.mdl.shoes[1] = 1; + + world_routes_notify_reset(); + + /* apply 1 frame of movement */ + player_do_motion(); } - - player.mdl.shoes[0] = 1; - player.mdl.shoes[1] = 1; - - world_routes_notify_reset(); } if( vg_get_button_down( "switchmode" ) ) { phys->on_board ^= 0x1; + + audio_lock(); + if( phys->on_board ) + { + v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v ); + audio_play_oneshot( &audio_lands[6], 1.0f ); + } + else + { + audio_play_oneshot( &audio_lands[5], 1.0f ); + } + + audio_unlock(); } +} - if( (glfwGetKey( vg_window, GLFW_KEY_O ) || (phys->rb.co[1] < 0.0f)) && - !player.is_dead) +VG_STATIC void player_update_fixed(void) /* 2 */ +{ + if( player.rewinding ) + return; + + if( player.death_tick_allowance ) + player.death_tick_allowance --; + + struct player_phys *phys = &player.phys; + + if( player.is_dead ) { - player_ragdoll_copy_model( phys->rb.v ); - player.is_dead = 1; + player_ragdoll_iter(); + } + else + { + player.rewind_incrementer ++; + + if( player.rewind_incrementer > (u32)(0.25/VG_TIMESTEP_FIXED) ) + { + player_save_rewind_frame(); + } + + player_do_motion(); } +} + +VG_STATIC void player_update_post(void) +{ + for( int i=0; i 0 ); + + v2f override_angles; + v3f override_pos; + + float budget = vg.time_delta, + overall_length = player.rewind_length; + + world_routes_rollback_time( player.rewind_time / overall_length ); + + for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ ) + { + /* Interpolate frames */ + int i0 = floorf( player.rewind_time ), + i1 = VG_MIN( i0+1, player.rewind_length-1 ); + + struct rewind_frame *fr = &player.rewind_buffer[i0], + *fr1 = &player.rewind_buffer[i1]; + + float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ), + subl = vg_fractf( player.rewind_time ) + 0.001f, + + sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)), + speed = sramp*28.0f + 0.5f*player.rewind_time, + mod = speed * (budget / dist), + + advl = vg_minf( mod, subl ), + advt = (advl / mod) * budget; + + player.dist_accum += speed * advt; + player.rewind_time -= advl; + budget -= advt; + } + +#if 0 + if( player.dist_accum >= 5.0f ) + { + audio_lock(); + audio_player_playclip( &audio_rewind_player, &audio_rewind[4] ); + audio_unlock(); + + player.dist_accum -= 5.0f; + } +#endif + + player.rewind_time = vg_maxf( 0.0f, player.rewind_time ); + + float current_time = vg.time - player.diag_rewind_start, + remaining = player.rewind_predicted_time - current_time; + + if( player.rewind_sound_wait ) + { + if( player.rewind_predicted_time >= 6.5f ) + { + if( remaining <= 6.5f ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[3], 1.0f ); + audio_unlock(); + player.rewind_sound_wait = 0; + } + } + else if( player.rewind_predicted_time >= 2.5f ) + { + if( remaining <= 2.5f ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[2], 1.0f ); + audio_unlock(); + player.rewind_sound_wait = 0; + } + } + else if( player.rewind_predicted_time >= 1.5f ) + { + if( remaining <= 1.5f ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[1], 1.0f ); + audio_unlock(); + player.rewind_sound_wait = 0; + } + } + + + } + + int i0 = floorf( player.rewind_time ), + i1 = VG_MIN( i0+1, player.rewind_length-1 ); + + struct rewind_frame *fr = &player.rewind_buffer[i0], + *fr1 = &player.rewind_buffer[i1]; + + float sub = vg_fractf(player.rewind_time); + + v3_lerp( fr->pos, fr1->pos, sub, override_pos ); + override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub ); + override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub ); + + /* CAMERA POSITIONING: LAYER 1 */ + float blend = (4.0f-player.rewind_time) * 0.25f, + c = vg_clampf( blend, 0.0f, 1.0f ); + + camera_angles[0] = vg_alerpf(override_angles[0], player.angles[0], c); + camera_angles[1] = vg_lerpf (override_angles[1], player.angles[1], c); + v3_lerp( override_pos, player.camera_pos, c, camera_pos ); + } + } + + camera_update(); player_audio(); } -static void draw_player(void) /* 3 */ +VG_STATIC void draw_player( m4x3f cam ) { if( player.is_dead ) player_model_copy_ragdoll(); @@ -259,16 +558,16 @@ static void draw_player(void) /* 3 */ shader_viewchar_use(); vg_tex2d_bind( &tex_characters, 0 ); shader_viewchar_uTexMain( 0 ); - shader_viewchar_uCamera( player.camera[3] ); - shader_viewchar_uPv( vg_pv ); + shader_viewchar_uCamera( cam[3] ); + shader_viewchar_uPv( vg.pv ); shader_link_standard_ub( _shader_viewchar.id, 2 ); glUniformMatrix4x3fv( _uniform_viewchar_uTransforms, player.mdl.sk.bone_count, 0, (float *)player.mdl.sk.final_mtx ); - mesh_bind( &player.mdl.mesh ); - mesh_draw( &player.mdl.mesh ); + mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] ); + mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] ); } /* @@ -277,18 +576,21 @@ static void draw_player(void) /* 3 */ * ----------------------------------------------------------------------------- */ -static float *player_get_pos(void) +VG_STATIC float *player_get_pos(void) { return player.phys.rb.co; } -static void player_kill(void) +VG_STATIC void player_kill(void) { - player.is_dead = 1; - player_ragdoll_copy_model( player.phys.rb.v ); + if( player.death_tick_allowance == 0 ) + { + player.is_dead = 1; + player_ragdoll_copy_model( player.phys.rb.v ); + } } -static float *player_cam_pos(void) +VG_STATIC float *player_cam_pos(void) { return player.camera_pos; }